Turtle_Bot wrote: »1. Typically it will be a weapon ability that is your main spammable. Sorc doesn't have a true spammable in its kit, with all the changes over the years moving frags and weapon into being more delayed burst types of abilities over a true spammable.
2. Depends on what weapon you have equipped on your front bar, if you have dual wield front, then 2h back is very common, but bow is another good option as well.
3. If you're going pure stamsorc, then yes bound armaments is good in PvE.
4. Pet builds are the strongest builds for PvE (for all sorcs) and it's not even close. If you just want to have fun and mess around in overland and normal dungeon/arena level content, then pets are definitely not necessary, but if you are aiming to move into vet trials, or vet HM DLC dungeons etc, then you will want to run pets as the damage they provide (for PvE) is unmatched by anything else sorcerer has access to. Depending on how you play will determine which pet morphs of the pets you will want to run (if you do run the pets), if you are playing more solo, then minimum 1 of either the matriarch or the clannfear to give you a heal, if you are doing organized group content that will have proper healers, then you will want tormentor at the bare minimum and likely scamp as well depending on the content.
5. Fury is hit or miss. If you know there are going to be a lot of adds that are easy to get to below 20% health then it can be quite strong to spam on all the adds for some nice AoE damage, but outside of that specific scenario, your standard weapon based executes will be better. If you're not using the Crystal Weapon morph, then using Crystal Frags is better than running fury, since the frags proc does more damage than the fury proc, it can be used at any health percent threshold and using it is cheaper while providing additional cost reduction. The only thing fury has over frags proc is being AoE, but once again, that limits it to being better only in the above described scenario.
6. Atro is 100% the best choice for group play as it gives group wide major berserk on its synergy, which is a strong increase to the groups overall damage. Atro is probably the best option for solo play as well, but the ultimate slot becomes much more flexible here, so for solo play go with what you enjoy using (even weapon abilities and dawnbreaker are good options).
7. You will always want hurricane (stamina morph of lightning form) and critical surge (self heal on crit damage morph of surge) from the class skills (this goes for magicka sorcerers as well in PvE). If you are going to run the pets, then you will also want to run daedric prey (other morph of haunting curse) as that buffs the pets damage by a further 45% (including atro). Otherwise choose whatever skills from the class kit you enjoy or need for a specific situation.
8. Storm-fist is a good proc set for PvE, illambris is decent as well, but that is better suited to magsorc than stamsorc. Maw is probably the best set if you are running the other pets and prey already. Another option is to go 1 piece of Slimecraw (+771 crit chance) combined with the Mora's whispers mythic that grants you another up to 1528 crit chance depending how many books from shalidors library you have collected (this is an achievement you can look up for more details).
Sleeping_OwI wrote: »Turtle_Bot wrote: »1. Typically it will be a weapon ability that is your main spammable. Sorc doesn't have a true spammable in its kit, with all the changes over the years moving frags and weapon into being more delayed burst types of abilities over a true spammable.
2. Depends on what weapon you have equipped on your front bar, if you have dual wield front, then 2h back is very common, but bow is another good option as well.
3. If you're going pure stamsorc, then yes bound armaments is good in PvE.
4. Pet builds are the strongest builds for PvE (for all sorcs) and it's not even close. If you just want to have fun and mess around in overland and normal dungeon/arena level content, then pets are definitely not necessary, but if you are aiming to move into vet trials, or vet HM DLC dungeons etc, then you will want to run pets as the damage they provide (for PvE) is unmatched by anything else sorcerer has access to. Depending on how you play will determine which pet morphs of the pets you will want to run (if you do run the pets), if you are playing more solo, then minimum 1 of either the matriarch or the clannfear to give you a heal, if you are doing organized group content that will have proper healers, then you will want tormentor at the bare minimum and likely scamp as well depending on the content.
5. Fury is hit or miss. If you know there are going to be a lot of adds that are easy to get to below 20% health then it can be quite strong to spam on all the adds for some nice AoE damage, but outside of that specific scenario, your standard weapon based executes will be better. If you're not using the Crystal Weapon morph, then using Crystal Frags is better than running fury, since the frags proc does more damage than the fury proc, it can be used at any health percent threshold and using it is cheaper while providing additional cost reduction. The only thing fury has over frags proc is being AoE, but once again, that limits it to being better only in the above described scenario.
6. Atro is 100% the best choice for group play as it gives group wide major berserk on its synergy, which is a strong increase to the groups overall damage. Atro is probably the best option for solo play as well, but the ultimate slot becomes much more flexible here, so for solo play go with what you enjoy using (even weapon abilities and dawnbreaker are good options).
7. You will always want hurricane (stamina morph of lightning form) and critical surge (self heal on crit damage morph of surge) from the class skills (this goes for magicka sorcerers as well in PvE). If you are going to run the pets, then you will also want to run daedric prey (other morph of haunting curse) as that buffs the pets damage by a further 45% (including atro). Otherwise choose whatever skills from the class kit you enjoy or need for a specific situation.
8. Storm-fist is a good proc set for PvE, illambris is decent as well, but that is better suited to magsorc than stamsorc. Maw is probably the best set if you are running the other pets and prey already. Another option is to go 1 piece of Slimecraw (+771 crit chance) combined with the Mora's whispers mythic that grants you another up to 1528 crit chance depending how many books from shalidors library you have collected (this is an achievement you can look up for more details).
If I want to use both pets for max damage, that'll leave me very little bar space, i'm not sure what to keep and what to remove. So 3 spare slots on each bar:
Back bar: stampede, flood, hurricane
Front bar: spammable, barbed trap, daedric prey?
No space for crystal weapon or bound armament? I was really looking forward to using BA, and i've already removed everything this way; no camo hunter for solo play, no crit surge, no second spammable... Why is sorcerer like this, i hate having so few abilities >_<
Turtle_Bot wrote: »Sleeping_OwI wrote: »Turtle_Bot wrote: »1. Typically it will be a weapon ability that is your main spammable. Sorc doesn't have a true spammable in its kit, with all the changes over the years moving frags and weapon into being more delayed burst types of abilities over a true spammable.
2. Depends on what weapon you have equipped on your front bar, if you have dual wield front, then 2h back is very common, but bow is another good option as well.
3. If you're going pure stamsorc, then yes bound armaments is good in PvE.
4. Pet builds are the strongest builds for PvE (for all sorcs) and it's not even close. If you just want to have fun and mess around in overland and normal dungeon/arena level content, then pets are definitely not necessary, but if you are aiming to move into vet trials, or vet HM DLC dungeons etc, then you will want to run pets as the damage they provide (for PvE) is unmatched by anything else sorcerer has access to. Depending on how you play will determine which pet morphs of the pets you will want to run (if you do run the pets), if you are playing more solo, then minimum 1 of either the matriarch or the clannfear to give you a heal, if you are doing organized group content that will have proper healers, then you will want tormentor at the bare minimum and likely scamp as well depending on the content.
5. Fury is hit or miss. If you know there are going to be a lot of adds that are easy to get to below 20% health then it can be quite strong to spam on all the adds for some nice AoE damage, but outside of that specific scenario, your standard weapon based executes will be better. If you're not using the Crystal Weapon morph, then using Crystal Frags is better than running fury, since the frags proc does more damage than the fury proc, it can be used at any health percent threshold and using it is cheaper while providing additional cost reduction. The only thing fury has over frags proc is being AoE, but once again, that limits it to being better only in the above described scenario.
6. Atro is 100% the best choice for group play as it gives group wide major berserk on its synergy, which is a strong increase to the groups overall damage. Atro is probably the best option for solo play as well, but the ultimate slot becomes much more flexible here, so for solo play go with what you enjoy using (even weapon abilities and dawnbreaker are good options).
7. You will always want hurricane (stamina morph of lightning form) and critical surge (self heal on crit damage morph of surge) from the class skills (this goes for magicka sorcerers as well in PvE). If you are going to run the pets, then you will also want to run daedric prey (other morph of haunting curse) as that buffs the pets damage by a further 45% (including atro). Otherwise choose whatever skills from the class kit you enjoy or need for a specific situation.
8. Storm-fist is a good proc set for PvE, illambris is decent as well, but that is better suited to magsorc than stamsorc. Maw is probably the best set if you are running the other pets and prey already. Another option is to go 1 piece of Slimecraw (+771 crit chance) combined with the Mora's whispers mythic that grants you another up to 1528 crit chance depending how many books from shalidors library you have collected (this is an achievement you can look up for more details).
If I want to use both pets for max damage, that'll leave me very little bar space, i'm not sure what to keep and what to remove. So 3 spare slots on each bar:
Back bar: stampede, flood, hurricane
Front bar: spammable, barbed trap, daedric prey?
No space for crystal weapon or bound armament? I was really looking forward to using BA, and i've already removed everything this way; no camo hunter for solo play, no crit surge, no second spammable... Why is sorcerer like this, i hate having so few abilities >_<
Back bar would likely be stampede, bound armaments and hurricane
front bar would likely be spammable, barbed and prey
You could swap armaments and barbed to make the rotation easier, but your overall damage will slightly decrease (1%) due to losing the fighters guild passive from the front bar. Fighters guild gives +3% per FG ability slotted, sorc passive only gives 2% per sorc ability slotted, this is where that 1% difference comes from. If the rotation is much easier for you though, that will be a much bigger dps increase than any loss from the adjustment in the passives.
Lightning flood is a very mediocre ability, that is not worth slotting at all unless your group is extremely desperate for another synergy for some reason, at which point running mystic orb from undaunted skill line would be better since its very close in damage to flood, but provides group sustain as well.
Sleeping_OwI wrote: »Turtle_Bot wrote: »1. Typically it will be a weapon ability that is your main spammable. Sorc doesn't have a true spammable in its kit, with all the changes over the years moving frags and weapon into being more delayed burst types of abilities over a true spammable.
2. Depends on what weapon you have equipped on your front bar, if you have dual wield front, then 2h back is very common, but bow is another good option as well.
3. If you're going pure stamsorc, then yes bound armaments is good in PvE.
4. Pet builds are the strongest builds for PvE (for all sorcs) and it's not even close. If you just want to have fun and mess around in overland and normal dungeon/arena level content, then pets are definitely not necessary, but if you are aiming to move into vet trials, or vet HM DLC dungeons etc, then you will want to run pets as the damage they provide (for PvE) is unmatched by anything else sorcerer has access to. Depending on how you play will determine which pet morphs of the pets you will want to run (if you do run the pets), if you are playing more solo, then minimum 1 of either the matriarch or the clannfear to give you a heal, if you are doing organized group content that will have proper healers, then you will want tormentor at the bare minimum and likely scamp as well depending on the content.
5. Fury is hit or miss. If you know there are going to be a lot of adds that are easy to get to below 20% health then it can be quite strong to spam on all the adds for some nice AoE damage, but outside of that specific scenario, your standard weapon based executes will be better. If you're not using the Crystal Weapon morph, then using Crystal Frags is better than running fury, since the frags proc does more damage than the fury proc, it can be used at any health percent threshold and using it is cheaper while providing additional cost reduction. The only thing fury has over frags proc is being AoE, but once again, that limits it to being better only in the above described scenario.
6. Atro is 100% the best choice for group play as it gives group wide major berserk on its synergy, which is a strong increase to the groups overall damage. Atro is probably the best option for solo play as well, but the ultimate slot becomes much more flexible here, so for solo play go with what you enjoy using (even weapon abilities and dawnbreaker are good options).
7. You will always want hurricane (stamina morph of lightning form) and critical surge (self heal on crit damage morph of surge) from the class skills (this goes for magicka sorcerers as well in PvE). If you are going to run the pets, then you will also want to run daedric prey (other morph of haunting curse) as that buffs the pets damage by a further 45% (including atro). Otherwise choose whatever skills from the class kit you enjoy or need for a specific situation.
8. Storm-fist is a good proc set for PvE, illambris is decent as well, but that is better suited to magsorc than stamsorc. Maw is probably the best set if you are running the other pets and prey already. Another option is to go 1 piece of Slimecraw (+771 crit chance) combined with the Mora's whispers mythic that grants you another up to 1528 crit chance depending how many books from shalidors library you have collected (this is an achievement you can look up for more details).
So which Class abilities are *the most* crucial/essential for stamsorc and must be kept at all times? Because the overly limited bar space is really confusing and annoying me and i'm having a hard time choosing what to keep and what to drop.
So with both pets, i'll only have 3 slots left on each bar:
Back bar: Stampede, Hurricane, ...?
Front bar: main Spammable, Barbed trap, ...?
So it seems i can't have Daedric Prey and Bound Armaments at the same time, i have to choose one? And if I use a weapon/guild spammable instead of the weird clunky Crystal weapon, i'll be missing out on the unique Minor Prophecy. Can Crystal Weapon be used as a spammable by itself effectively? Would the damage be good enough for actual content? Or would the damage of other spammables like Flurry or Shard make up for the lack of Minor Prophecy?
And this way I've already dropped Camo Hunter & Crit Surge, which handicaps me quite a bit in solo and pugs. >_<
Sleeping_OwI wrote: »Turtle_Bot wrote: »Sleeping_OwI wrote: »Turtle_Bot wrote: »1. Typically it will be a weapon ability that is your main spammable. Sorc doesn't have a true spammable in its kit, with all the changes over the years moving frags and weapon into being more delayed burst types of abilities over a true spammable.
2. Depends on what weapon you have equipped on your front bar, if you have dual wield front, then 2h back is very common, but bow is another good option as well.
3. If you're going pure stamsorc, then yes bound armaments is good in PvE.
4. Pet builds are the strongest builds for PvE (for all sorcs) and it's not even close. If you just want to have fun and mess around in overland and normal dungeon/arena level content, then pets are definitely not necessary, but if you are aiming to move into vet trials, or vet HM DLC dungeons etc, then you will want to run pets as the damage they provide (for PvE) is unmatched by anything else sorcerer has access to. Depending on how you play will determine which pet morphs of the pets you will want to run (if you do run the pets), if you are playing more solo, then minimum 1 of either the matriarch or the clannfear to give you a heal, if you are doing organized group content that will have proper healers, then you will want tormentor at the bare minimum and likely scamp as well depending on the content.
5. Fury is hit or miss. If you know there are going to be a lot of adds that are easy to get to below 20% health then it can be quite strong to spam on all the adds for some nice AoE damage, but outside of that specific scenario, your standard weapon based executes will be better. If you're not using the Crystal Weapon morph, then using Crystal Frags is better than running fury, since the frags proc does more damage than the fury proc, it can be used at any health percent threshold and using it is cheaper while providing additional cost reduction. The only thing fury has over frags proc is being AoE, but once again, that limits it to being better only in the above described scenario.
6. Atro is 100% the best choice for group play as it gives group wide major berserk on its synergy, which is a strong increase to the groups overall damage. Atro is probably the best option for solo play as well, but the ultimate slot becomes much more flexible here, so for solo play go with what you enjoy using (even weapon abilities and dawnbreaker are good options).
7. You will always want hurricane (stamina morph of lightning form) and critical surge (self heal on crit damage morph of surge) from the class skills (this goes for magicka sorcerers as well in PvE). If you are going to run the pets, then you will also want to run daedric prey (other morph of haunting curse) as that buffs the pets damage by a further 45% (including atro). Otherwise choose whatever skills from the class kit you enjoy or need for a specific situation.
8. Storm-fist is a good proc set for PvE, illambris is decent as well, but that is better suited to magsorc than stamsorc. Maw is probably the best set if you are running the other pets and prey already. Another option is to go 1 piece of Slimecraw (+771 crit chance) combined with the Mora's whispers mythic that grants you another up to 1528 crit chance depending how many books from shalidors library you have collected (this is an achievement you can look up for more details).
If I want to use both pets for max damage, that'll leave me very little bar space, i'm not sure what to keep and what to remove. So 3 spare slots on each bar:
Back bar: stampede, flood, hurricane
Front bar: spammable, barbed trap, daedric prey?
No space for crystal weapon or bound armament? I was really looking forward to using BA, and i've already removed everything this way; no camo hunter for solo play, no crit surge, no second spammable... Why is sorcerer like this, i hate having so few abilities >_<
Back bar would likely be stampede, bound armaments and hurricane
front bar would likely be spammable, barbed and prey
You could swap armaments and barbed to make the rotation easier, but your overall damage will slightly decrease (1%) due to losing the fighters guild passive from the front bar. Fighters guild gives +3% per FG ability slotted, sorc passive only gives 2% per sorc ability slotted, this is where that 1% difference comes from. If the rotation is much easier for you though, that will be a much bigger dps increase than any loss from the adjustment in the passives.
Lightning flood is a very mediocre ability, that is not worth slotting at all unless your group is extremely desperate for another synergy for some reason, at which point running mystic orb from undaunted skill line would be better since its very close in damage to flood, but provides group sustain as well.
Oh, I thought Lightning Flood is Sorcerer's equivalent of other class Aoe skills like Graveyard, Shard, Eruption, Winter, Twisting Path that are strong and essential in their kits... I didn't know it was this weak, tho I had noticed its numbers were quite low even on the stronger morph... well that sucks, as it makes Sorc's Aoe power even worse than nightblsde lol, but at least it makes choosing skills easier.
I see, but wouldn't the constant bar swap waste more time and dps with Bound Arms on back bar? Bar swapping takes one second, so bar every 4-5 seconds seems really counter-effective to me, lots of total time that could've been used to cast spammable instead. Amd also considering that our stats are always lower on back bar so it loses a bit of its firing damage too. but idk, you're the sorc expert.
You could swap armaments and barbed to make the rotation easier, but your overall damage will slightly decrease (1%) due to losing the fighters guild passive from the front bar. Fighters guild gives +3% per FG ability slotted, sorc passive only gives 2% per sorc ability slotted, this is where that 1% difference comes from. If the rotation is much easier for you though, that will be a much bigger dps increase than any loss from the adjustment in the passives.
Sleeping_OwI wrote: »So which Class abilities are *the most* crucial/essential for stamsorc and must be kept at all times? Because the overly limited bar space is really confusing and annoying me and i'm having a hard time choosing what to keep and what to drop.
So with both pets, i'll only have 3 slots left on each bar:
Back bar: Stampede, Hurricane, ...?
Front bar: main Spammable, Barbed trap, ...?
So it seems i can't have Daedric Prey and Bound Armaments at the same time, i have to choose one? And if I use a weapon/guild spammable instead of the weird clunky Crystal weapon, i'll be missing out on the unique Minor Prophecy. Can Crystal Weapon be used as a spammable by itself effectively? Would the damage be good enough for actual content? Or would the damage of other spammables like Flurry or Shard make up for the lack of Minor Prophecy?
And this way I've already dropped Camo Hunter & Crit Surge, which handicaps me quite a bit in solo and pugs. >_<