B1ackjack187 wrote: »ZeniMax I beg you please remove the recovery and reduce cost jewelry enchants from the game pvp.
Sustain is definitely too high in PVP, but mundus stones and enchants aren't the issue at all. Wretched is definitely too stat dense, but it's not that widely used. I'd be fine with this set seeing a slight nerf.
The real culprits are the survival instincts CP node, bear haunch/jewels of misrule since max stats other than health aren't important anymore, and just the ability to heavy attack without risk due to the amount of max HP/healing/mitigation available.
Hybridization is also part of the problem, because now everybody has access to the best burst heals & HOTS which allow them to invest less into survivability/healing than they needed to previously when it was typically stamina builds that had good HOTs, and magicka builds that had good burst heals/wards.
DrNukenstein wrote: »Replace "sustain" with "all the free stats" and you would be correct.
It's not just the generous sustain. It's the 1000 (free) weapon damage that props up the damage of high health builds, and the free mag and stam (combined with the generous sustain) that makes their pools comfortable with 0 investment.
If battle spirit stripped or even halved the free stats, builds would be a thing again.
valenwood_vegan wrote: »B1ackjack187 wrote: »ZeniMax I beg you please remove the recovery and reduce cost jewelry enchants from the game pvp.
Fixed it for you. Not trying to be rude, just saying every time the daily nerf XYZ demands come up for pvp, I will be here to remind ZoS to finally balance the modes seperately.
valenwood_vegan wrote: »Or... they could just reduce sustain via battle spirit like they do with health recovery, and there wouldn't be any controversy and pushback the pve side of things, where having high sustain if you want to literally harms no one.
And if done that way, you wouldn't even get people like me commenting on these kinds of posts!
PvP could ideally get more tweaks more frequently without the extra baggage of controversy and ripple effects on the pve side.
Dagoth_Rac wrote: »"We need to nerf recovery so players die a lot more in Cyrodiil," is simply not compatible with, "We came out with new PvE content where players need to last through hours and hours of 1vX without ever dying".
Zodiarkslayer wrote: »@B1ackjack187 You are not thinking far enough.
The best PvP experience in ESO would be if NoprocNoCP gets an additional "no set bonus" condition.
All player skill. That is what real PvP is about.
B1ackjack187 wrote: »Their is too much sustain in the game with the Mundus stones, jewelry enchants and Wretched Vitality. That's why everyone is so hard to kill and the endless battles.
ZeniMax I beg you please remove the recovery and reduce cost jewelry enchants from the game. Its unnecessary now with all these sustain sets and foods we can use.
New starting enchants can be reduce cost to dodge roll for stamina sets. Reduce cost to break free for magicka sets. For heavy armor sets increase healing received. Now you can now increase the cost of break free and dodge roll. We're trying to make players lose resources.
As for mundus stones cut the Serpent and Atronach to 150 recovery 310 is way too high.
Now Wretched Vitality is 390 magic and stamina recovery that is crazy high. Reduce it to 250 recovery...
This is the fix ZeniMax I know your game well I've been playing since launch sustain is the problem. We can do it ZeniMax I believe in you 🫡
Oblivion_Protocol wrote: »Zodiarkslayer wrote: »@B1ackjack187 You are not thinking far enough.
The best PvP experience in ESO would be if NoprocNoCP gets an additional "no set bonus" condition.
All player skill. That is what real PvP is about.
Right. Because those modes aren’t dead enough as is. Also, let’s not allow class balance to be the only thing determining who wins a fight.
As for the sustain argument, close but no cigar. You take away sustain and fights get reduced to boxing matches: brief periods of action with a lot of sitting around staring at each other in between with no one dying. People can just hump rocks and towers until their resources come back, then jump on you with their ultimate, and your proposed sustain changes won’t mean a thing.
It’s the base stat increases and hybridization allowing people to make full use of Stamina and Magicka abilities. Period. Full stop. You can have all the sustain in the world, but if you do no damage and can’t heal and can’t tank, congrats on being a particularly energetic corpse.
Now Wretched Vitality is 390 magic and stamina recovery that is crazy high. Reduce it to 250 recovery...
..you'll never avoid having meta builds. People who play to "be the best" are gonna follow cookie-cutters on streamers/alcast/etc. Complaining about people making the same builds should stop because "same builds" will happen regardless...
B1ackjack187 wrote: »ZeniMax I beg you please remove the recovery and reduce cost jewelry enchants from the game. Its unnecessary now with all these sustain sets and foods we can use.