Pets are still visible; you really notice the large flying crow (or whatever it is) when someone has it out. The fact that you get an interaction prompt for bankers/merchants clearly makes them easier to notice.Necrotech_Master wrote: »i thought it already hid non combat pets in trials, either that or there is so much going on i dont pay attention to them or never see them lol
bankers/merchants and are more noticeable because they actually have nameplates + can stop you in combat if you accidentally interact with them
Simple visual setting option to hide non-combat pets inside of Dungeons/trials, to trim down the visual clutter.
Particularly frustrating if playing tank, seeing movement and thinking "wait is that ANOTHER thing I need to taunt!?"
Perhaps an additional option to tone down combat pets (make them translucent?) - the number of times as a trials tank I'm not sure if I'm targeting the boss or an add because someone's daedroth is in the way.....
3rd suggestion - not an option but mandatory for everyone - auto desummon or suppress assistants in combat. Especially useful for PUG vet-trials, where your really don't want to open an assistants UI while in a boss fight!
Necrotech_Master wrote: »i thought it already hid non combat pets in trials, either that or there is so much going on i dont pay attention to them or never see them lol
bankers/merchants and are more noticeable because they actually have nameplates + can stop you in combat if you accidentally interact with them