We are currently investigating issues some players are having on the megaservers. We will update as new information becomes available.
We are currently investigating issues some players are having with the ESO Store and Account System. We will update as new information becomes available.
In response to the ongoing issue, the North American and European megaservers are currently unavailable while we perform maintenance.
https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
In response to the ongoing issue, the ESO Store and Account System have been taken offline for maintenance.

ESO 10th Birthday WISHLIST

Grendalism
Grendalism
✭✭✭
I’m expecting some BIG announcements in the January twitch “reveal”…

…not expecting a new class, but hoping for at least some of these:

-class change tokens
-spell crafting
-expanded housing slots for PS5
-new zone and next part to Telvanni peninsula story arc
-antiquities jewellery table
-companion inventory spaces, to boost your inventory
-apocryphal bunny pet
-outfit station change to allow hair dyes
-less bugs
-furnishing ‘snap to’ option
-option to show house boundary as opaque glowing walls
- antiquities lead vendor (more random leads that vendor in IA)
- better drop rates for fragments from ToT rewards
Building stuff on EU-PS4 since 2015
  • Blood_again
    Blood_again
    ✭✭✭✭✭
    Kindly remind, that whishlist is that birthday dude (read "The Elder Scrolls Online") wanna get like a present.
    All those countless annyversary boxes and festival things that players get in April - it is more like a birthday table for the guests so we could celebrate together.
    The real wishlist and presents should be for the game. What do you think TESO wish from us, their guests?
  • licenturion
    licenturion
    ✭✭✭✭
    Only thing I really want moren than anything else, is updated rock assets and vegetation assets for all the base zones so they look like DLC1 and beyond

    Thight skill based matchmaking for BG's so my one daily PVP for XP, isn't such a lottery slog hoping I have some OP player in my team who has 98 percent of the kills and score so it will be over and done quickly.

    Oh and a soundtrack release of all missing music not released so far.
    Edited by licenturion on January 2, 2024 9:01PM
  • EF321
    EF321
    ✭✭✭✭✭
    ✭✭
    What do you think TESO wish from us, their guests?

    Money?
  • thegreeneso
    thegreeneso
    ✭✭✭
    How about letting us hide ALL gear pieces in the outfit stations and not just head and shoulders. I would also like to see updated textures for the older styles as they look pretty bad compared to modern ones.
  • Freilauftomate
    Freilauftomate
    ✭✭✭✭
    Be careful what you wish for. Someone might report you...

    My wish would be a completely new ESO game with new code, new engine, new servers and bigger teams. The same game, the same world, but a better foundation for the devs to build on.
  • Lugaldu
    Lugaldu
    ✭✭✭✭✭
    ✭✭✭
    Hm, I also have some wishes, for example:
    More transparent windows, more roofing, gables, more comfortable sofas, more bathtubs, a pool, toilets, plantable and harvestable plant beds, chariots, different endings of stories according to the choices in the dialogue options, more plots of land without houses on them...
    For the beginning. :)
  • Castagere
    Castagere
    ✭✭✭✭✭
    Bug fixing and a really good race passives rework to match their lore is all I want.
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    A decent period of stability free from unnecessary changes wrongfully claimed to be what we're all wanting and badly implemented without the availability of options. That would suit me.
  • fizl101
    fizl101
    ✭✭✭✭✭
    ✭✭
    A radiant apex guar
    Soupy twist
  • DirtyDeeds765
    DirtyDeeds765
    ✭✭✭✭
    Other than a massive remake, one of the things I want the most is the ability to actually trade gold/items for crown store items instead of having to gift - ie trust send

    @DirtyDeeds765
  • Elyu
    Elyu
    ✭✭✭
    Elyu wrote: »
    Some new/old suggestions:
    1. Separate balance of pve/pvp
    2. Overhaul rewards system for undaunted pledges / random dungeons. More reward should = more effort.
    3. Similarly; mythic leads from dungeon bosses should have a higher drop chance on vet, and guaranteed on vet HM.
    4. Curated drops for undaunted shoulder boxes.
    5. Weighted curation for dungeon / trial sets - i.e. if it's designed as a heal set it should drop jewellery + resto staff before a 2H sword, if it's a stamina dps set it should drop jewellery + daggers before an inferno staff etc)
    6. Account wide unlock for companions - a new optional dialogue option if you've already completed unlock quest on 1 character that completes the unlock quest
    7. Craftable companion gear and/or companion specific sets (way to update old sets for new use?)
    8. Companions level from quest exp.
    9. Consolidation of sets to counteract set bloat (i.e. there are 100s of sets in the game, but only a few are actually viable for difficult content (added that last bit for people who say "my RP build works just fine for overland content"). Essentially this game is marketed as 'play the way you want' but for the content that actually requires thought/skill to play everyone is funnelled into certain set combos / playstyles to be viable (i.e. carry your weight in group content).
    10. Class identity - the classes should PLAY differently to each other but still remain equally viable in all content, the current data mining of top DPS classes in another thread on forums only backs this point up. Equally different builds within the same class should be equally viable i.e. pet sorc vs lightning sorc, ice warden vs pet warden (I know the last isn't a thing....yet, see my point about pet evolution further down)
    11. Spell crafting / new weapon types / separate the destro staffs into separate skill lines - a bit like separating pve/pvp trying to balance the different identity of each element type always leaves 1 element OP and the other 2 niche.
    12. As other's have suggested - pet evolution (also consolidation of combat pet mechanics - why does warden+sorc have permanent pets but necro/NB only have temporary pets? Why is the warden pet a permanent ultimate, but the sorc ultimate is a temporary pet?)
    13. Update to ww/vamp to be something that integrates with existing mechanics rather than being a gimmick / RP choice - as others have suggested if being ww/vamp changed your existing skills rather than just adding a new skill-line that has only clumsy interactions with your existing skills.
    14. Change daily crafting writs so they work account-wide rather than per character, for those who have invested the skillpoints in multiple characters it would buff the account-wide reward
    15. Motifs /provisioning recipes / furniture recipes learnt should be account-wide in addition the current outfit styles - minor change so rather than having to check on craft char if they have a motif /recipe learnt (or open outfit menu) you'll see right on the motif if you know it.

    That's quite a list, and that's just off the top of my head!

    Also this:
    DreamyLu wrote: »
    Sorry, back to what I say regularly: I would be truly happy - and relieved - if the main used addons were integrated as part of the game content under ZOS responsibility, so that they are secured for ever.

    Now THAT would be a way to balance PC vs console.
  • tokeinskyblu
    tokeinskyblu
    ✭✭✭
    1. Veteran overland
    2. PvP leaderboards
    3. 2v2 and 3v3 PvP arenas with leaderboards
  • Ye_Olde_Crowe
    Ye_Olde_Crowe
    ✭✭✭✭✭
    Horse & cart, centaurs aaaand a medium-sized home in Ephesus (well, so near the Bangkorai Garrison I think) as a throwback to my Daggerfall days 😝
    PC EU.

    =primarily PvH (Player vs. House)=
Sign In or Register to comment.