Yes I've been rabbiting on about this since the dawn of time. NPC "guild" traders not tied to guild membership, with higher fees or whatever so they don't compete with guild traders for players who *will* join guilds, would revolutionise access to the economy for those solo players who refuse to join player controlled guilds.
3) Take idea 1 but tweak it for solo players:
A couple of NPCs could be put somewhere as a general non-guild related market so people who want to sell something, but don't want to join a guild to do it, can sell through an NPC merchant. Maybe they only get 15 item slots available to them. Maybe it costs more to list items. Something that benefits the solo crowd but doesn't necessarily undermine the guild trader crowd. Maybe this could even be searchable by people's usernames to see what items they're selling (so and so only sells crusty bread would be fun to see).
Those are my 3 ideas!
I'll add my ideas to a separate post here so the main one stays short and sweet.
1) Create some sort of trading hub:
Maybe this is a new location they add into existing older content, maybe this is a brand new place somewhere, but I think having guild traders only located in a key place would solve a lot of the "too difficult to search" issues people have.
Picture either one giant market built to house every guild trader ever, or, one major market in a specific city divided by alliances where every guild under one specific alliance would have theirs listed. Maybe the major market could be added as some sort of underground entrance so a huge chunk of new map doesn't have to be edited, but instead a little door somewhere can be slotted in that leads to this market. Think outlaws refuge but "Dominion/Pact/Covenant Market".
2) Add an in-game search:
If the first idea doesn't work, then add some sort of guild trader searching feature.
3) Take idea 1 but tweak it for solo players:
A couple of NPCs could be put somewhere as a general non-guild related market so people who want to sell something, but don't want to join a guild to do it, can sell through an NPC merchant. Maybe they only get 15 item slots available to them. Maybe it costs more to list items. Something that benefits the solo crowd but doesn't necessarily undermine the guild trader crowd. Maybe this could even be searchable by people's usernames to see what items they're selling (so and so only sells crusty bread would be fun to see).
Those are my 3 ideas!
I don't get the aversion to player controlled guilds.
I'm not a huge fan of the trader guild thing either, preferring centralized markets, but dang.
Probably not, but they're not likely to change the current system after ten years.
I always sold my stuff in zone chat when I wasn't in a trade guild. I avoided them in the past because of dues(there's plenty of more fun ways to get trader bid money than mandating X sales a week or X a week in dues, my current trade guild has none and we have a good trader spot in a capital).
I don't get the aversion to player controlled guilds.
I'm not a huge fan of the trader guild thing either, preferring centralized markets, but dang.
Does it matter that you get it though (not in a passive aggressive way)? Such players exist, at the end of the day. My own view on it is that I just want to play the game, not mess around with unpredictable interactions with a player controlled system that is such a fundamental part of any MMO that it is ordinarily NOT put in the control of other players.
I want to be able to play the game casually and drop in and out whenever I like. If I want to sell something, I want to have the means to do that without jumping through hoops that simply aren't appropriate for such an important system.
katanagirl1 wrote: »
I’ve been in my primary trader guild for many years. I put my stuff in the trader, made my donation, and never used guild chat until I started trials recently. How is that a hassle?
katanagirl1 wrote: »I don't get the aversion to player controlled guilds.
I'm not a huge fan of the trader guild thing either, preferring centralized markets, but dang.
Does it matter that you get it though (not in a passive aggressive way)? Such players exist, at the end of the day. My own view on it is that I just want to play the game, not mess around with unpredictable interactions with a player controlled system that is such a fundamental part of any MMO that it is ordinarily NOT put in the control of other players.
I want to be able to play the game casually and drop in and out whenever I like. If I want to sell something, I want to have the means to do that without jumping through hoops that simply aren't appropriate for such an important system.
I’ve been in my primary trader guild for many years. I put my stuff in the trader, made my donation, and never used guild chat until I started trials recently. How is that a hassle?
katanagirl1 wrote: »I don't get the aversion to player controlled guilds.
I'm not a huge fan of the trader guild thing either, preferring centralized markets, but dang.
Does it matter that you get it though (not in a passive aggressive way)? Such players exist, at the end of the day. My own view on it is that I just want to play the game, not mess around with unpredictable interactions with a player controlled system that is such a fundamental part of any MMO that it is ordinarily NOT put in the control of other players.
I want to be able to play the game casually and drop in and out whenever I like. If I want to sell something, I want to have the means to do that without jumping through hoops that simply aren't appropriate for such an important system.
I’ve been in my primary trader guild for many years. I put my stuff in the trader, made my donation, and never used guild chat until I started trials recently. How is that a hassle?
It really shouldn't be necessary to justify why people don't do it. They don't do it. Not everyone plays the game the same way. It's not a tiny minority of players, either. If ZOS want to ignore them, that's fine. They always have so far.
I_killed_Vivec wrote: »katanagirl1 wrote: »I don't get the aversion to player controlled guilds.
I'm not a huge fan of the trader guild thing either, preferring centralized markets, but dang.
Does it matter that you get it though (not in a passive aggressive way)? Such players exist, at the end of the day. My own view on it is that I just want to play the game, not mess around with unpredictable interactions with a player controlled system that is such a fundamental part of any MMO that it is ordinarily NOT put in the control of other players.
I want to be able to play the game casually and drop in and out whenever I like. If I want to sell something, I want to have the means to do that without jumping through hoops that simply aren't appropriate for such an important system.
I’ve been in my primary trader guild for many years. I put my stuff in the trader, made my donation, and never used guild chat until I started trials recently. How is that a hassle?
It really shouldn't be necessary to justify why people don't do it. They don't do it. Not everyone plays the game the same way. It's not a tiny minority of players, either. If ZOS want to ignore them, that's fine. They always have so far.
If you were talking about making all content soloable people would tell you that it's an MMO, you are supposed to play with others.
How is guild trading any different?
If you don't want to join a guild then don't. Nobody is forcing you to, but there are consequences to your decisions.
"That 12 man content, I want to solo it. I don't need to justify why, and I'm not the only one. Change the game so that ALL multiplayer content can be done solo (with a companion, of course). And I want all the best rewards too!"
I would add an option to also post a "buy request" and "trade request" at guild traders vendor npc.If you could improve the current Guild Trader system, what would you change/how would you improve it?
tomofhyrule wrote: »The issue with a centralized 'auction house' is that it makes it so much easier for one person to manipulate the market. If someone with a lot of capital (which let's face it, longtime PC players tend to have a lot of gold on hand) could just go to one location and have an addon just buy every single copy of Item X specifically so they could relist them all themselves for a higher price, the centralized location will let them. At least with guild traders all over, you do have to visit a bunch of locations, which gives someone else time to get one.
Case in point: I myself went buying up all the Blackwood treasure maps I could find during the last event because I was trying to complete my Ancestral Akaviri codex (which is a story and gripe for another time, but ZOS never do ancestral leads like that again pls). I probably spent an hour a day running around looking for maps. If it had been central, it'd've taken me all of 5 mins and I'd not have left any for anyone else. I still feel a bit bad that I was buying them all up and not leaving any for anyone.
(in case anyone's wondering, once I did finally get my last one, I gave away my excess maps to guildies or put them back up for sale for less than I paid for them because I was not trying to scalp)
katanagirl1 wrote: »I don't get the aversion to player controlled guilds.
I'm not a huge fan of the trader guild thing either, preferring centralized markets, but dang.
Does it matter that you get it though (not in a passive aggressive way)? Such players exist, at the end of the day. My own view on it is that I just want to play the game, not mess around with unpredictable interactions with a player controlled system that is such a fundamental part of any MMO that it is ordinarily NOT put in the control of other players.
I want to be able to play the game casually and drop in and out whenever I like. If I want to sell something, I want to have the means to do that without jumping through hoops that simply aren't appropriate for such an important system.
I’ve been in my primary trader guild for many years. I put my stuff in the trader, made my donation, and never used guild chat until I started trials recently. How is that a hassle?
It really shouldn't be necessary to justify why people don't do it. They don't do it. Not everyone plays the game the same way. It's not a tiny minority of players, either. If ZOS want to ignore them, that's fine. They always have so far.
From the point of view of players who DO use guild traders to trade, the objections from some whenever this topic comes up strike me as poorly thought out and daft. If more players sell (players who did not before), there are more people in the game able to buy stuff from guild traders.
Trading hubs would make it much easier for us who buy low and re-sell high. We can make a killing by driving up prices without running around all over the place.
FlopsyPrince wrote: »From the point of view of players who DO use guild traders to trade, the objections from some whenever this topic comes up strike me as poorly thought out and daft. If more players sell (players who did not before), there are more people in the game able to buy stuff from guild traders.
The core problem is that figuring out a good price (to sell and to buy) is the flaw. Not easy without TTC and such, something not available on consoles.
Why is noting that "daft"?
FlopsyPrince wrote: »From the point of view of players who DO use guild traders to trade, the objections from some whenever this topic comes up strike me as poorly thought out and daft. If more players sell (players who did not before), there are more people in the game able to buy stuff from guild traders.
The core problem is that figuring out a good price (to sell and to buy) is the flaw. Not easy without TTC and such, something not available on consoles.
Why is noting that "daft"?
The objections people raise to a game-controlled, deliberately crippled trader to allow players who don't want to use guild traders to trade are daft. They tend to revolve around "I've been playing the game 10 years and it's fine and you would break the game because it wouldn't be the same as what I've been doing for 10 years". Despite the fact it would have no material effect on players who do use guild traders except, potentially, broadening their customer base. There's no substance to the objections, it just ends up as "wasn't like that in my day therefore no and anyway it's just like [insert random completely different gameplay element that is nothing like selling in an MMO, like trials, which have essentially no broader impact on anything else in the game]".