In regards to a recent post I was reading, I decided to overhaul the thoughts of another community member to help further discuss the state of Necromancer aka my favorite class. I agree with most of the ideas except blast bones, because I love the idea of a timed bomb mechanic to time up burst, and not to mention its similar to D4's (Bone Spirit) which has the same mechanic
Here are their thoughts:
MindOfTheSwarmMindOfTheSwarm
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Necromancer is in dire need of rework. But in a nutshell:
1. They should get rid of all Physical and Magic Damage from the class. Stick purely to elemental.
2. Ditch all Poison. Stamina should be purely Disease.
3. Magic Scythe should deal Frost Damage.
4. Bone Goliath AoE DoT morph should deal Frost Damage or Fire Damage.
5. Totem should be the minion boosting spell. Not the grasp. Would make it way easier to boost minions. And minions wouldn’t need to be in the area. Just have it active. Also, it pulses for Fire Damage or Shock Damage every 2 seconds.
6. Agony Totem should deal Disease Damage every pulse. The synergy should be part of the base skill.
7. Remote Totem is almost never used. Rework and have the remote aspect added to base ability.
8. Flame Skull and morphs create corpses on either hit or every third hit.
9. Corpse Siphon should be reworked into either a straight up tether from the Necro to a living target, or simply have the corpse tether to nearby targets. Making it a much smoother ability to use. Alternatively, just detonate it and leave behind an AoE DoT, it doesn’t matter if the class gets two AoE DoT’s. It would be better than what we have now and make them more unique.
10. Graveyard should have a Disease Morph. Maybe, instead of gravestones it’s just a mass of rotting corpses.
11. Blast Bones should be a melee pet minion that simply detonates when it dies. Instead of immediately. We need a melee skeleton minion so we actually feel like a necromancer.
12. I think Flesh Colossus needs to go. Need something more ‘Army of the Dead’ or perhaps a bunch Flame Skulls that explode from your character and track your target.
13. One morph of healing ghost should be offensive. Dealing Frost damage to a target but then healing you for the damage dealt.
14. An execute, could even be the above ghost suggestion making it somewhat of a reaper style minion that turns the loss of life of an enemy into life for you.
* This is what I think needs to happen, but I’m just one person. Really the community should think hard about what they want from the class. I think most of us are on the same page though with a lot.
Necromancer Main [XboxNA] Follow me on YT and Twitch