Necrotech_Master wrote: »because they are still differentiated by some buffs
sorcery buff (major/minor) only affects spell dmg, brutality only buffs weapon dmg
while most buffs give major of both, theres a lot that does not give minor of both
DK class passives can give minor brutality, but it makes no mention of minor sorcery for example, so a DK inherently will have higher weapon dmg, even if they are running a mag build
Necrotech_Master wrote: »because they are still differentiated by some buffs
sorcery buff (major/minor) only affects spell dmg, brutality only buffs weapon dmg
while most buffs give major of both, theres a lot that does not give minor of both
DK class passives can give minor brutality, but it makes no mention of minor sorcery for example, so a DK inherently will have higher weapon dmg, even if they are running a mag build
Right, but the distinction is irrelevant anymore. There is no difference between minor brutality and minor sorcery since all sets and buffs apply to spell and weapon damage the same. The only hold out was jewlery glyphs but those no longer matter for damage either.
Necrotech_Master wrote: »because they are still differentiated by some buffs
sorcery buff (major/minor) only affects spell dmg, brutality only buffs weapon dmg
while most buffs give major of both, theres a lot that does not give minor of both
DK class passives can give minor brutality, but it makes no mention of minor sorcery for example, so a DK inherently will have higher weapon dmg, even if they are running a mag build
Right, but the distinction is irrelevant anymore. There is no difference between minor brutality and minor sorcery since all sets and buffs apply to spell and weapon damage the same. The only hold out was jewlery glyphs but those no longer matter for damage either.
It is not irrelevant in all situations.
Potions and poisons do not give both Majors, so the Minors matter when using those to source the Major buffs. That goes for weapon and spell damage as well as for weapon and spell crit.
A DK using Major Sorcery potions and giving themselves Minor Brutality is less powerful than a DK running Major Brutality potions with Minor Brutality from their class kit. They can run Igneous or Degen to get both Majors, but that's a skill slot they're taking up to do so. It's an opportunity cost they wouldn't need to pay if potions gave both Majors.
Apprentice gives only spell damage; Warrior gives only weapon damage. That means anyone running Apprentice will need Major Sorcery and Minor Sorcery to maximize their damage, so having a DK for Minor Brutality won't accomplish what a Templar granting Minor Sorcery will. Vice versa for Warrior: they'll want a DK instead of a Templar.
Just because these things are not meta does not mean they don't exist and shouldn't be accounted for in game design.
edited because my brain keeps thinking Prophecy is the spell damage buff.