Update 41 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

PVP

TheMessengerOfDeath
So both BG and cyrodiil are getting stale its boring not fun or engaging and its just old. Some of us don't care to siege or take part in battles there anymore so here is an idea for a new pvp environment that is fresh but wouldn't take much to alter using existing zones.


This could be the golden opportunity to lay foundation work for PVP as well cyrodiil and BG is boring, outdated, and just old we need another way to pvp.

Lock zones back to their Alliance and have things for example called rifts that open up at set times of the day that allow the opposing faction to invade the other faction.

Rifts


Rifts can be anything that teleports you to another alliance or call it whatever else you like that would fit the lore of TES but anyway. Rifts can open between like 10am to 11am, 3pm-4pm, 6pm - 7pm ect. If you die and the rift is closed you can't go back and you cant use soul gems to revive only special soul gems bought with tel var or alliance points others can revive you with those soul gems as well but they need to be costly or either only drop from Harder bosses or a new currency ect.

Example

Zone 1, DC Auridon ) <<< RIFT >>> Zone 1. AD Glenumbra <<< RIFT >>> ( Zone 1,EP Stonefalls )


This could be between levels 5-15 ofc mobs will need to be bewteen the same levels to make sense for pvp as well.



Zone 2. DC Stormhaven <<< RIFT > >> Zone 2. AD Grahtwood <<< RIFT >>> Zone 2. EP Deshaan


This could be between levels 15-25 ofc mobs will need to be bewteen the same levels to make sense for pvp as well.



Zone 3. DC Rivenspire <<< RIFT > >> Zone 3. AD Greenshade <<< RIFT >>> Zone 3.EP Shadowfen



This could be between levels 25-35 ofc mobs will need to be bewteen the same levels to make sense for pvp as well.



Zone 4. DC Alik'r Desert <<< RIFT > >> Zone 4. AD Malabal Tor <<< RIFT >>> Zone 4. EP Eastmarch


This could be between levels 35-45 ofc mobs will need to be bewteen the same levels to make sense for pvp as well.



Zone 5. DC Bangkorai <<< RIFT > >> Zone 5. AD Reaper's March <<< RIFT >>> Zone 5. EP The Rift


This could be between levels 45-50 ofc mobs will need to be bewteen the same levels to make sense for pvp as well

neutral
DLC zones could also be used as neutral zones which mean no PVP instead the 3 alliances all work together for a common gold but still be rewarded with PVP currency or they could also be used as battle fields instead fighting over the zone to take control and the rewards being which ever alliance owns this zone is the only alliance that is neutral with the NPCS so they can do the daily quests and not be attacked or hostile to npcs and guards of that zone

The open world PVP could also add guards who patrol around the zone who are hard as hell to kill and will need big groups to defeat but are very rewarding if defeated.


If anybody is familiar with the game Aion they would know what I'm talking about. This game needs a pvp rework badly and just more activities in general to participate in.

I know people will complain and say no because playerbase is filled with people who hate change but pvp is just non existent and just old at this point its boring we need something fresh and what better way to use pre existing zones than have players fight over them and just invade them. I'm not saying this is the right idea or will work but it's an idea that could be looked over, analyzed, take notes from and improved upon to craft this new pvp activity that adds depth to already pre existing zones that can be slightly altered to work for open world pvp.

please leave feedback lets get this going and make some noise it's been 10 years now lets try something NEW.
  • ArchMikem
    ArchMikem
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    So... players that just don't PvP at all would either be caught like sheep and slaughtered, or forced to port to a DLC zone for the duration of the event.
    CP1,900+ Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • licenturion
    licenturion
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    OP wrote an essay on how to immediatly kill ESO and starting mass exodus of most of the current playerbase.

    I tried ESO back in the day during a free weekend when it still had level locked zones and I uninstalled after an hour or two. This filling up bars for hours on end before you can go to an other zone killed all momentum and fun for me (this is also the case in singleplayer games for me)

    PVP shouldn't be forced and it is almost perfect as it is. I do play PVP but just the daily battleground to get my big XP chunk and rewards. But usually the only thing I hope is that we have the meta OP player in our team so it would be over quickly and I can continue doing actual fun stuff. I wouldn't mind doing more PVP if stuff would actually have skill based matchmaking and gameplay not so not dependent on the 2 OP sets/builds of the month and all the rest is not viable.

    I love PVP games and play a lot of them, but in ESO....big nope.
  • loosej
    loosej
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    Not that I dislike your ideas, but what you're describing is an entirely different game, not an update to this one. It's not going to happen.
  • TaSheen
    TaSheen
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    I'll never play a game with open world pvp again. I'm perfectly happy that pvp in ESO is locked to Cyro and BGs. And yes, I know how Aion was - which was why I didn't touch it: couple of long time game friends played it for a while, and spent a fair amount of trme telling me all about it as if that would convince me to join them. Wrong.
    ______________________________________________________

    But even in books, the heroes make mistakes, and there isn't always a happy ending.

    PC NA, PC EU (non steam)- three accounts, many alts....
  • francesinhalover
    francesinhalover
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    Why not...Remove pvp from eso? It just hurts the pve
    Edited by francesinhalover on January 7, 2024 9:50PM
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • UGotBenched91
    UGotBenched91
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    Open world PvP… bring it on. Atleast the complaints in zone chat would make this community more social 😉
    Edited by UGotBenched91 on January 7, 2024 9:54PM
  • CrazyKitty
    CrazyKitty
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    Why not...Remove pvp from eso? It just hurts the pve

    Just stop with the remove PvP from ESO nonsense!!! It's as equally offensive as people asking to remove PvE from the game.

    ESO was designed with Cyrodiil PvP as being the end game activity, along with trials. If you don't like PvP there are literally hundreds of solo questing games out there you could play instead of ESO. So just stop with this offensive nonsense and trying to change our game into something it was never designed to be. MMO's are for PvP. That's what they exist for.
    TaSheen wrote: »
    I'll never play a game with open world pvp again. I'm perfectly happy that pvp in ESO is locked to Cyro and BGs. And yes, I know how Aion was - which was why I didn't touch it: couple of long time game friends played it for a while, and spent a fair amount of trme telling me all about it as if that would convince me to join them. Wrong.

    I just read another post from you saying you hate combat. So why are you playing ESO or even the earlier Elder Scrolls games then? They all have combat as part of their design.
    Edited by CrazyKitty on January 7, 2024 9:59PM
  • CrazyKitty
    CrazyKitty
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    So both BG and cyrodiil are getting stale its boring not fun or engaging and its just old. Some of us don't care to siege or take part in battles there anymore so here is an idea for a new pvp environment that is fresh but wouldn't take much to alter using existing zones.


    This could be the golden opportunity to lay foundation work for PVP as well cyrodiil and BG is boring, outdated, and just old we need another way to pvp.

    Lock zones back to their Alliance and have things for example called rifts that open up at set times of the day that allow the opposing faction to invade the other faction.

    Rifts


    Rifts can be anything that teleports you to another alliance or call it whatever else you like that would fit the lore of TES but anyway. Rifts can open between like 10am to 11am, 3pm-4pm, 6pm - 7pm ect. If you die and the rift is closed you can't go back and you cant use soul gems to revive only special soul gems bought with tel var or alliance points others can revive you with those soul gems as well but they need to be costly or either only drop from Harder bosses or a new currency ect.

    Example

    Zone 1, DC Auridon ) <<< RIFT >>> Zone 1. AD Glenumbra <<< RIFT >>> ( Zone 1,EP Stonefalls )


    This could be between levels 5-15 ofc mobs will need to be bewteen the same levels to make sense for pvp as well.



    Zone 2. DC Stormhaven <<< RIFT > >> Zone 2. AD Grahtwood <<< RIFT >>> Zone 2. EP Deshaan


    This could be between levels 15-25 ofc mobs will need to be bewteen the same levels to make sense for pvp as well.



    Zone 3. DC Rivenspire <<< RIFT > >> Zone 3. AD Greenshade <<< RIFT >>> Zone 3.EP Shadowfen



    This could be between levels 25-35 ofc mobs will need to be bewteen the same levels to make sense for pvp as well.



    Zone 4. DC Alik'r Desert <<< RIFT > >> Zone 4. AD Malabal Tor <<< RIFT >>> Zone 4. EP Eastmarch


    This could be between levels 35-45 ofc mobs will need to be bewteen the same levels to make sense for pvp as well.



    Zone 5. DC Bangkorai <<< RIFT > >> Zone 5. AD Reaper's March <<< RIFT >>> Zone 5. EP The Rift


    This could be between levels 45-50 ofc mobs will need to be bewteen the same levels to make sense for pvp as well

    neutral
    DLC zones could also be used as neutral zones which mean no PVP instead the 3 alliances all work together for a common gold but still be rewarded with PVP currency or they could also be used as battle fields instead fighting over the zone to take control and the rewards being which ever alliance owns this zone is the only alliance that is neutral with the NPCS so they can do the daily quests and not be attacked or hostile to npcs and guards of that zone

    The open world PVP could also add guards who patrol around the zone who are hard as hell to kill and will need big groups to defeat but are very rewarding if defeated.


    If anybody is familiar with the game Aion they would know what I'm talking about. This game needs a pvp rework badly and just more activities in general to participate in.

    I know people will complain and say no because playerbase is filled with people who hate change but pvp is just non existent and just old at this point its boring we need something fresh and what better way to use pre existing zones than have players fight over them and just invade them. I'm not saying this is the right idea or will work but it's an idea that could be looked over, analyzed, take notes from and improved upon to craft this new pvp activity that adds depth to already pre existing zones that can be slightly altered to work for open world pvp.

    please leave feedback lets get this going and make some noise it's been 10 years now lets try something NEW.

    ZOS has done nothing but scale back their investment into Cyrodiil since 2018. We now have record low pop caps and 1/2 group sizes. A much better idea would be to restore Cyrodiil to it's former glory first.
  • TaSheen
    TaSheen
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    Because TES is my home universe - there's enough to do without combat to keep me occupied. And I kill stuff when I have to. I'd just rather have other ways to get XP. *shrug* Each to her own, y'know?
    ______________________________________________________

    But even in books, the heroes make mistakes, and there isn't always a happy ending.

    PC NA, PC EU (non steam)- three accounts, many alts....
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