alexj4596b14_ESO wrote: »the only thing i dont know is if you switch weapons will the effects you cast with one set of weapons still be applied when you switch too a different bar.
Solomon_Cato wrote: »alexj4596b14_ESO wrote: »the only thing i dont know is if you switch weapons will the effects you cast with one set of weapons still be applied when you switch too a different bar.
This is something I have thought of too, maybe a veteran can answer this question for us. I am not a huge fan Ransack because the bonus armor really is miniscule when you are already wearing heavy armor (diminishing return I would think at some point, not sure on the numbers), I'd rather give the dps boost for the group rather than add a small amount of armor to myself. Similar reason why I have contemplated Lightning Form vs. Bound Armor, not sure if I would want the spell resist for the short duration or just baseline added armor. As for the minion I'm not a huge fan until they fix them, my experience they spectate more than work.
http://esobuild.com/?Ewbg7CwMyQdAhrYsBmICMUBcZbtgMZSxQAmWBS+6ADFssABwhRnw0AsKJwAbLYwCcJXkOAdcUcYJqD4QAAA=
This is part of my apporach in sorcerer tank! (lvl 15 for now)
Kyubi_3002b16_ESO wrote: »run conjuration magic with a divided of vitality and magicka or spread it around vita/magicka/stamina Anyway youl be very hard to even damage in the first place...
o.sskoglundb16_ESO wrote: »I'm kind of curious about the Critical Surge skill. Couldn't a medium armour khajit sorc tank relatively well due to critical surge + high crit?
So, what you're saying is... It might work?o.sskoglundb16_ESO wrote: »I'm kind of curious about the Critical Surge skill. Couldn't a medium armour khajit sorc tank relatively well due to critical surge + high crit?
It's fairly easy to get 20-40% crit depending on the damage type and weapons that you use. It works out to give roughly your crit chance as DPS, hence at 20% crit chance Critical Surge gives on average 20% of your DPS as healing. This is almost twice that of what the Nightblades HoT, Strife, can heal.
Edit: This is a build from a high level tank from the closed beta.
Solomon_Cato wrote: »Mmmmm.... Discussion, I like it. Really it boils down to preference at the moment, until we start seeing numbers fixed and critically evaluated. I am sort of a percentage person, so seeing a 15% decrease in damage would seem fairly significant to me (Just think of a dps losing 15% of their damage, they would cry anarchy). I do agree with Alex about health and stamina, which really is the cornerstone for any tank, which you could argue the viability of Dark Conversion due to the stamina drain. In that case, if you have a decent enough healer, I would possible replace it with Crystal Blast (Splash damage for multiple mobs) to add to another magicka cost ability, rather than a stamina draining one. Wait, I retract that statement, I would add Thunderous presence, duh.
So quite possibly, something like this.....
http://esobuild.com/?EwbgzCwQdLYEYgKwHYBcLoEMtQGbTAAcApmGNEcAAzUDGad2WR1JltWaALMwwIyU0gvHWTB+/YpjD86AThJECEulmrzq0MBKnz5QAA==
o.sskoglundb16_ESO wrote: »So, what you're saying is... It might work?o.sskoglundb16_ESO wrote: »I'm kind of curious about the Critical Surge skill. Couldn't a medium armour khajit sorc tank relatively well due to critical surge + high crit?
It's fairly easy to get 20-40% crit depending on the damage type and weapons that you use. It works out to give roughly your crit chance as DPS, hence at 20% crit chance Critical Surge gives on average 20% of your DPS as healing. This is almost twice that of what the Nightblades HoT, Strife, can heal.
Edit: This is a build from a high level tank from the closed beta.
Edit: Teloran posted something interesting so... On I go, for science! Thanks!
o.sskoglundb16_ESO wrote: »I'm kind of curious about the Critical Surge skill. Couldn't a medium armour khajit sorc tank relatively well due to critical surge + high crit?
It's fairly easy to get 20-40% crit depending on the damage type and weapons that you use. It works out to give roughly your crit chance as DPS, hence at 20% crit chance Critical Surge gives on average 20% of your DPS as healing. This is almost twice that of what the Nightblades HoT, Strife, can heal.
Edit: This is a build from a high level tank from the closed beta.
alexj4596b14_ESO wrote: »o.sskoglundb16_ESO wrote: »I'm kind of curious about the Critical Surge skill. Couldn't a medium armour khajit sorc tank relatively well due to critical surge + high crit?
It's fairly easy to get 20-40% crit depending on the damage type and weapons that you use. It works out to give roughly your crit chance as DPS, hence at 20% crit chance Critical Surge gives on average 20% of your DPS as healing. This is almost twice that of what the Nightblades HoT, Strife, can heal.
Edit: This is a build from a high level tank from the closed beta.
Some of the skill in the post are no longer in use or have been changed and are way different now....
Also you may be able too now down mobs but when it come too real bosses not going too happen, light amour only has 1/4 the protection that heavy amour has, and medium amour has 1/2 the protection then heavy amour...your never going too be able too stay alive esp for bosses that have always going too hit abblitys...and when you block your not going too have enough Stam too block any kind of damage.
alexj4596b14_ESO wrote: »o.sskoglundb16_ESO wrote: »I'm kind of curious about the Critical Surge skill. Couldn't a medium armour khajit sorc tank relatively well due to critical surge + high crit?
It's fairly easy to get 20-40% crit depending on the damage type and weapons that you use. It works out to give roughly your crit chance as DPS, hence at 20% crit chance Critical Surge gives on average 20% of your DPS as healing. This is almost twice that of what the Nightblades HoT, Strife, can heal.
Edit: This is a build from a high level tank from the closed beta.
Some of the skill in the post are no longer in use or have been changed and are way different now....
Also you may be able too now down mobs but when it come too real bosses not going too happen, light amour only has 1/4 the protection that heavy amour has, and medium amour has 1/2 the protection then heavy amour...your never going too be able too stay alive esp for bosses that have always going too hit abblitys...and when you block your not going too have enough Stam too block any kind of damage.
The only ability that had changed in a significant way is a small nerf to lightning form. This build will still put you significantly over the cap for both spell and physical resistance. Remember that light armour actually give more spell resistance then heavy, while bound armour instantly makers up for the physical resistance difference between light and heavy armour.
There's also no reason that the build can't put stamina regen enchants on its jewellery for blocking.