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https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
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PVP

TheMessengerOfDeath
So both BG and cyrodiil are getting stale its boring not fun or engaging and its just old. Some of us don't care to siege or take part in battles there anymore so here is an idea for a new pvp environment that is fresh but wouldn't take much to alter using existing zones.


This could be the golden opportunity to lay foundation work for PVP as well cyrodiil and BG is boring, outdated, and just old we need another way to pvp.

Lock zones back to their Alliance and have things for example called rifts that open up at set times of the day that allow the opposing faction to invade the other faction.

Rifts


Rifts can be anything that teleports you to another alliance or call it whatever else you like that would fit the lore of TES but anyway. Rifts can open between like 10am to 11am, 3pm-4pm, 6pm - 7pm ect. If you die and the rift is closed you can't go back and you cant use soul gems to revive only special soul gems bought with tel var or alliance points others can revive you with those soul gems as well but they need to be costly or either only drop from Harder bosses or a new currency ect.

Example

Zone 1, DC Auridon ) <<< RIFT >>> Zone 1. AD Glenumbra <<< RIFT >>> ( Zone 1,EP Stonefalls )


This could be between levels 5-15 ofc mobs will need to be bewteen the same levels to make sense for pvp as well.



Zone 2. DC Stormhaven <<< RIFT > >> Zone 2. AD Grahtwood <<< RIFT >>> Zone 2. EP Deshaan


This could be between levels 15-25 ofc mobs will need to be bewteen the same levels to make sense for pvp as well.



Zone 3. DC Rivenspire <<< RIFT > >> Zone 3. AD Greenshade <<< RIFT >>> Zone 3.EP Shadowfen



This could be between levels 25-35 ofc mobs will need to be bewteen the same levels to make sense for pvp as well.



Zone 4. DC Alik'r Desert <<< RIFT > >> Zone 4. AD Malabal Tor <<< RIFT >>> Zone 4. EP Eastmarch


This could be between levels 35-45 ofc mobs will need to be bewteen the same levels to make sense for pvp as well.



Zone 5. DC Bangkorai <<< RIFT > >> Zone 5. AD Reaper's March <<< RIFT >>> Zone 5. EP The Rift


This could be between levels 45-50 ofc mobs will need to be bewteen the same levels to make sense for pvp as well

neutral
DLC zones could also be used as neutral zones which mean no PVP instead the 3 alliances all work together for a common gold but still be rewarded with PVP currency or they could also be used as battle fields instead fighting over the zone to take control and the rewards being which ever alliance owns this zone is the only alliance that is neutral with the NPCS so they can do the daily quests and not be attacked or hostile to npcs and guards of that zone

The open world PVP could also add guards who patrol around the zone who are hard as hell to kill and will need big groups to defeat but are very rewarding if defeated.


If anybody is familiar with the game Aion they would know what I'm talking about. This game needs a pvp rework badly and just more activities in general to participate in.

I know people will complain and say no because playerbase is filled with people who hate change but pvp is just non existent and just old at this point its boring we need something fresh and what better way to use pre existing zones than have players fight over them and just invade them. I'm not saying this is the right idea or will work but it's an idea that could be looked over, analyzed, take notes from and improved upon to craft this new pvp activity that adds depth to already pre existing zones that can be slightly altered to work for open world pvp.

please leave feedback lets get this going and make some noise it's been 10 years now lets try something NEW.
  • tomofhyrule
    tomofhyrule
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    I... doubt you'll find that many supporters for this here.
    1. The vast majority of the playerbase is casual. We like to think on the forums that every player is at least rank 40 in PvP and has cleared all vet dungeons, but that's definitely not the case. The majority of the playerbase is casual Skyrim imports who despise PvP with every fiber of their being. Turning the game into something that has random PvP in it will please probably less than 5% of the playerbase while causing at least 85% of players to uninstall immediately
    2. There's a current thread on the forums that asks which year was best. Unsurprisingly, the lowest point is 2014, and 2015 also isn't much better, losing only to things like U35. And in the comments, most people are all saying that One Tamriel was one of the best things that ever happened to the game. Bringing back locked zones will again end up pleasing only a handful of players while causing 90% of the playerbase to leave.
    3. As has been said countless times on this forum, PvP's biggest problem with population is where the players are coming from. Most of this forum's PvPers just don't understand that there are players (like Skyrim imports) that will. not. PvP. ever. In their minds, dying is akin to "you failed," and they have no interest in playing a game where they're constantly told that they're a failure. It takes a certain mindset to play PvP, and that mindset is not at all common in people who like single player RPGs... like the Skyrim imports that make up a large percentage of this game. No matter what ESO does, you will not be able to convert a lot of PvE casuals to PvPers. Ever. You have an easier time getting PvPers from other games than getting a lot of people to jump the fence here.

    Forcing PvP content will only lead to a mass exodus, and anyone who doesn't think so does not understand the types of people who play this game. Yes, PvP needs some love, but since this game has pivoted from it's PvP-focused days to the PvE-focused version (which is so much more successful since the people who like TES as a series tend to also be the ones who hate PvP), it's hard to give PvP something without taking something else away. We can add more dungeons all day, but the game isn't worse because fewer people are running Ruins of Mazzatun because Scrivener's is a thing. But If they add a new PvP mode and then a lot of players leave Cyro because they want to go to the new mode... well, now how can you get any PvP in Cyro if there's nobody there?

    That means that any new PvP content needs to be something that will not disrupt what exists. You can't force PvP, because that will make people leave immediately. You can't entice casuals into PvP, so what can you do?

    The best thing I can think of would be ranked dueling. It's only 2 players taken from the PvP pool at a time, and they're really short so you can get back to your Cyro or BGs pretty quickly. We've got the ranked/unranked system to pull two player for ToT matches, including a leaderboard for it, so just make PvP duels the same way. We also have the instanced Hammerdeath arena assets built for the Boar fight during Jesters, so just make it so you queue in with the Activity Finder, port two players into that instance to fight, assign points, and then eject them back out.
  • ArchMikem
    ArchMikem
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    So... players that just don't PvP at all would either be caught like sheep and slaughtered, or forced to port to a DLC zone for the duration of the event.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • licenturion
    licenturion
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    OP wrote an essay on how to immediatly kill ESO and starting mass exodus of most of the current playerbase.

    I tried ESO back in the day during a free weekend when it still had level locked zones and I uninstalled after an hour or two. This filling up bars for hours on end before you can go to an other zone killed all momentum and fun for me (this is also the case in singleplayer games for me)

    PVP shouldn't be forced and it is almost perfect as it is. I do play PVP but just the daily battleground to get my big XP chunk and rewards. But usually the only thing I hope is that we have the meta OP player in our team so it would be over quickly and I can continue doing actual fun stuff. I wouldn't mind doing more PVP if stuff would actually have skill based matchmaking and gameplay not so not dependent on the 2 OP sets/builds of the month and all the rest is not viable.

    I love PVP games and play a lot of them, but in ESO....big nope.
  • loosej
    loosej
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    Not that I dislike your ideas, but what you're describing is an entirely different game, not an update to this one. It's not going to happen.
  • TaSheen
    TaSheen
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    I'll never play a game with open world pvp again. I'm perfectly happy that pvp in ESO is locked to Cyro and BGs. And yes, I know how Aion was - which was why I didn't touch it: couple of long time game friends played it for a while, and spent a fair amount of trme telling me all about it as if that would convince me to join them. Wrong.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • francesinhalover
    francesinhalover
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    Why not...Remove pvp from eso? It just hurts the pve
    Edited by francesinhalover on January 7, 2024 9:50PM
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • UGotBenched91
    UGotBenched91
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    Open world PvP… bring it on. Atleast the complaints in zone chat would make this community more social 😉
    Edited by UGotBenched91 on January 7, 2024 9:54PM
  • CrazyKitty
    CrazyKitty
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    Why not...Remove pvp from eso? It just hurts the pve

    Just stop with the remove PvP from ESO nonsense!!! It's as equally offensive as people asking to remove PvE from the game.

    ESO was designed with Cyrodiil PvP as being the end game activity, along with trials. If you don't like PvP there are literally hundreds of solo questing games out there you could play instead of ESO. So just stop with this offensive nonsense and trying to change our game into something it was never designed to be. MMO's are for PvP. That's what they exist for.
    TaSheen wrote: »
    I'll never play a game with open world pvp again. I'm perfectly happy that pvp in ESO is locked to Cyro and BGs. And yes, I know how Aion was - which was why I didn't touch it: couple of long time game friends played it for a while, and spent a fair amount of trme telling me all about it as if that would convince me to join them. Wrong.

    I just read another post from you saying you hate combat. So why are you playing ESO or even the earlier Elder Scrolls games then? They all have combat as part of their design.
    Edited by CrazyKitty on January 7, 2024 9:59PM
  • CrazyKitty
    CrazyKitty
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    So both BG and cyrodiil are getting stale its boring not fun or engaging and its just old. Some of us don't care to siege or take part in battles there anymore so here is an idea for a new pvp environment that is fresh but wouldn't take much to alter using existing zones.


    This could be the golden opportunity to lay foundation work for PVP as well cyrodiil and BG is boring, outdated, and just old we need another way to pvp.

    Lock zones back to their Alliance and have things for example called rifts that open up at set times of the day that allow the opposing faction to invade the other faction.

    Rifts


    Rifts can be anything that teleports you to another alliance or call it whatever else you like that would fit the lore of TES but anyway. Rifts can open between like 10am to 11am, 3pm-4pm, 6pm - 7pm ect. If you die and the rift is closed you can't go back and you cant use soul gems to revive only special soul gems bought with tel var or alliance points others can revive you with those soul gems as well but they need to be costly or either only drop from Harder bosses or a new currency ect.

    Example

    Zone 1, DC Auridon ) <<< RIFT >>> Zone 1. AD Glenumbra <<< RIFT >>> ( Zone 1,EP Stonefalls )


    This could be between levels 5-15 ofc mobs will need to be bewteen the same levels to make sense for pvp as well.



    Zone 2. DC Stormhaven <<< RIFT > >> Zone 2. AD Grahtwood <<< RIFT >>> Zone 2. EP Deshaan


    This could be between levels 15-25 ofc mobs will need to be bewteen the same levels to make sense for pvp as well.



    Zone 3. DC Rivenspire <<< RIFT > >> Zone 3. AD Greenshade <<< RIFT >>> Zone 3.EP Shadowfen



    This could be between levels 25-35 ofc mobs will need to be bewteen the same levels to make sense for pvp as well.



    Zone 4. DC Alik'r Desert <<< RIFT > >> Zone 4. AD Malabal Tor <<< RIFT >>> Zone 4. EP Eastmarch


    This could be between levels 35-45 ofc mobs will need to be bewteen the same levels to make sense for pvp as well.



    Zone 5. DC Bangkorai <<< RIFT > >> Zone 5. AD Reaper's March <<< RIFT >>> Zone 5. EP The Rift


    This could be between levels 45-50 ofc mobs will need to be bewteen the same levels to make sense for pvp as well

    neutral
    DLC zones could also be used as neutral zones which mean no PVP instead the 3 alliances all work together for a common gold but still be rewarded with PVP currency or they could also be used as battle fields instead fighting over the zone to take control and the rewards being which ever alliance owns this zone is the only alliance that is neutral with the NPCS so they can do the daily quests and not be attacked or hostile to npcs and guards of that zone

    The open world PVP could also add guards who patrol around the zone who are hard as hell to kill and will need big groups to defeat but are very rewarding if defeated.


    If anybody is familiar with the game Aion they would know what I'm talking about. This game needs a pvp rework badly and just more activities in general to participate in.

    I know people will complain and say no because playerbase is filled with people who hate change but pvp is just non existent and just old at this point its boring we need something fresh and what better way to use pre existing zones than have players fight over them and just invade them. I'm not saying this is the right idea or will work but it's an idea that could be looked over, analyzed, take notes from and improved upon to craft this new pvp activity that adds depth to already pre existing zones that can be slightly altered to work for open world pvp.

    please leave feedback lets get this going and make some noise it's been 10 years now lets try something NEW.

    ZOS has done nothing but scale back their investment into Cyrodiil since 2018. We now have record low pop caps and 1/2 group sizes. A much better idea would be to restore Cyrodiil to it's former glory first.
  • TaSheen
    TaSheen
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    Because TES is my home universe - there's enough to do without combat to keep me occupied. And I kill stuff when I have to. I'd just rather have other ways to get XP. *shrug* Each to her own, y'know?
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
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