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World skill line - an idea

Drammanoth
Drammanoth
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Over the course of playing and investing our time, we collect so many skyshards that we have nothing to spend them on. Even with all the skill lines, there are many that are left.

So, how about a skill line that allows us to get more gold from monsters (there are always pennies), increase chances to collect ingredients from Torchbugs, Butterflies, ambient animals, etc.

I'm sure people had already come with some ideas, so I'm just giving you a heads up so that we had reasons to spend our skill points and collect skyshards.

Collectioners are among us, definitely, so why not give ALL a reason to collect?
Edited by Drammanoth on December 5, 2023 12:13PM
My wishlist for ESO
I.Skills:
>>weapons: Polearms, Unarmed, Crossbow

>>Sorc's Twilight - perched animation

>>a skill line - a guild having this - to enable us to increase % gold gain for donating Ornate gear (another gold sink in order to gain more pennies - but over time it would pay off)

II.Overland Mechanics
>>tree climing in Grahtwood / Malabal Tor / Greenshade, etc. (with tall trees)

>>rock climbing in Glenumbra / Rivenspire / Stonefalls, etc. (with tall peaks)

>>new skill lines - Adventure (enable climbing, increase flora and fauna harvesting chances)

III.CP 2.0
>>Craft Tree development

III.Replayable content in overland
>>pocket rifts to Oblivion - eg. to Vaermina's in Stormhaven, Boethiah's in Deshaan, Hircine's in the Rift OR in Bankgorai, etc. to get Daedric Sets relevant to the Prince, something like Oblivion rifts in Blackwood / the Deadlands

IV.Geography
>>Pyandonea - we had some quests WITH Maormer (Summerset, High Isle) - maybe we could meet them there? Poke poke, nudge nudge, wink wink, eh ZOS?

V.Other
(the ideas are also inspired by other Forum Users' posts)
>>pet battles! We collect SO MANY pets, and yet there are just a cosmetic. What a HUGE potential lies within those tiny beats!

>>ASOC - a new server in Asia and Oceania. If people have a bad ping there, it would be great if they had a server reaching their places more easily. And hey, it would make THREE servers, not two.

>>possibility to dye barding

>>display the dialogue options so that we can see which answer the NPC is reacting to

>>a way to make Overland more challenging - for those who want
  • tsaescishoeshiner
    tsaescishoeshiner
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    I think a gathering/hunting skill line would be nice. Boosts to fishing, movement speed after looting a resource node, combo bonuses for each node you gather, etc. Reduced aggro radius from beasts.
    PC-NA
    in-game: @tsaescishoeshiner
  • Kisakee
    Kisakee
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    Inflation and devaluation say "Hi". I'm against everything that prints extra gold out of thin air in excessive amounts (and yes, 100 gold per enemy would already be way too much) and things that increase drop chance by a significant amount.

    If there's more gold people could spend, item prices will go up except for anything that's available in such abundance that nobody needs it. And if there's little to nothing that people actually "need", prices for things "wanted" are getting even higher.
    So what we need isn't more gold or more items but actually more gold sinks and a greater variety of what is actually useful to create versatility.
    "I don't know who you are, but i will find you and i will rob you." - Liam Thiefsson
  • Drammanoth
    Drammanoth
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    Kisakee wrote: »
    (...).So what we need isn't more gold or more items but actually more gold sinks and a greater variety of what is actually useful to create versatility.
    Personally, I don't like the idea of not getting some perks that could increase our chances to harvest some animal-based ingredients by a percentage (no, not 60 or 100), but 25%.

    However, I do LOVE the idea of having a gold sink that would be useful for the sake of versatility. And class identity maybe.

    So, I'm all for what @Kisakee typed!
    Edited by Drammanoth on December 8, 2023 1:44AM
    My wishlist for ESO
    I.Skills:
    >>weapons: Polearms, Unarmed, Crossbow

    >>Sorc's Twilight - perched animation

    >>a skill line - a guild having this - to enable us to increase % gold gain for donating Ornate gear (another gold sink in order to gain more pennies - but over time it would pay off)

    II.Overland Mechanics
    >>tree climing in Grahtwood / Malabal Tor / Greenshade, etc. (with tall trees)

    >>rock climbing in Glenumbra / Rivenspire / Stonefalls, etc. (with tall peaks)

    >>new skill lines - Adventure (enable climbing, increase flora and fauna harvesting chances)

    III.CP 2.0
    >>Craft Tree development

    III.Replayable content in overland
    >>pocket rifts to Oblivion - eg. to Vaermina's in Stormhaven, Boethiah's in Deshaan, Hircine's in the Rift OR in Bankgorai, etc. to get Daedric Sets relevant to the Prince, something like Oblivion rifts in Blackwood / the Deadlands

    IV.Geography
    >>Pyandonea - we had some quests WITH Maormer (Summerset, High Isle) - maybe we could meet them there? Poke poke, nudge nudge, wink wink, eh ZOS?

    V.Other
    (the ideas are also inspired by other Forum Users' posts)
    >>pet battles! We collect SO MANY pets, and yet there are just a cosmetic. What a HUGE potential lies within those tiny beats!

    >>ASOC - a new server in Asia and Oceania. If people have a bad ping there, it would be great if they had a server reaching their places more easily. And hey, it would make THREE servers, not two.

    >>possibility to dye barding

    >>display the dialogue options so that we can see which answer the NPC is reacting to

    >>a way to make Overland more challenging - for those who want
  • Necrotech_Master
    Necrotech_Master
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    we already have a CP that increases all gold income as is, makes no sense to add that to a world skill line

    i do think it would make sense to have a world skill line

    then we could move all of the non-combat cp related stuff into the world skill line and this would give the devs the chance to actually utilize the green cp tree for something thats less annoying

    80% of the slottables in the green cp tree could be made into passives into some universal skill line
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014
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