Idea for a better guild bank system via defined withdraw rules for each rank (fraud protection)

Gamer1986PAN
Gamer1986PAN
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As a guild leader (with already limited playtime) for a newbie-friendly bigger nonprofit guild, every once in a while, you have to look in an empty guild bank because of a small group of players that are only enjoying the game if they can annoy as many players as possible. All you want is to try to give every newbie the chance to get some items or older players the chance to trade their event items because some will always get the same 4 items out of 20 new items because of the drop system. But this would cost you additional playtime every week just to manage stuff like that if you do not want to annoy every giving player because it's always the same group of people to take it out of the bank.

That is why I hope this idea will find its way into the game (don't care if it's 100% accurate to the one I am going to suggest or if you come up with your own idea - just want to let you know there is something that needs fixing from you guys @ZOS Devs).

The current guild bank only gives you the option to open/close gold and/or items withdrawals individually. But none of those is limited once it's open. Here is the new idea for better usage of the ranks in the guild and also making the guild bank system more automatically manageable but still pretty fraud-proof.

You can limit the number of withdrawals for gold and every item quality for every rank your guild has individually.

Let's say you got the ranks: Guild Leader, Guild Management, Member, and Novice. Of course, the Guild Leader got all rights to an unlimited withdrawal for both gold and items. Then Guild Management would get all the rights as well just in case someone accidentally deposited something wrong and you need a guild manager to give it back to the Member/Novice. Members could be limited to a total Item Limit of 50, 5 of them can be yellow, 10 more can be purple, 15 blue, and stuff like that, which is individually defined with an input box next to the item color once the quality is "unlocked" for the rank. The guild leader can write any number between 1 and 500 into that box depending on how much movement you want to have in the bank and resettable from the Guild Leader or Guild Management on request by the member (they can check if the movements are fine for the guild-defined rules like if you put 1 yellow item in the bank, you are allowed to take another 1 yellow item out and stuff like that.

Novice got only the right to take 1-500 items every week (also defined by the guild leader in the ranks tab), but only 1 yellow item, 2 purple items, 5 blue items, and so on (also manual input). I think you got the point.

Because of the new way you handle the guild history with Update 41, this would be the perfect QoL update for one of the later updates in 2024 because all the data you need for this is already collected, and you just need to use it in a customizable way. I hope this one reaches the ZOS-Devs, and they bring an updated version for the guild bank (by the way, also include auto-stacking and right-click "withdraw X" for guild banks as well - if not planned already)


Thank you for reading and additional updates that might follow this posting.
  • Sakiri
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    Most games have similar systems, not sure why we don't.
  • valenwood_vegan
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    Guilds could certainly use some QoL love, like the OP's request (it's a good one and long-overdue).

    Ability to search for a guild by name in the guild finder is also something that should exist in 2023.

    An option for having an official guild hall purchased and owned by the guild, where multiple officers could have *full* decorating privileges... would be great too. But way more of an ask obviously :P

    I'm sure there are a bunch of others!
    Edited by valenwood_vegan on November 29, 2023 7:56PM
  • EdjeSwift
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    It's a good idea, but I wouldn't hold my breath on seeing it happening, I don't think guilds as a whole have gotten much attention and it's based on extremely old code, if this were to happen it would probably be in line with a whole guild re-work, as we've seen a lot of the older system either stay as is, or get redone completely.
    Antiquities Addict
  • KiltMaster
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    I really like that idea. I agree this game needs to get more help to GMs. I'd also like to see additional guild slots (even if you have to purchase them in the crown store), a better system for guild halls (we need more than 24 players in the guild hall sometimes!) and a better mailing system, to name a few.
    PC/NA
    GM of "Kilts for Sale"
    twitch.tv/thekiltmaster
    He/Him
  • EF321
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    I had an idea where bank is split into several sections, i.e. 5x100 slots and item withdrawal permission are set per rank.

    So it can be customized like #1 Free for all deposits and withdrawals #2-#3 Deposits and withdrawals only for higher ranks #4 Item deposits only (for item donations for example) #5 Officers only
  • Gamer1986PAN
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    Oh, and a guild reorder would come in handy as well. Too many requests from users to kick and reinvite them so they can change the order of their guilds. They can reorder their chars, so guild reorder should be standard practice long ago as well.
  • ZoLatKam
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    I don't think I've seen the guild management system get any attention since it was implemented back in 1.3.3, over 9 years ago!

    Honestly, any of the ideas tossed out here would be an improvement over what we currently have.
  • zaria
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    Sakiri wrote: »
    Most games have similar systems, not sure why we don't.
    Yes remember it in WOW, as you gained rank you get access to more stuff.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Sixnco
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    Ugh, I can't tell you how many times I've come back from some life event that prevented me from logging on regularly to a nearly empty bank. I've lamented the guild ranking and being unable to customize banking limits. I have quite a few members that I wholeheartedly trust who don't want the responsibility of being an officer. I also don't want to remove access from withdrawing completely, seeing as my guild doesn't have an officer on all the time to accommodate withdrawal requests.
    "There is no genius without a touch of madness"
    Weasyl Art Gallery
  • Tyrant_Tim
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    Great idea, I’m sure any GM can relate to this.

    Years ago back in the first guild I ran, we had an incident where a new player took everything in the guild bank, little did they know there wasn’t much value in it, but nevertheless it was a problem.

    Unfortunately the Guild system has received little to no attention outside of the addition of traders every update.
    Edited by Tyrant_Tim on December 3, 2023 6:49PM
  • LikiLoki
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    As the guild leader, I will repeat here what I have already said twice in similar topics: We need separate sections of the guild bank, we need separate guild rank settings to access different sections of the bank.
    In general, ZOS should make player guilds real: with guild currency, with daily quests, with guild castle, with guild statistics, with advanced guild settings, with guild bonuses, with guild achievements, with reputation of the guild...
    Edited by LikiLoki on December 4, 2023 12:32PM
  • Gamer1986PAN
    Gamer1986PAN
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    LikiLoki wrote: »
    As the guild leader, I will repeat here what I have already said twice in similar topics: We need separate sections of the guild bank, we need separate guild rank settings to access different sections of the bank.
    In general, ZOS should make player guilds real: with guild currency, with daily quests, with guild castle, with guild statistics, with advanced guild settings, with guild bonuses, with guild achievements, with reputation of the guild...

    Yeah i mean it would be a start if the different tabs are handled individually so players are able to take all materials out but only a limited amount of recipes or motifs and stuff like that. Every change here would honestly help to give the guild leaders time to try to make some events in the guild instead of handling that guild bank every day...
  • Aerin
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    What is the meaning of the Guild Bank?
    In my opinion, it serves to place items that we no longer use so that other members can make use of them. Correct? It also serves to place, for example, recipes that we have already used, and in this way, others can use them. Among many other things! If someone deposits 1 million gold, that player is telling all other members that they can use that gold. If someone withdraws all the gold that was deposited, that's fine. If someone only removes 100k, that's also correct. Because that's the purpose of the guild bank! Some give so that others can use! It doesn't matter if it's one player or 100 players.

    But in reality, that's not what happens in some guilds. What happens is:
    • If someone deposits motifs, the leader expects them to be taken out, but something of similar value to be put back.
    • If someone removes potions, the leader expects the same number of potions with identical value to be put back.
    • If someone removes anything, the leader expects that person to put something of identical value back.
    This is not a Guild Bank. In my opinion, this is a Trade House. If you expect members not to remove things without putting them back, then don't put them in the guild bank; instead, put things up for sale.

    Then there are two types of players:
    • Those who respect the guild bank and use everything they can without any problem because they know perfectly well that one day they will also help others.
    • There are those who clear everything just because, thinking that if it's free, they should take advantage without thinking about anything and have no idea of helping in the future.

    Some deserve to be in a guild, others do not! Because this way of thinking is what makes the guild a true guild!
  • Gamer1986PAN
    Gamer1986PAN
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    Aerin wrote: »
    What is the meaning of the Guild Bank?
    In my opinion, it serves to place items that we no longer use so that other members can make use of them. Correct? It also serves to place, for example, recipes that we have already used, and in this way, others can use them. Among many other things! If someone deposits 1 million gold, that player is telling all other members that they can use that gold. If someone withdraws all the gold that was deposited, that's fine. If someone only removes 100k, that's also correct. Because that's the purpose of the guild bank! Some give so that others can use! It doesn't matter if it's one player or 100 players.

    But in reality, that's not what happens in some guilds. What happens is:
    • If someone deposits motifs, the leader expects them to be taken out, but something of similar value to be put back.
    • If someone removes potions, the leader expects the same number of potions with identical value to be put back.
    • If someone removes anything, the leader expects that person to put something of identical value back.
    This is not a Guild Bank. In my opinion, this is a Trade House. If you expect members not to remove things without putting them back, then don't put them in the guild bank; instead, put things up for sale.


    The perfect usecase for my guilds would be that you can grab like 1-10 items of a defined pool (like only yellow items or different sections in the guild bank) for free every week and if you want to get more you would have to put in something with kind of the same value in the bank. Of course i can not force every member to use an addon like TTC to check the prizes but that would be the ideal way.

    Just yesterday i got quite a lot of items from an account that used to be in our guild with the very sad news, that the user passed away but she wanted to share some items with our poorer users as one of her last wishes. It would be a shame if one player grabs all the stuff but i can not make sure it does not happen unless i take care of it myself and choose the players that should get something. But since we got a full guild and its not my main server i can not know all of the users and choose who deserves or need it most. Limit the amount of withdraw would be a very handy option here.



    Aerin wrote: »
    Then there are two types of players:
    • Those who respect the guild bank and use everything they can without any problem because they know perfectly well that one day they will also help others.
    • There are those who clear everything just because, thinking that if it's free, they should take advantage without thinking about anything and have no idea of helping in the future.

    Some deserve to be in a guild, others do not! Because this way of thinking is what makes the guild a true guild!


    Yeah thats the point. you can not check if someone respects the guild bank first, because you can not limit the players withdraws. If i can limit someones withdraw at rank novice i can have a look if the member always grabs the 10 most expensive items. And most of the players that empty out guild banks jump from one guild to another. Whenever i see a player that is clearing out any guild bank i give the name to our partner guilds so they can block the user as well. Would not have to do that if the guild bank managment would be more fraud proof.
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