spartaxoxo wrote: »I LOVE ESO to death. I play it daily, it's how I wind up before work, and how I wind down after. Been doing this for years.
Playing the last few months I've had to come to terms with longer Queue times and less and less of the player base to interact with. It's finally starting to impact my experience having less people to interact and enjoy aspects of the game with.
I'm looking for some positive thought for the outlook of the game. Should I be expecting a turnaround for the near future... or should I consider ESO to be in the digital version of hospice right now.
It does appear that something has changed.
They will neither admit or entertain the possibility of it on here.
Time will tell the tale.
I attribute this to changes ZOS made in Update 35 that caused some of the higher end players to leave the game. This would hit in the Tank and Healer areas particularly hard, I think. In turn, it makes group building longer and the presence of "fake role" players probably more common.
I'm not certain that the game has fully recovered from that debacle.
If the rest of the game is similar to the Steam Charts, we have more or less recovered from Update 35. And the game is currently gaining players.
spartaxoxo wrote: »I LOVE ESO to death. I play it daily, it's how I wind up before work, and how I wind down after. Been doing this for years.
Playing the last few months I've had to come to terms with longer Queue times and less and less of the player base to interact with. It's finally starting to impact my experience having less people to interact and enjoy aspects of the game with.
I'm looking for some positive thought for the outlook of the game. Should I be expecting a turnaround for the near future... or should I consider ESO to be in the digital version of hospice right now.
It does appear that something has changed.
They will neither admit or entertain the possibility of it on here.
Time will tell the tale.
I attribute this to changes ZOS made in Update 35 that caused some of the higher end players to leave the game. This would hit in the Tank and Healer areas particularly hard, I think. In turn, it makes group building longer and the presence of "fake role" players probably more common.
I'm not certain that the game has fully recovered from that debacle.
If the rest of the game is similar to the Steam Charts, we have more or less recovered from Update 35. And the game is currently gaining players.
I wasn't talking about recovering numbers of players, but types of players.
Edit: You can have a million more players in the game, but if they are all in Dungeon Finder as Damage, it doesn't matter. I think U35 got rid of more people filling Tank and Healer roles than Damage roles.
Cant really say its in maintenance mode. But you can tell its on bare-minimum skeleton crew while they do enough to rake in the $$ to fund their other MMO they are developing. Especially since ESO's primary function now is aggressive monetization of the crown store compared to anything else.
Once FFXIV drops on xbox then it will be adios for eso for a lot of us on a regular basis. Only thing that has kept the xbox population going has been the lack of decent competition in the MMO space.
No. It's on extended maintenance.Cant really say its in maintenance mode. But you can tell its on bare-minimum skeleton crew while they do enough to rake in the $$ to fund their other MMO they are developing. Especially since ESO's primary function now is aggressive monetization of the crown store compared to anything else.
Once FFXIV drops on xbox then it will be adios for eso for a lot of us on a regular basis. Only thing that has kept the xbox population going has been the lack of decent competition in the MMO space.
In your world maybe.
I'm not sure many of you realize how big ESO has become. The team behind it is huge, from guys doing housings and furnishing stuff to ToT cards, new zones, quests, trials, arenas, items. It takes sooo much work on so many areas.
Not to mention that all new Endless Archive has just been released.
Nothing to see here, yet another mindless 'world is collapsing' thread, move along.
ImmortalCX wrote: »New World was/is eso like. But eso has 20x the content and !ore. Is New World dying?i cant imagine anyone picking that over eso.
I wonder what new ppl trying eso for the first time experience? What are the turn offs?
Wow is the biggest most successful mmo, and what eso lacks in comparison is vertical progression. If they could figure out how to create vertical progression, it would have a more serious feeling end game. Every expansion in wow added a ton of new raid content.
My gut feeling is that alot of ppl play eso like a sp game and have fun for a few weeks. But its a casual experience and they evertually quit because not enough carrots.
HalfDragoness wrote: »ImmortalCX wrote: »New World was/is eso like. But eso has 20x the content and !ore. Is New World dying?i cant imagine anyone picking that over eso.
I wonder what new ppl trying eso for the first time experience? What are the turn offs?
Wow is the biggest most successful mmo, and what eso lacks in comparison is vertical progression. If they could figure out how to create vertical progression, it would have a more serious feeling end game. Every expansion in wow added a ton of new raid content.
My gut feeling is that alot of ppl play eso like a sp game and have fun for a few weeks. But its a casual experience and they evertually quit because not enough carrots.
I just want to say this is one of the major reasons I love eso. I personally find vertical progression so boring, not just in WoW, Valheim and other such games too. You start out with just your fists, then you punch a tree and a rock until you can make an axe, then you use your axe to cut down better trees to make better tools/weapons, so that you can mine better rocks to make better tools/weapons, so you can kill a different boss.... You basically just do the same thing over and over except it's slightly harder each time. Because there's no variation in the path ahead, it's like I start the game and the tasks ahead can only be completed in a certain order and a certain way so I feel no ened to play through it because I know exactly what will happen.
I love that eso has a lower ceiling and then lots of horizontal progression room to make different builds.
This isn't a personal attack at you, I'm just saying different people want different things from their games, the thing you dislike about eso is the thing I most value.
Want to see a game on life support download SWTOR. It has been on life support for years and releases less than 3 hours of questing every two years, a raid, and a couple of dungeons. The game has a very small fraction of the player base it started with while ESO has been able to maintain their playerbase.
I've never played that game. Is SWTOR worth trying?
A game on life support wouldn’t have server upgrades, full-scale new chapters, or active job listings like ESO does.
IZZEFlameLash wrote: »A game on life support wouldn’t have server upgrades, full-scale new chapters, or active job listings like ESO does.
It actually can. Especially when there are whales. Technically, live service games with cash shops can stay afloat as long as they can keep their whales spending. They just have to save money by reusing assets with minimal color differences, same-y storyline with names changed and gradually decrease the new stuffs within an 'expansion'. That allow them to have larger maintenance mode team than other studios that are not producing live service games.
Been playing since beta on PC EU. I can say from my experience that the game is less crowded and has a very different feel to it since the last updates.
In my personal opinion alot of QOL features has been an improvement but the class/balance changes has mainly been for the worst.
I think the devs need to listen to their players more, but hey it's their game and as long as it is free I will probably continue to play from time to time but I haven't spend a single penny since High isle came out for a reason
Currently, according to Microsoft's own numbers, ESO is #48 out of the top 50 most played games on Xbox. I am very interested to see how FFXIV coming to Xbox next year will impact the ESO player population on Xbox. When I played ESO on Xbox for several years one of the primary reasons was due to there not being many other MMO options and I knew many other players who felt the same. FFXIV and ESO are two very different experiences and gameplay styles so obviously it won't appeal to everyone, but it feels like there will be a decently large exodus away from ESO when it happens.
IZZEFlameLash wrote: »Been playing since beta on PC EU. I can say from my experience that the game is less crowded and has a very different feel to it since the last updates.
In my personal opinion alot of QOL features has been an improvement but the class/balance changes has mainly been for the worst.
I think the devs need to listen to their players more, but hey it's their game and as long as it is free I will probably continue to play from time to time but I haven't spend a single penny since High isle came out for a reason
Well, as someone who has played since beginning of 2015, I can definitely agree. 'But but difference instances' argument also falls short, because even the most populated instance just isn't as populated. I sometimes do miss Rawl'kha, Belkarth that were just filled with players in almost every part of it and zones where you constantly see people riding away/with you as annoying as that one person taking your resource node in a microsecond difference was.
IZZEFlameLash wrote: »Been playing since beta on PC EU. I can say from my experience that the game is less crowded and has a very different feel to it since the last updates.
In my personal opinion alot of QOL features has been an improvement but the class/balance changes has mainly been for the worst.
I think the devs need to listen to their players more, but hey it's their game and as long as it is free I will probably continue to play from time to time but I haven't spend a single penny since High isle came out for a reason
Well, as someone who has played since beginning of 2015, I can definitely agree. 'But but difference instances' argument also falls short, because even the most populated instance just isn't as populated. I sometimes do miss Rawl'kha, Belkarth that were just filled with players in almost every part of it and zones where you constantly see people riding away/with you as annoying as that one person taking your resource node in a microsecond difference was.
But why define population levels in a game that is constantly expanding according to whether the players always stay in the same place, or whether the current most populated centres are as populated today as the former ones were before guilds had their own instanced crafting stations or players had crafting stations in their own instanced homes, not to mention their own personal bankers and merchants etc? The game is very differently structured these days.
IZZEFlameLash wrote: »Been playing since beta on PC EU. I can say from my experience that the game is less crowded and has a very different feel to it since the last updates.
In my personal opinion alot of QOL features has been an improvement but the class/balance changes has mainly been for the worst.
I think the devs need to listen to their players more, but hey it's their game and as long as it is free I will probably continue to play from time to time but I haven't spend a single penny since High isle came out for a reason
Well, as someone who has played since beginning of 2015, I can definitely agree. 'But but difference instances' argument also falls short, because even the most populated instance just isn't as populated. I sometimes do miss Rawl'kha, Belkarth that were just filled with players in almost every part of it and zones where you constantly see people riding away/with you as annoying as that one person taking your resource node in a microsecond difference was.
But why define population levels in a game that is constantly expanding according to whether the players always stay in the same place, or whether the current most populated centres are as populated today as the former ones were before guilds had their own instanced crafting stations or players had crafting stations in their own instanced homes, not to mention their own personal bankers and merchants etc? The game is very differently structured these days.
ESO_CenturionPlayer wrote: »the game IS dying.
[snip] Any long-time veteran worth his salt knows that new player retention is extremely low. That's why it's ALWAYS the same old faces.
Would merging the servers help? Absolutely, [snip]
[snip] Any long-time veteran worth his salt knows that new player retention is extremely low. That's why it's ALWAYS the same old faces.
Would merging the servers help? Absolutely, [snip]
[edited for bashing & discussing moderator action(s)]