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New battlegrounds mode idea.

ksbrugh
ksbrugh
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I'll call it crazy ball.
Concept.
A new map of course designed specifically for this game. Continuing the game based on three teams of four. A ball similar to the chaos ball spawns randomly somewhere on the map.
The objective would be a team would grab the ball and they would have to force their way to a randomly spawned goal similar to capture the relic, thus receiving a score. 10 seconds later a new ball would spawn randomly somewhere else on the board and rinse and repeat until one team gathers the point limit or has the highest score after 15 minutes. The goal of course should always respone at the opposite end or furthest point from the ball spawn location.

And of course to prevent ball hoarders add damage to the ball carrier that escalates more quickly than chaos ball does to it's carrier and surrounding players.
Also the map should contain environmental traps and obstacles that hinder the ability to smoothly transition from ball capture to ball placement. Maybe even consider traps that opposing players could activate that would cause damage to players not unlike the whirling blades that are in the center of one of the battlegrounds maps already.
Maybe add certain debuffs to ball carriers like 10% - movement speed etc etc.
Comment and address suggestions whether you think the idea is good or bad I'm interested in hearing
  • Aurielle
    Aurielle
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    ksbrugh wrote: »
    I'll call it crazy ball.
    Concept.
    A new map of course designed specifically for this game. Continuing the game based on three teams of four. A ball similar to the chaos ball spawns randomly somewhere on the map.
    The objective would be a team would grab the ball and they would have to force their way to a randomly spawned goal similar to capture the relic, thus receiving a score. 10 seconds later a new ball would spawn randomly somewhere else on the board and rinse and repeat until one team gathers the point limit or has the highest score after 15 minutes. The goal of course should always respone at the opposite end or furthest point from the ball spawn location.

    And of course to prevent ball hoarders add damage to the ball carrier that escalates more quickly than chaos ball does to it's carrier and surrounding players.
    Also the map should contain environmental traps and obstacles that hinder the ability to smoothly transition from ball capture to ball placement. Maybe even consider traps that opposing players could activate that would cause damage to players not unlike the whirling blades that are in the center of one of the battlegrounds maps already.
    Maybe add certain debuffs to ball carriers like 10% - movement speed etc etc.
    Comment and address suggestions whether you think the idea is good or bad I'm interested in hearing

    That might appeal to those who like ball/flag objective games.

    For those of us who only enjoy Deathmatch and dislike flag/ball matches: it's just one more BG type that further lessens the chance you'll actually get placed in the mode you want to play.
  • Caligamy_ESO
    Caligamy_ESO
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    I wish they would just give me a toggle so I can designate the entirety of my housing interior as open combat zone and invite a bunch of friends into it for mayhem. Imagine the houses people would design if you could really have an actual arena in it instead of this.. one person duel at a time nonsense where all sense of stealth is ruined because you have to stay in this tiny bubble.
    love is love
  • ksbrugh
    ksbrugh
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    Aurielle wrote: »
    That might appeal to those who like ball/flag objective games.

    For those of us who only enjoy Deathmatch and dislike flag/ball matches: it's just one more BG type that further lessens the chance you'll actually get placed in the mode you want to play.

    True would be nice to have death match Q back at least on weekends. Participation is higher when they have death match weekend. Playing against the same 16 players over and over and over and over again gets kind of old but I still do it and a new game mode would still be nice. Any flavor at this point would help
  • OBJnoob
    OBJnoob
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    It sounds fun. A little like Chaosball... A little like Capture the Relic, but definitely it's own thing. I like that the ball spawn and the goal location are random.
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