Also undo Hlaalu 5 point cards rwork that now can buy 6 point card instead of 5. This is OP. that 5 to 6 shift makes huge, balance crushing difference. Powerfull cards like that shouldn't be available in early rounds and price of five makes it available. When your oppo get it, while you are not - thats all gg, you can surrender.
SeaGtGruff wrote: »Also undo Hlaalu 5 point cards rwork that now can buy 6 point card instead of 5. This is OP. that 5 to 6 shift makes huge, balance crushing difference. Powerfull cards like that shouldn't be available in early rounds and price of five makes it available. When your oppo get it, while you are not - thats all gg, you can surrender.
I actually like this change, although it took me by surprise because I didn't notice it until the NPC started grabbing up 6-coin cards with it. I used to dislike that card before, because if I bought it then chances were I'd never get to use it to grab anything good, so I used to actively avoid buying it-- except then the NPC would buy it and miraculously be able to use it to grab up some great cards before I had a chance to buy them. Now it's actually worth buying, in my opinion.
Necrotech_Master wrote: »i actually feel like the hp on agent cards is meaningless in most cases because so much stuff 1 shots them regardless of hp
black sacrament - 1 shot 1 agent
the cart one (dont recall the name) - 1 shot 2 agents
jarring lullaby + upgrade - 1 shot 2 agents
pounce and profit + upgrade - 1 shot 1 agent as combo 2
psijic patron - 1 shot 1 agent for 4 coins
take the knight commander upgrade from pelin deck, it has 5 hp and a combo 2 which heals the agent, i have maybe seen this combo bonus take effect once ever since tribute was released because the majority of anti-agent cards are 1 shots
the only real tactic with agents is ones that have taunt vs ones that dont, as that will limit what the opponent can target with those 1 shots
Necrotech_Master wrote: »i use rahjin all the time too, its part of the reason ive still maintained 95% win rate against the npcs lol
im just saying from my experience, its already too easy to kill agents without regard of how much health the agent has
you could give an agent 10 health and it would still be instant killed by a 2 cost black sacrament contract card
there have been times the npc has gotten 1-2 jarring lullabys and its nearly impossible to keep agents on the field because of that
John: When we examined the game state of recent Tales of Tribute releases, we knew it was time to add a deck that focused on fast games and raw power instead of calculated action sequences.
Lol I got it.
Today one person complained in chat about 3 things in same time what he dislike in ToT. That game is too random he said. I told him to play rhajin, because it should help him with making it less random. Then he said that matches are too long and rhajin is worst patron, because gam will be longer with it. Another person agreed with that resolution.
Now I just read about Hermius mora patron and mr Carlson can wrote here for himself:John: When we examined the game state of recent Tales of Tribute releases, we knew it was time to add a deck that focused on fast games and raw power instead of calculated action sequences.
Last phrase is pure gold. Literally it means that this patron is designed to satisfy demand of people who don't want to think too much and want to play fast. Sequences and consequences pretty similar here you know, like in chess. But those people and people who complain about random in ToT are same people Being not random and fast in same time that is two opposite demands. And then I get that recent disbalance in ToT is intended. They just listen and targeting exactly these people.... Which is pretty sad fact.
But guess what was third thing the guy had complain about? Right, it was Hermius Mora