Necrotech_Master wrote: »most people run at armor cap in pvp, which is at least 33k armor
25k pen means they still have at least 8k resist + other mitigation
penetration does not ignore mitigations such as major/minor protection, undeath, or if someone is running pearlescent with a fully dead group (even in 2 person group, 1 dead ally is 33% free mitigation for yourself)
Necrotech_Master wrote: »most people run at armor cap in pvp, which is at least 33k armor
25k pen means they still have at least 8k resist + other mitigation
penetration does not ignore mitigations such as major/minor protection, undeath, or if someone is running pearlescent with a fully dead group (even in 2 person group, 1 dead ally is 33% free mitigation for yourself)
Battle Spirit + Undeath passive is 85% damage reduction NOT BLOCKING. if you incorporate buffs and debuffs, it is 100% possible to get 100% damage mitagation.
The op might be referring to Corrosive or magma shell, as having 100k pen or crit damage or 100k weapon and spell dmg you still will average 500 damage max on your burst ability. Corrosive and magma shell = busted ultimate.
Battle spirit gives 55% damage mitagation. Major and minor protection is another 15%. Undeath is 30%. Pains refuge is up to 20%. Major and minor maim (debuff) is another 15%. Ward master is another 10%. Light armor abilitiy dampen magicka can get up to 42% more mitagation. These arent even counting blocking.
(Theres also a few sets in the game too. Potentates/Buffer of the Swift. 13% from those sets.)
Disregarding the sets that you can add to the pool. The buffs mentioned above equals to 187% damage mitagation. Which means it is possible for skills to say 0 damage done. Add all those buffs to DK to corrosive and if your attacking this DK you will take more damage from yourself than he will take from you.
Total Mitigation=100-100*(1-Battlespirit/100)*(1-Base Mitigation+Light Armor or Heavy Armor/100)*(1-Mitigation #1/100)*(1-Mitigation #2/100)*(1-(Resistance/660)/100)*((1-Blocking/100)*(1-(Extra blocking #1+Extra blocking #2)/100)-Heavy Block/100)
Damage Taken=Base Damage*(1-Battlespirit/100)*(1-Base Mitigation+Light Armor or Heavy Armor/100)*(1-Mitigation #1/100)*(1-Mitigation #2/100)*(1-(Resistance/660)/100)*((1-Blocking/100)*(1-(Extra blocking #1+Extra blocking #2)/100)-Heavy Block/100)
Quethrosar wrote: »so of course this is a battlegrounds topic since i posted in battle grounds.
so cp doesn't matter.
the 200 i am talking about would be crushing shock. some people barely get tickled when i have 25k pen.
what's the point of pvp if you can't damage someone and they can come around and 1 shot you even if its really 3 it feels like 1 shot.