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CP System needs a rework 2024

derkaiserliche
derkaiserliche
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Hello guys,

double exp events are ususally very nice events to look forward to, but once you hit like cp 1400-1500 it feels practically meaningless to level.
The only reason I still grind exp here and then is in hopes of an upcoming cp rework. Leveling should be rewarding to the player, since it takes a lot of time to reach high cp.
I dont need to be a lot stronger with cp 3600 than i was with cp 1500, but there has to be more than just a very little gold and time relief for switching cp points, which many people very rarely do.

So i am either for having minor strengh progresses with more passives (like 100life, 1% crit or whatever), or active slots that are actually nice to have like in the green tree.

For Eso Team: people that got a motivation to level are people who will go for eso+ and keep playing the game. I bet many players would aim for cp 3600 once its "worth it".

CP System needs a rework 2024 230 votes

I want to get stronger with every cp until cp 3600
23%
BlueRavendaryl.rasmusenb14_ESOitsfatbassWNAPosadzkib16_ESOTX12001rwb17_ESOkojouTheDarkRulerVoidCommandertwevI_killed_VivecMrCray78ThePlayerCastagereLumsdenmlRa'ShtarmeekeyceeSleep724SorcedToxic_HemlockRupzSkooma 55 votes
I prefer quality of life changes in the cp tree, like more green actives or more passives in the green tree
47%
delta_mysticCaligamy_ESOopajJyllynwilliams2107b16_ESOApoAlaiaphilips666_18b16_ESOAlinielmike_skleinub17_ESOBlueVioletJames-WayneSheridanTannus15SmokedpyrotechRavensnutMorimizojahaposadaerdbeerheldRagnarok0130TankHealz2015 109 votes
I like the cp system as it is now and i am over cp 1500
23%
Sluggykypranb14_ESOssewallb14_ESOZabulusp_tsakirisb16_ESOzariaqwaurckHatchetHaroElsonsoAvalonRangerIndorilArwynLlethranRomoValarMorghulis1896Bo0137bbrown0770Azrael_1976SylosiTheSpunkyLobsterVonnegut2506sharquez 55 votes
I like the cp system as it is now but i am lower than cp 1500
4%
KendaricTandorParasaurolophusGrimnaurceruuleanCret92DreamyLufrancesinhaloverwilykcatKatzenzungeKnightofGears 11 votes
  • Cooperharley
    Cooperharley
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    I prefer quality of life changes in the cp tree, like more green actives or more passives in the green tree
    Yea I don't think that we need to necessarily grow In power past 1500 (its even lower if I remember correctly - power-cap wise), but I do think that theres a lot that needs to change:

    1. The entire green tree needs to be passive and not slotted. There is not a single node in this tree that gives you any sort of power. It's all completely passive and QOL stuff.
    2. It would take some re-balancing, but i'd also like to see 5 slottables instead of 4 for a bit more customizability
    3. We need some achievements & rewards for reaching CP checkpoints like 500, 1000, 1500, 2000, 2500 etc. Id personally love there to be a mount at each checkpoint that's super unique and as high quality as ones in the crates - not just a basic horse from the stablemaster. Give us chase items!!
  • Grizzbeorn
    Grizzbeorn
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    They just performed a major overhaul of the CP system a couple of years ago.
    They're not going to do one again so soon. Heck, the one they did took forever for them to get around to doing.
      PC/NA Warden Main
    • francesinhalover
      francesinhalover
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      I like the cp system as it is now but i am lower than cp 1500
      I keep seeing new players leave eso because of how long it takes to lvl up cp. No need to make it worse.

      The system is fine. Im so tired of reworks.

      I am @fluffypallascat pc eu if someone wants to play together
      Shadow strike is the best cp passive ever!
    • XxCaLxX
      XxCaLxX
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      I think feeling a sense of progression is a major part of mmos and as you stated once you get to cp 1300+ and so on all you are doing is saving 3k gold here and there by gaining even more. Although leveling is so much faster than it use to be it still takes time to reach that cp amount and everyone just wants to automatically be there instead of playing and learning and earning as all that came before has done so adding any kind of power to gaining cp after a certain point just adds a gap that would require so much nerfs and rebalancing that it won't be worth it. So instead all I really see they can do is add more non power passives and maybe cosmetic rewards for gaining cp to atleast make it some what worth your time.
    • Treeshka
      Treeshka
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      Current system is fine. When they rework the old system you had to grind to 2700 or something to complete vertical progression and they nerfed it down to 1560 and it is still a lot for new players. So i doubt they will make remake it again.

      Numbers are for blue tree.
      Edited by Treeshka on January 1, 2024 3:18PM
    • TaSheen
      TaSheen
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      I prefer quality of life changes in the cp tree, like more green actives or more passives in the green tree
      There really isn't a "choice" in your poll for me.... but this one will do I guess.

      I don't want any more messing around with CP really. The last mess was over the top, and while I wasn't really thrilled with CP 1.0, I'm also not thrilled with CP 2.0 either. And having to redo CP on all my characters (well, just the green tree on the lowbie alts but still) just wasn't fun.

      I do think the green tree needs to be almost totally passive.
      ______________________________________________________

      But even in books, the heroes make mistakes, and there isn't always a happy ending.

      PC NA, PC EU (non steam)- three accounts, many alts....
    • chessalavakia_ESO
      chessalavakia_ESO
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      I am CP 1905.

      The Green CP Tree at least has some interest as if you aren't swapping your characters can end up somewhat different depending on their purpose.

      I find the other Trees tend to be boring as the choices feel mostly about build optimization.

      Changes wise, I'd like to get the level up visuals that you get for lower levels every 10 CP (Maybe give out some small reward every 100) but, I think the power behind CP points should be reduced not increased.

      I think the CP system as is leads to players rushing leveling which can lead to burnout, frustration, and toxicity.



    • derkaiserliche
      derkaiserliche
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      I want to get stronger with every cp until cp 3600
      I keep seeing new players leave eso because of how long it takes to lvl up cp. No need to make it worse.

      The system is fine. Im so tired of reworks.

      Mmorpgs/mmos are never worth playing without efforts to spend a lot of time in then. So if people expect to be maxed out after 3 days of dolmens runs, they arent meant to play these games in the first place.

      Compared to other games like wow, in Eso you get "strong" pretty fast actually.
    • AzuraFan
      AzuraFan
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      I prefer quality of life changes in the cp tree, like more green actives or more passives in the green tree
      They need more passives. I no longer even bother to assign CP because my CP bar is full and just about anything else that would be useful has to be slotted. So most of that 3600 CP one can get is useless.

      I'm CP1800 and something. I don't pay attention anymore since as I said, any points I gain are useless.
    • OsUfi
      OsUfi
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      I like the cp system as it is now and i am over cp 1500
      About 1800 CP and I'm happy with how it is. It's certainly not so bad it needs a rework.
    • Finedaible
      Finedaible
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      I prefer quality of life changes in the cp tree, like more green actives or more passives in the green tree
      Except for the bizarre requirement of everything in the Green tree needing to be slotted to work, the current system is just ok.

      The one big issue I have with the Champion point system is that it does not open up new playstyles, like allowing us to specialize into say frost or bleed skills. Every single buff in the cp system is tiny and applied to generic categories like DoT, AoE, and Single Target. The Damage buffs is just damage with some buffs being pointless after the critical damage cap. There's nothing in the system which allows us to diversify towards poison builds, shock builds, frost builds, etc. I would love to see slottable perks for specific status immunity, like one for Chilled immunity, poisoned immunity, etc. These immunities used to exist in the game via racial passives which was something interesting to build towards, now nobody resists anything and it's just bland.

      These kinds of things would make choices a lot more strategic and interesting.
    • EF321
      EF321
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      I like the cp system as it is now and i am over cp 1500
      Am CP capped. It's fine. They could make some green nodes passive, but on PC that's not a big issue with addons.
      See my comment here:
      https://forums.elderscrollsonline.com/en/discussion/comment/8011694#Comment_8011694
    • valenwood_vegan
      valenwood_vegan
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      I prefer quality of life changes in the cp tree, like more green actives or more passives in the green tree
      They just reworked cp a couple of years ago. I think it needs various QoL updates and/or would benefit from some new stars being added - I seem to remember ZoS saying at the time that the new system was designed to grow, but then like many other things, they sort of abandoned it and haven't made any meaningful additions in a while.

      But anyway, my point is it could use some updates but not *another* total rework. This game is ten years old, I believe that it doesn't have the development resources devoted to it that it once did, and imho the focus with what resources they do have should be more on QoL updates, bug fixes, and adding meaningful new content - not reworking the same old systems over and over again.
      Edited by valenwood_vegan on January 1, 2024 8:34PM
    • Castagere
      Castagere
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      I want to get stronger with every cp until cp 3600
      I like the power option but I'm sick and tired of all the ones that need to be slotted to use. There are way too many of them.
    • ssewallb14_ESO
      ssewallb14_ESO
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      I like the cp system as it is now and i am over cp 1500
      ESO's design isn't really suited to vertical progression. They tried incrementally increasing the CP cap in the old system for years, and all it did was cause balance problems, even with a tiny increment every quarter.

      As such it seems they've gone all in on horizontal progression, I'd be really surprised if they went back on that this late in the game.
    • SilverBride
      SilverBride
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      I think 3600 is way too much. I play every day and I'm still just 2100+. At this rate it will be years before I reach 3600, if ever, and none of the CP now left to put points into are even helpful. I only bother with them once in awhile now just to get them out of my face.

      Now if they made a lot more of these passive then I'd see a reason to put points into them. But as it is now gaining a level has no effect on my characters.
      Edited by SilverBride on January 1, 2024 5:55PM
      PCNA
    • BXR_Lonestar
      BXR_Lonestar
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      Honestly, they just need to add an extra slot for slottable CP perks and/or make the CP perks that increase your resource pools to be active all the time. an extra 1000-1200 in a resource is not going to be gamebreaking (otherwise perfected trial armor is gamebreaking, because they usually add an extra ~1000 RSS), but would be a great luxury for higher level CP players to have.

    • fall0athboy
      fall0athboy
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      I like the cp system as it is now and i am over cp 1500
      Yea I don't think that we need to necessarily grow In power past 1500 (its even lower if I remember correctly - power-cap wise), but I do think that theres a lot that needs to change:

      1. The entire green tree needs to be passive and not slotted. There is not a single node in this tree that gives you any sort of power. It's all completely passive and QOL stuff.
      2. It would take some re-balancing, but i'd also like to see 5 slottables instead of 4 for a bit more customizability
      3. We need some achievements & rewards for reaching CP checkpoints like 500, 1000, 1500, 2000, 2500 etc. Id personally love there to be a mount at each checkpoint that's super unique and as high quality as ones in the crates - not just a basic horse from the stablemaster. Give us chase items!!

      Mounts, or even a title would be cool IMO. Or an outfit.

    • Stamicka
      Stamicka
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      I liked the pre morrowind CP system the best. You had to make sacrifices and you couldn't have great heals, tankiness, and damage all at once. They should bring this old system back and make the cap CP 600 tbh.
    • Sarannah
      Sarannah
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      As someone who is nearly 3.6k CP, I feel CP's need a massive rework(expand the current system). So we can go up to atleast 50.000-100.000 CP. And the green tree should be all passives, so it actually makes sense to level and keep leveling. I wouldn't mind if some of the bonusses in the green tree got a bit smaller/weirder though.

      CP 2.0 wasn't enough in my opinion. But I also posted this when they posted their plans for CP 2.0.
      Edited by Sarannah on January 1, 2024 8:53PM
    • Novidian
      Novidian
      Soul Shriven
      I would keep it the way it is now and expand on it. Add 1-2 more slots and give us a class specific rgb tree sections with legitimate boosts to class abilities. This is a way to maybe further specialization, boost lesser used skills without a rework, and create some more build opportunities without reworking the skills system itself.

      Honestly, this would have been better than class armor. For example, the boost to siphon on NB could have been a CP line. AFAIK, no one really uses class armor, but as a CP line, it would be useful.

      This would create a CP sink for endgame if “priced” in the higher range for unlocks. Lower level players would choose the standard ones, because there’s more value probably, while having something to look forward to at END end game.

      That said, as someone CP 700-ish, I really don’t want to have to grind all the way to 3600. Having 1800+ being more reward driven would be perfectly fine for me.
    • phaneub17_ESO
      phaneub17_ESO
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      I like to see new slotted stars for specified damage types like Bleed, Flame, or Disease. New slotted stars for systems like ToT, Companions, Antiquities, or Housing. Then redo it to have 4 minor stars and 3 major stars slot allocation since not all slotted stars are equally useful, and having some lesser power stars would be a good thing.
    • ArchMikem
      ArchMikem
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      Fun take: I'd prefer to go back to Vet Levels.

      Champion Points feels unnecessary and only serve to give people a sense of power. Showboating. "Look at my big number!" feeling. A while ago CP was capped at 561, then it kept being raised, and now it's 3,600? Just why? We're only allowed to have 12 Champion Buffs active at a time, what's the point beyond that with all the other points going unused other than to make the player feel better about their time spent with that big number above your head.

      I always appreciated small numbers with big meaning. Back when the game had leveled zones, I felt ACCOMPLISHED when I had leveled up enough to face off against the Mobs in the next zone over. When I was Level 45, I could survive Coldharbour. When I saved the World and was given the choice to adventure in Cadwell's Silver, I was Veteran 1 in a more dangerous location. Craglorn requiring at least 13 or 14 Vet Levels just to survive a group of Bees felt like SOMETHING. Now, everything is the same, a certain amount of CP, like just a couple hundred means everything is a cake walk to you. It's underwhelming.

      I miss 2016.
      CP1,900+ Master Explorer - AvA One Star General - Console Peasant - The Clan
      Quest Objective: OMG Go Talk To That Kitty!
    • Tyrant_Tim
      Tyrant_Tim
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      There needs to be a vote option to remove any combat advantages that come with CP.

      While they work in a game like Skyrim, further pushing an advantage over newer players up to around 1,200 CP is extremely newcomer unfriendly.
    • Tannus15
      Tannus15
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      I prefer quality of life changes in the cp tree, like more green actives or more passives in the green tree
      Needs a 4th CP tree which is class specific.
    • Stanx
      Stanx
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      I prefer quality of life changes in the cp tree, like more green actives or more passives in the green tree
      2000ish CP and generally happy with how CP works in terms of power. Completely agree that Green CP should be sorted; really wouldn't complain about the entire tree being made passive or allowing for double the active Green CP slottables.
    • IZZEFlameLash
      IZZEFlameLash
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      I want to get stronger with every cp until cp 3600
      Current CP is fine. And 4 'slot to take effect' system already effectively caps the level at far lower than 1500 points.
      Edited by IZZEFlameLash on January 2, 2024 1:05AM
      Imperials, the one and true masters of all mortal races of Tamriel
    • Toxic_Hemlock
      Toxic_Hemlock
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      I want to get stronger with every cp until cp 3600
      ^ I know it will never get done, but I would like to see myself grow stronger as I progress. Placing another barrier between the have and have not is not what ESO is all about after all, but I can dream. As it sits I just ignore the CP I get as they are useless to me.

      But it sure would be nice to be able to unlock a new star (chosen by the player) @ 1k and 2k, so as to make it feel as if I am accomplishing something. 🙄

      Edit: keyboard is foobar.
      Edited by Toxic_Hemlock on January 2, 2024 1:19AM
    • LunaFlora
      LunaFlora
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      I prefer quality of life changes in the cp tree, like more green actives or more passives in the green tree
      i wish we could slot more than four active champion abilities at least from the Craft constellation.

      some of the current active abilities would be better as passive like the abilities for resource harvesting.
      miaow! i'm Luna ( she/her ).

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      PlayStation and PC EU.
      LunaLolaBlossom on psn.
      LunaFloraBlossom on pc.
    • Hotdog_23
      Hotdog_23
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      I prefer quality of life changes in the cp tree, like more green actives or more passives in the green tree
      Max CP here. No problem with the current system except the green tree. Since I play on console, I feel like we are being short-changed on purpose compared to PC with the use of add-ons that changed CP for you. Don’t get me wrong, I would use them if ZOS would allow it, but the green tree should all be passive.

      Red and blue are fine since they affect combat and choices should be made here.  Honestly, I have hundreds unspent in both trees.

      Stay safe :)
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