ah id love like a ice ability for main spammable, highly dislike this cliff racer
SandandStars wrote: »I like many of your ideas, @kojou, it would be great to get more skills that synergize with frost on Warden.
As a PvPr, I’d love it if the spammable ice wraith skill you propose could be sped up considerably so that it could actually be used in PvP. Cliff racers slow animation has made it a 100% unused skill in PvP for years.
Having no class spammable and no class execute has been tough on Warden’s identity. They’re all spamming dizzy or masters dual wield. It would be so much more fun to have an effective class spammable lije dks and nbs.
I seems like most of your concerns are about aesthetics rather than actual mechanics, which is fine because personally I love playing my wardens and think they are a lot of fun. But I tend to be so focused on the fight I don't really have time to take in the visuals. The 'feel' is really where the fun is for me, sorta like playing an instrument I guess?
I also wanted to point out that Wardens have one of the best class heal over time skills in the game. Polar Wind. That gets a lot of hate right now for how strong it can be so I think that can be checked off of your list
SandandStars wrote: »I like many of your ideas, @kojou, it would be great to get more skills that synergize with frost on Warden.
As a PvPr, I’d love it if the spammable ice wraith skill you propose could be sped up considerably so that it could actually be used in PvP. Cliff racers slow animation has made it a 100% unused skill in PvP for years.
Having no class spammable and no class execute has been tough on Warden’s identity. They’re all spamming dizzy or masters dual wield. It would be so much more fun to have an effective class spammable lije dks and nbs.
Necrotech_Master wrote: »for point 2, while i agree with that, i also want to add that i hate the delay on it, especially the 6 second one for the mag morph, 3 sec is alright, 6 is too long
Araneae6537 wrote: »Pet cosmetic options would be cool. Personally, I like the Morrowind pet abilities but detest the bear.
As far as how fun it feels to play though, it’s been a while since I’ve played mine but I recall it feeling a bit clunky with cast times and delays. I should see how it feels now.
Necrotech_Master wrote: »for point 2, while i agree with that, i also want to add that i hate the delay on it, especially the 6 second one for the mag morph, 3 sec is alright, 6 is too long
On this one, I have the (probably) unpopular opinion that I prefer the old timing where it just hit one time after 3 seconds and not when they updated it to hit a second time.
I was used to doing a Scorch, Skill 1, Skill 2, Scorch rotation, and having Scorch be a "long skill" (One 3 second burst and one 6 second burst) took away some of the fun IMO, as it felt good to get into the rhythm and see things get obliterated when Scorch hit. It feels like most of the time everything is dead by the time the 6 second burst hits and it is a waste. Also it lowered the amount of healing I got from the Bond With Nature passive, since it now only hits once every 9 seconds with that skill.
I seems like most of your concerns are about aesthetics rather than actual mechanics, which is fine because personally I love playing my wardens and think they are a lot of fun. But I tend to be so focused on the fight I don't really have time to take in the visuals. The 'feel' is really where the fun is for me, sorta like playing an instrument I guess?
I also wanted to point out that Wardens have one of the best class heal over time skills in the game. Polar Wind. That gets a lot of hate right now for how strong it can be so I think that can be checked off of your list
I prefer Arctic Blast because I want more Chill Procs (and one more Frost oriented damage skill), but I get everyone's point on this, it is technically a heal over time. It just wasn't on my radar since I don't use that morph. Maybe I should say my requirement is a sticky heal over time in the Green Balance tree that is not an ultimate, so I don't have to sacrifice Arctic Blast or Northern Storm.
I seems like most of your concerns are about aesthetics rather than actual mechanics, which is fine because personally I love playing my wardens and think they are a lot of fun. But I tend to be so focused on the fight I don't really have time to take in the visuals. The 'feel' is really where the fun is for me, sorta like playing an instrument I guess?
I also wanted to point out that Wardens have one of the best class heal over time skills in the game. Polar Wind. That gets a lot of hate right now for how strong it can be so I think that can be checked off of your list
I prefer Arctic Blast because I want more Chill Procs (and one more Frost oriented damage skill), but I get everyone's point on this, it is technically a heal over time. It just wasn't on my radar since I don't use that morph. Maybe I should say my requirement is a sticky heal over time in the Green Balance tree that is not an ultimate, so I don't have to sacrifice Arctic Blast or Northern Storm.
Maybe you could try lotus blossom? I swear by it. The heal is technically a smart heal so it could hit anyone but when playing solo or off to the side by yourself that isn't an issue. It also procs the nature's gift passive for some serious sustain. I use it in every build and think it's an often overlooked part of the warden toolkit. If you're weaving regularly its basically a great buff to damage, sustain, and survival that can be backbarred and very rarely needs recasting.
Zodiarkslayer wrote: »I think Warden is Fun to play. You just have to free your mind and let go of the "unfun" abilities and fill up your build with ither stuff.
I like my IceMauler 😁 She is fun. Not OP strong, but fun.
MindOfTheSwarm wrote: »Frost has received some love in recent patches but it’s still a way to go before it is on par with Fire or even Shock at the moment. I used to be against changing Animal Companions to Frost, but I’ve had a change of heart. My disdain was due to not liking Shalks. It’s the one skill I really don’t like on the Warden. Another worry is the bear. If it got changed to Frost, where would that leave Northern Storm, Icy Rage and Meteor. Bear is so strong right now as is. Making it Frost might make the other options obsolete.
I have been playing Warden again lately because I like how the class performs in Endless Archive, and I am reminded of why I don't like it in other content, so I thought I would make a post and see if anyone else agrees with me as a fun thought experiment, since I doubt any of these changes will be considered.
My suggested changes are as follows:
1. Cutting Dive can remain a cliff racer, but I would like it if Screaming Cliff Racer was changed to an Ice Wraith, did frost damage, and was renamed appropriately.
2. I would also like it if all morphs of Scorch were changed to a burrowing Haj Moto like some of the NPC enemies can cast. Make one that does frost damage and one that does bleed damage. I always thought that 3 beetles that suddenly appear and disappear was boring aesthetically.
3. I have no complaints for Swarm, Netch, or Falcon, other than the magic version of swarm (Fetcher Infection) should do frost damage.
4. Wild Guardian is fine as is, but Eternal Guardian should be a Polar Bear and do frost damage.
5. Warden needs a good class personal heal over time. I like Living Vines ok, but the only skill that heals a target over time is Natures Grasp which requires an Ally, and pulls you around. It means that the only skill that allows you to heal and be mobile is Vigor. Maybe "Bond with Nature" could be buffed a little and turned into a heal over time? This is a more minor complaint as Vigor is good, but I would prefer something that fit the flavor of the class.
My biggest complaint about the Warden is the spread of damage types. Some skills do "magic" damage, some do frost, some do bleed, one does poison... I would like it if all the skills that cost magic did frost and all the ones that cost stamina did bleed damage. This would mean that Warden could either have a "track" as a frost mage that focused on chill and brittle, or a warrior that focused on bleeding and hemorrhaging. We could focus in on sets that work well with those damage types and have more of a class identity.
Turtle_Bot wrote: »Personally I've never had issues with deep fissures 9 second duration, but that is likely due to me being a sorc main and having to wait 12 seconds for the full duration of curse so the 9 second timer on fissure does feel fast by comparison.
Turtle_Bot wrote: »My biggest issues with warden are Dive and so much of its damage tied to running frost staff.
- Both morphs of Dive just feel clunky to use. Increasing the projectile speed would help a lot (same with a lot of projectile abilities such as necro skulls imo).
- The passive for frost staves could have easily been 4-5% base, then increased to 12% with frost staff equipped (instead of the current 2% increased to 12% with frost staff equipped).
I would've like a frost damage spammable in the class kit (was hoping for an ice shard/ice lance spammable when warden was first announced, before we saw the skills), but frost reach can be decent for a themed spammable when building for it.
A lot of the magicka abilities probably could have been frost, to better fit the warden class theme of cold + nature, but that is mostly visual.
Personally I've never had issues with deep fissures 9 second duration, but that is likely due to me being a sorc main and having to wait 12 seconds for the full duration of curse so the 9 second timer on fissure does feel fast by comparison.
Turtle_Bot wrote: »Personally I've never had issues with deep fissures 9 second duration, but that is likely due to me being a sorc main and having to wait 12 seconds for the full duration of curse so the 9 second timer on fissure does feel fast by comparison.
On the Sorc it isn't so bad because you can set it and forget it. On a Warden you have to be pointing the right direction when the timer runs out. It can be difficult in mobile fights to make sure you are facing what you want to damage at that moment.
Turtle_Bot wrote: »My biggest issues with warden are Dive and so much of its damage tied to running frost staff.
- Both morphs of Dive just feel clunky to use. Increasing the projectile speed would help a lot (same with a lot of projectile abilities such as necro skulls imo).
- The passive for frost staves could have easily been 4-5% base, then increased to 12% with frost staff equipped (instead of the current 2% increased to 12% with frost staff equipped).
I would've like a frost damage spammable in the class kit (was hoping for an ice shard/ice lance spammable when warden was first announced, before we saw the skills), but frost reach can be decent for a themed spammable when building for it.
A lot of the magicka abilities probably could have been frost, to better fit the warden class theme of cold + nature, but that is mostly visual.
Personally I've never had issues with deep fissures 9 second duration, but that is likely due to me being a sorc main and having to wait 12 seconds for the full duration of curse so the 9 second timer on fissure does feel fast by comparison.
MindOfTheSwarm wrote: »Frost has received some love in recent patches but it’s still a way to go before it is on par with Fire or even Shock at the moment. I used to be against changing Animal Companions to Frost, but I’ve had a change of heart. My disdain was due to not liking Shalks. It’s the one skill I really don’t like on the Warden. Another worry is the bear. If it got changed to Frost, where would that leave Northern Storm, Icy Rage and Meteor. Bear is so strong right now as is. Making it Frost might make the other options obsolete.
Bear vs Northern Storm would still be the same sacrifice whether it did magic or frost damage. You are choosing between more AoE (and mitigation) or more single target damage. I don't think it would affect that choice. In Endless Archive I would still run Northern Storm during trash rounds and bear during boss rounds especially now that the bear doesn't die as much.