Maintenance for the week of June 16:
• PC/Mac: NA and EU megaservers for patch maintenance – June 16, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – June 18, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – June 18, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

Scribing question

Castagere
Castagere
✭✭✭✭✭
OK, I'm confused about this scribing. Is it all the skills in the line of a weapon or just one? And dang she should have made this clear in the dang reveal event. She just talked about one freaking bow skill. Why do they always come off so dang vague all the time?
  • tincanman
    tincanman
    ✭✭✭✭✭
    seems to be 1 unique weapon skill with very specific modifications/morphs to each one.

    Also, it seems the focus is more role-play than anything - purple wall of elements, for example.
  • OtarTheMad
    OtarTheMad
    ✭✭✭✭✭
    ✭✭
    tincanman wrote: »
    seems to be 1 unique weapon skill with very specific modifications/morphs to each one.

    Also, it seems the focus is more role-play than anything - purple wall of elements, for example.

    The purple wall of elements is a completely separate system. That’s Styling.

  • OtarTheMad
    OtarTheMad
    ✭✭✭✭✭
    ✭✭
    https://alcasthq.com/eso-scribing-guide/

    I usually don’t go to Alcast for stuff ESO related but this is pretty good for info.
  • Stx
    Stx
    ✭✭✭✭✭
    ✭✭
    The purple wall of elements has nothing to do with the skill customization, it’s a separate thing.

    Each weapon and guild skill line will have one unlock able skill that we can customize in three ways. We can change the damage/healing type, we can customize the passive bonus, and we can add a buff/debuff proc.

    Overall it’s a lot of customization and will really help to fill holes in class kits. The only disappointment for me is that we can’t change the type of skill we are getting at base, so for example the bow skill is going to be an instant cast area effect skill that we then evade backwards after, no matter what customizations we add, the skill will always be that. So depending on what each weapon/guild gets it could be a turn off but still the customization looks great.
  • tincanman
    tincanman
    ✭✭✭✭✭
    OtarTheMad wrote: »
    tincanman wrote: »
    seems to be 1 unique weapon skill with very specific modifications/morphs to each one.

    Also, it seems the focus is more role-play than anything - purple wall of elements, for example.

    The purple wall of elements is a completely separate system. That’s Styling.

    Thanks for the correction. :)

    It all looks the same and very bland to me, though.
Sign In or Register to comment.