katanagirl1 wrote: »I don’t think I’ve got feedback directly in any suggestions I have made, but a few of them have been implemented, even if it was just a comment in another thread. However, I have made other threads about specific improvements I think should be made and they got nowhere.
You win some, you lose some I guess.
Why wouldn't they? For their emotional well being. Rich once said on his streams he can't spend more than 30 minutes on these forums and that he doesn't blame his devs if they don't come here.they always listen. why wouldn't they?
That's any internet forum though, so I'm not sure that absolves them of any CM shortcomings. Not every suggestion is bad, some have some kernel of merit. Now do I think they need developers here gathering requirements from forum posters? No.but i mean, i read a lot of suggestions on the forums and a lot of them are either bad or impractical. it's amazing how often you read someone stating as fact that their opinion is the majority opinion and "everyone" agrees.
So yeah about that thread. There's too many overland activities, with different difficulties, for all of that feedback to live in one thread.everyone I know wants harder overland content, but there are hundreds of pages arguing the point in a pinned topic.
everyone wants a lag free cyrodiil. easier said than done apparantly. zos are clearly trying.
further there are lots of things like the master crafting stations which zos clearly heard people want and it just took time to get right.
Zodiarkslayer wrote: »I think it has gotten much better over the last year. The daily logins have become much better, for example. I read that as an example of how they address the "reward situation".
Zodiarkslayer wrote: »My thread about the disorganised forum structure and its moderation has resulted in an immediate answer by @ZOS_Kevin . And within a couple of months a survey was published to have a data set for analysis. The cogs turn, albeit slowly. And honestly, I couldn't expect more.
Zodiarkslayer wrote: »The problem is the "perceived" mountain of unfinished issues, that has accumulated vs the pile of real issues.
Thing is, there are a issues that have a high priority and issues that have a low prio. Most players will view their pet peeves as high prio, because of personal involvement, while the reality is much different.
And I think that is what most "vocal" players forget.
Zodiarkslayer wrote: »I feel for the PvP guys, though. But I am also quite happy that PvP is largely ignorable ... ahm, pardon me ... optional.