CameraBeardThePirate wrote: »Not applying CC immunity is asinine. No, Nibenay is not a "counter" to the set when well-exectuted bombs will deal more than enough damage to kill you even through the shield.
SkaraMinoc wrote: »CameraBeardThePirate wrote: »Not applying CC immunity is asinine. No, Nibenay is not a "counter" to the set when well-exectuted bombs will deal more than enough damage to kill you even through the shield.
If Rush of Agony applied Crowd Control Immunity then players would just run out of it. This already happens when Fear/Streak doesn't work and players avoid all the damage. The set would need a built-in stun or something
CameraBeardThePirate wrote: »SkaraMinoc wrote: »CameraBeardThePirate wrote: »Not applying CC immunity is asinine. No, Nibenay is not a "counter" to the set when well-exectuted bombs will deal more than enough damage to kill you even through the shield.
If Rush of Agony applied Crowd Control Immunity then players would just run out of it. This already happens when Fear/Streak doesn't work and players avoid all the damage. The set would need a built-in stun or something
Also, Nibenay's cooldown is almost twice as long as RoA's. See that a target is getting shielded by Nibenay? Neat, I'll just pull em again on my next cooldown.
OnGodiDoDis wrote: »Perhaps add a cap to the amount of people pulled.
SkaraMinoc wrote: »CameraBeardThePirate wrote: »Not applying CC immunity is asinine. No, Nibenay is not a "counter" to the set when well-exectuted bombs will deal more than enough damage to kill you even through the shield.
It can stop the chain reaction of Vicious Death and Plaguebreak, especially on smaller pulls.
If Rush of Agony applied Crowd Control Immunity then players would just run out of it. This already happens when Fear/Streak doesn't work and players avoid all the damage. The set would need a built-in stun or something.
If ZOS wants less bombers then adding CC Immunity to Rush of Agony would be one way of doing it. But it doesn't seem like ZOS wants that. They want bombing to be accessible and while they haven't communicated it, you could make the assumption that they want large groups of players to die for performance reasons.
The whole "Pull-stun/fear-bomb" meta is so old.
You have packs of 12 , all they do is run around until they have ulti, then bomb. Boring, boring, boring
In heavy combat you can be pulled from way outside the apparent circle, so you have no warning and little recourse.
Due to no cc Immunity, they can pull you, you block/walk out, you get double pulled.
At the least they should make the ground effect show (like it does for dark convergence).
Bushido2513 wrote: »The whole "Pull-stun/fear-bomb" meta is so old.
You have packs of 12 , all they do is run around until they have ulti, then bomb. Boring, boring, boring
In heavy combat you can be pulled from way outside the apparent circle, so you have no warning and little recourse.
Due to no cc Immunity, they can pull you, you block/walk out, you get double pulled.
At the least they should make the ground effect show (like it does for dark convergence).
Happened to me just recently. I was what seemed to be far outside any pull radius then in comes a gap closer on someone that I didn't even see and it was downhill after the double pull.
So currently you can't really stand a safe distance because it can be cut at any time by a gap closer
OnGodiDoDis wrote: »Bushido2513 wrote: »The whole "Pull-stun/fear-bomb" meta is so old.
You have packs of 12 , all they do is run around until they have ulti, then bomb. Boring, boring, boring
In heavy combat you can be pulled from way outside the apparent circle, so you have no warning and little recourse.
Due to no cc Immunity, they can pull you, you block/walk out, you get double pulled.
At the least they should make the ground effect show (like it does for dark convergence).
Happened to me just recently. I was what seemed to be far outside any pull radius then in comes a gap closer on someone that I didn't even see and it was downhill after the double pull.
So currently you can't really stand a safe distance because it can be cut at any time by a gap closer
It's also a guaranteed hit if you get pulled, and you WILL get pulled. The damage is no joke either, I've seen procs hit harder than ultimates on just myself since the damage doesn't depend on the number of people hit. It's like Caluurion's all over again, but worse. It's always either the necro or the NB that cause problems. If they made classes less reliable on sets we wouldn't have these problems.
CameraBeardThePirate wrote: »OnGodiDoDis wrote: »Bushido2513 wrote: »The whole "Pull-stun/fear-bomb" meta is so old.
You have packs of 12 , all they do is run around until they have ulti, then bomb. Boring, boring, boring
In heavy combat you can be pulled from way outside the apparent circle, so you have no warning and little recourse.
Due to no cc Immunity, they can pull you, you block/walk out, you get double pulled.
At the least they should make the ground effect show (like it does for dark convergence).
Happened to me just recently. I was what seemed to be far outside any pull radius then in comes a gap closer on someone that I didn't even see and it was downhill after the double pull.
So currently you can't really stand a safe distance because it can be cut at any time by a gap closer
It's also a guaranteed hit if you get pulled, and you WILL get pulled. The damage is no joke either, I've seen procs hit harder than ultimates on just myself since the damage doesn't depend on the number of people hit. It's like Caluurion's all over again, but worse. It's always either the necro or the NB that cause problems. If they made classes less reliable on sets we wouldn't have these problems.
Necro? Lol dude ain't no one running necro in PvP these days.
Freilauftomate wrote: »OnGodiDoDis wrote: »Perhaps add a cap to the amount of people pulled.
I thought it only pulls 6 players?
SkaraMinoc wrote: »It's an S-tier set for sure but I don't think it's getting nerfed. The set has been out for almost 2 years and survived the patch where Dark Convergence and Hrothgar's Chill got nerfed. They added Nibenay Bay Battlereeve which is a good sometimes a counter to Rush of Agony. So I think they're content with where things are at.
Personally, Rush of Agony feels fun and I'd be unhappy if they nerfed it.
DrNukenstein wrote: »I consider the CC immunity rule to be a golden rule. What is a golden rule? Well according to the Oxford dictionary it means this:
gold·en rule
/ˌɡōld(ə)n ˈro͞ol/
noun
a basic principle that should always be followed to ensure success in general or in a particular activity.
This definition can be interpreted as meaning "a rule that has no exceptions". Even skillful interrupts are subject to this golden rule of CC immunity. No way should a proc be the exception. It's AOE damage tool tip is high enough to carry the value of the proc without breaking the CC rule.
SkaraMinoc wrote: »It's an S-tier set for sure but I don't think it's getting nerfed. The set has been out for almost 2 years and survived the patch where Dark Convergence and Hrothgar's Chill got nerfed. They added Nibenay Bay Battlereeve which is a good sometimes a counter to Rush of Agony. So I think they're content with where things are at.