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STOP THE TEST NOW!!!!

Concrete
Concrete
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Cyro is the ABSOLUTE WORST it has ever been
Edited by ZOS_Hadeostry on December 8, 2023 4:15AM
  • flubber77
    flubber77
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    EdjeSwift wrote: »
    Could you share on how? Show us some screenshots of the population/queues

    I can, the lagg is so bad and we are on 3/3/2 bars. skills dont work, or go off after like 10 sec in combat.

    Seems like they did downgrade the server to the stoneage.....
    Still a grudge, only to see false what u want and nothing less.
  • Soraka
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    Oh I didn't realize it already started. Guess I'm missing out.
  • OtarTheMad
    OtarTheMad
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    flubber77 wrote: »
    OtarTheMad wrote: »
    flubber77 wrote: »
    OtarTheMad wrote: »
    I applaud them for trying. Maybe they can tweak some things and improve it.

    they have tried that since 2014 and still this is maybe the worst try ever. and i really dont get them, are they still running the cheap version of server after they did cut them in 10 parts after the first year? or is it the code they use that are so bad? cause this is painful and reminds me of late 90's when online games tok off and we used 128bits phone connection.

    I’m still happy they are trying to make Cyrodiil better. They can only really test on the live servers so it sucks when an idea doesn’t go well but I’d rather them keep trying then not.

    Maybe they should start using some money on servers then? or hire better coders, cause they did fire those that did some real change and after that it did go south again.but yes i do want them to make pvp better. but are they ready to use the money?

    Real question is can they. I am not sure what is going on behind the scenes but I do know that sometimes the corporate side of things can really hold you back and sometimes it forces you to take a longer path to get things done their way.
  • YetAnotherLinuxUser
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    See i had no eso plus and only had cyrodil left to explore and then i saw the anouncement for testing and i bent backwards to find 16$ us so i could get some dlc access on this account to go skysharding and skillpointing fr my toons that need them. No way i want to be in cyrodil, even running inviso as a vamp with everyone there getting double exp points. not even as much as i want that exp too for skill level 6 and reviving barrier on my healers.
  • flubber77
    flubber77
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    spartaxoxo wrote: »
    flubber77 wrote: »
    OtarTheMad wrote: »
    flubber77 wrote: »
    OtarTheMad wrote: »
    I applaud them for trying. Maybe they can tweak some things and improve it.

    they have tried that since 2014 and still this is maybe the worst try ever. and i really dont get them, are they still running the cheap version of server after they did cut them in 10 parts after the first year? or is it the code they use that are so bad? cause this is painful and reminds me of late 90's when online games tok off and we used 128bits phone connection.

    I’m still happy they are trying to make Cyrodiil better. They can only really test on the live servers so it sucks when an idea doesn’t go well but I’d rather them keep trying then not.

    Maybe they should start using some money on servers then? or hire better coders, cause they did fire those that did some real change and after that it did go south again.but yes i do want them to make pvp better. but are they ready to use the money?

    They literally just bought new servers...

    yeah so they told, but is that server for 2023 standard or 2010? All i know is that this lag should not even be possible at this point. and server is not even full
    Still a grudge, only to see false what u want and nothing less.
  • KlauthWarthog
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    I am pretty sure my win95 screensavers had a better framerate than this.
  • wilykcat
    wilykcat
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    Oh no. Not again. 🤣
  • disintegr8
    disintegr8
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    flubber77 wrote: »
    EdjeSwift wrote: »
    Could you share on how? Show us some screenshots of the population/queues

    I can, the lagg is so bad and we are on 3/3/2 bars. skills dont work, or go off after like 10 sec in combat.

    Seems like they did downgrade the server to the stoneage.....
    That's always been the case in Cyrodiil for me....
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Tannus15
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    does anyone actually know what the potential outcome of these tests are?

    is it to see if the servers can handle the pop cap increase or is it to gather data?
  • Elsonso
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    Tannus15 wrote: »
    does anyone actually know what the potential outcome of these tests are?

    is it to see if the servers can handle the pop cap increase or is it to gather data?

    Gather data. If I had to guess, today's patch included something server software that they want to test under load.

    When they are done, I expect they will reset the cap back to where it was before the test.
    PC NA/EU: @Elsonso
    XBox NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • LouisaB75
    LouisaB75
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    I have been playing in Cyro quite a lot over the last few days and I am not actually noticing that much difference with the lag. When a ball group hits and there are a lot of players in the area the lag seems to the same today as it was yesterday.
  • virtus753
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    EdjeSwift wrote: »
    Tbh. in order for Cyro to work on an acceptable level, they should lower the cap to 12 people per side, or 24 people per side with grouping disabled.

    I know how it sounds, but well... it is just that bad. Even before the test it was bad during peak hours and especially if a Ball Group showed up. Seriously, Idk what it is about those groups, and how it is coded or what that groups are doing, but you can literally have 50 vs 50 vs 50 players fighting (or just 10 vs 10 vs 10), but once a ball group is near, you can simply tell it by how the game becomes unresponsive. They may not even be at the "render distance", so you don't see them yet, but you just know that they are near. And so far (at least for me) it has 100% accuracy.

    I am not expert, and I rely don't want to upset players playing in groups in Cyro, but clearly, something is off when it comes to coding. I mean if you have like 40 - 50 players "zerg" all running to attack the keep, how they can cause less lag than 12 players that are grouped ? Is it synergy or healing they are constantly spamming that is causing more stress on the server ? idk. It is weird lol.

    It's an APM/Calculation thing. What is a ball group doing? Constantly activating spells and synergies and spam casting and they're affecting the whole group practically, when you've got a large group doing this all at once in a concentrated area of course there's going to be performance issues. This is exacerbated by various procs and other checks having to be done. This is part of why ESO doesn't feel as smooth as it did before, there's so many more things to be processed and calculated at any given time. Look at the other performance complaints most of them involve combat in or around people or things which require large calculations and checks. Somewhere I feel like the code got overwhelmed by how many checks it has to do that it stutters.

    Which is also why optimized trials groups are suffering from similar symptoms - especially with the Azureblight bug rewarding groups for stacking it. Trash is a stuttery mess for me in many cases. Two nights ago I tried to cast Orb six times in a row (observing the GCD by watching Combat Metronome) in one trash fight in Sanity's Edge. Six times the image of the Orbs button depressed visually, and six times the skill failed to go off. The timer never started; the Orb never appeared. It felt like a faction stack in Cyrodiil.
  • TechMaybeHic
    TechMaybeHic
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    Tbh. in order for Cyro to work on an acceptable level, they should lower the cap to 12 people per side, or 24 people per side with grouping disabled.

    I know how it sounds, but well... it is just that bad. Even before the test it was bad during peak hours and especially if a Ball Group showed up. Seriously, Idk what it is about those groups, and how it is coded or what that groups are doing, but you can literally have 50 vs 50 vs 50 players fighting (or just 10 vs 10 vs 10), but once a ball group is near, you can simply tell it by how the game becomes unresponsive. They may not even be at the "render distance", so you don't see them yet, but you just know that they are near. And so far (at least for me) it has 100% accuracy.

    I am not an expert, and I really don't want to upset players playing in groups in Cyro, but clearly, something is off when it comes to coding. I mean if you have like 40 - 50 players "zerg" all running to attack the keep, how they can cause less lag than 12 players that are grouped ? Is it synergy or healing they are constantly spamming that is causing more stress on the server ? idk. It is weird lol.

    I almost expect the test to be a "data gathering" they use to shrink the scale of Cyrodiil. Not as small as battle grounds; but about what you mention. 20-ish per side.
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