This, you have to be in the top 12 to get loot, healing also count but you are very unlikely to heal enough for it to count.colossalvoids wrote: »Just a drop cap. It's not about amount of damage you personally do, it's about what damage other 12 (or however it is) players do compared to yours.
colossalvoids wrote: »Just a drop cap. It's not about amount of damage you personally do, it's about what damage other 12 (or however it is) players do compared to yours.
colossalvoids wrote: »Just a drop cap. It's not about amount of damage you personally do, it's about what damage other 12 (or however it is) players do compared to yours.
Per the One Tamriel patch notes, you do need to do a minimum of 3% of the target’s max hp to get credit and loot. If that’s still accurate, it won’t be the case that, say, 6 players can do 99% of the damage and another 6 players can still get loot.
I’m not aware if the minimum was ever changed or removed.
WHY DIDN'T I RECEIVE LOOT FOR COMPLETING A WORLD BOSS?
There is a cap to how many players may receive loot from a single boss kill. If this cap is met, only the players with the highest participation will receive loot.
If you are having trouble receiving credit for specific encounters, we recommend trying again at a time when it is less busy.
Necrotech_Master wrote: »if a WB has 1.5 million hp, 3% of that is like 45k
that can be pretty tough for low dmg specs like tanks to get if there are a lot of people that vaporize the WB in <10 sec
I think it's the top damage dealers (don't know how many). I wish they'd change it because during events, so many players are locked out of drops. It doesn't encourage people to participate. Why shouldn't everyone who does damage get a reward? And healers are left out.
Necrotech_Master wrote: »if a WB has 1.5 million hp, 3% of that is like 45k
that can be pretty tough for low dmg specs like tanks to get if there are a lot of people that vaporize the WB in <10 sec
True. I would echo a suggestion I saw in zone chat yesterday that players take advantage of the free armory station to set up a build that does more damage and switch to that beforehand. A tank spec is not necessary during events where players demolish a boss in a matter of seconds.
I think it's the top damage dealers (don't know how many). I wish they'd change it because during events, so many players are locked out of drops. It doesn't encourage people to participate. Why shouldn't everyone who does damage get a reward? And healers are left out.
I disagree. World bosses are clearly made for groups of up to 12 players, otherwise there wouldn't be a hardcap to their respective loot. Zerging them down within 10 seconds has to come with a trade-off, as rewards are granted for doing the content, not trivializing it.
Players, which are farming Alik'r dolmen, experience this hardcap all over the year, yet I don't see any complaints regarding this.
Besides that, there are other options to recieve all event-related drops anyways.
On a sidenote: I never managed not to loot a WB during an event, although I participate primarily with a toon still wearing seducers+bsw+grothdarr and usually manage to hit the boss 2 to 3 times before they go down.
I think it's the top damage dealers (don't know how many). I wish they'd change it because during events, so many players are locked out of drops. It doesn't encourage people to participate. Why shouldn't everyone who does damage get a reward? And healers are left out.
I disagree. World bosses are clearly made for groups of up to 12 players, otherwise there wouldn't be a hardcap to their respective loot. Zerging them down within 10 seconds has to come with a trade-off, as rewards are granted for doing the content, not trivializing it.
Players, which are farming Alik'r dolmen, experience this hardcap all over the year, yet I don't see any complaints regarding this.
Besides that, there are other options to recieve all event-related drops anyways.
On a sidenote: I never managed not to loot a WB during an event, although I participate primarily with a toon still wearing seducers+bsw+grothdarr and usually manage to hit the boss 2 to 3 times before they go down.
If there has to be a trade-off for zerging them down during events surely that should apply to all the players involved, not just a portion of them.
If 13 people fight a world boss together why should 12 of them get the same rewards they'd get for doing it solo and 1 get nothing?
I think it's the top damage dealers (don't know how many). I wish they'd change it because during events, so many players are locked out of drops. It doesn't encourage people to participate. Why shouldn't everyone who does damage get a reward? And healers are left out.
I disagree. World bosses are clearly made for groups of up to 12 players, otherwise there wouldn't be a hardcap to their respective loot. Zerging them down within 10 seconds has to come with a trade-off, as rewards are granted for doing the content, not trivializing it.
Players, which are farming Alik'r dolmen, experience this hardcap all over the year, yet I don't see any complaints regarding this.
Besides that, there are other options to recieve all event-related drops anyways.
On a sidenote: I never managed not to loot a WB during an event, although I participate primarily with a toon still wearing seducers+bsw+grothdarr and usually manage to hit the boss 2 to 3 times before they go down.
spartaxoxo wrote: »They put a cap as an afk measure, I suspect. I don't think it has anything to do with it being designed for only 12 Players as they'd be aware that overland players don't have a way to control group size. There's already a cool down on loot.
Necrotech_Master wrote: »I think it's the top damage dealers (don't know how many). I wish they'd change it because during events, so many players are locked out of drops. It doesn't encourage people to participate. Why shouldn't everyone who does damage get a reward? And healers are left out.
I disagree. World bosses are clearly made for groups of up to 12 players, otherwise there wouldn't be a hardcap to their respective loot. Zerging them down within 10 seconds has to come with a trade-off, as rewards are granted for doing the content, not trivializing it.
Players, which are farming Alik'r dolmen, experience this hardcap all over the year, yet I don't see any complaints regarding this.
Besides that, there are other options to recieve all event-related drops anyways.
On a sidenote: I never managed not to loot a WB during an event, although I participate primarily with a toon still wearing seducers+bsw+grothdarr and usually manage to hit the boss 2 to 3 times before they go down.
dolmens work a bit differently
while the "boss" (boss in quotes because it is barely a boss as it usually only has like 300k hp) that spawns at the end has capped loot, the actual dolmen chest does not, as long as you did even 1 dmg you will get the dolmen chest for the jewelry + xp for completing the dolmen
other world events work the same way (geysers, harrows, dragons), where it doesnt matter what amount of dmg you did as long as you participated
Necrotech_Master wrote: »I think it's the top damage dealers (don't know how many). I wish they'd change it because during events, so many players are locked out of drops. It doesn't encourage people to participate. Why shouldn't everyone who does damage get a reward? And healers are left out.
I disagree. World bosses are clearly made for groups of up to 12 players, otherwise there wouldn't be a hardcap to their respective loot. Zerging them down within 10 seconds has to come with a trade-off, as rewards are granted for doing the content, not trivializing it.
Players, which are farming Alik'r dolmen, experience this hardcap all over the year, yet I don't see any complaints regarding this.
Besides that, there are other options to recieve all event-related drops anyways.
On a sidenote: I never managed not to loot a WB during an event, although I participate primarily with a toon still wearing seducers+bsw+grothdarr and usually manage to hit the boss 2 to 3 times before they go down.
dolmens work a bit differently
while the "boss" (boss in quotes because it is barely a boss as it usually only has like 300k hp) that spawns at the end has capped loot, the actual dolmen chest does not, as long as you did even 1 dmg you will get the dolmen chest for the jewelry + xp for completing the dolmen
other world events work the same way (geysers, harrows, dragons), where it doesnt matter what amount of dmg you did as long as you participated
I know that.
The boss itself works exactly like all other non-instanced bosses tho.
spartaxoxo wrote: »They put a cap as an afk measure, I suspect. I don't think it has anything to do with it being designed for only 12 Players as they'd be aware that overland players don't have a way to control group size. There's already a cool down on loot.
I partly agree, it's also definitely capped to prevent afk-farming. I think tho, that limiting the loot to up to 12 players even if groups of up to 24 players are/were possible (don't sure if that's still the case), is a clear indication, that devs purposefully set the cap as is.
Of course players can't control group size, but the devs can and did so by setting a hardcap for loot.
That's why I suppose, that both is true: The cap is meant to prevent afking as well as zerging to keep content playable in an enjoyable (and originally intended) manner.