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Companion Want: Morally Dark

  • Araneae6537
    Araneae6537
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    MissAethe wrote: »
    Sorry for the late reply!

    I definitely mean as close to a bad evil nasty character as you can get. I don't feel personally, even with the few "exceptions", that we have that as a companion. Everyone we have so far is definitely morally grey leaning white by the idea I'm trying to express. I don't want just "okay with murder", I want, "this guy encourages it because he hates everyone". Yeah it might be very hard for ZOS to pull off, but that's what I want.

    If the guy isn't as close to being an a**hole as you can get, I don't want it.

    Why would such a character help you? Or would you want them to try to backstab you and you have to put them in their place or something? To use classic D&D terminology, what you’re describing sounds like chaotic evil, which I can’t see forming any dependable alliance.
  • Saccopharynx
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    Why would such a character help you? Or would you want them to try to backstab you and you have to put them in their place or something? To use classic D&D terminology, what you’re describing sounds like chaotic evil, which I can’t see forming any dependable alliance.

    Who said the companions had to work with you for friendship and sunshine reasons? If the companion viewed it as pure business-only I would be absolutely fine with that. Recognizing needing your help with his end goal, fully aware he could backstab you at any moment, doesn't change the idea of wanting that style of character. Its fiction, its fantasy, there's hundreds of reasons to easily justify why that sort of character would want to bother with the player.

    To me, its way more interesting to see what ZOS could do with it over looking at why it couldn't work
    Xbox NA 10am-2am EST/EDT - Find me In-Game @MissAethe
    Guildmaster - Nox Tyrannis - A Late Night 21+ PVE/Social Guild

    Dragonknight Spite Healer Extraordinaire
  • Araneae6537
    Araneae6537
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    MissAethe wrote: »
    Why would such a character help you? Or would you want them to try to backstab you and you have to put them in their place or something? To use classic D&D terminology, what you’re describing sounds like chaotic evil, which I can’t see forming any dependable alliance.

    Who said the companions had to work with you for friendship and sunshine reasons? If the companion viewed it as pure business-only I would be absolutely fine with that. Recognizing needing your help with his end goal, fully aware he could backstab you at any moment, doesn't change the idea of wanting that style of character. Its fiction, its fantasy, there's hundreds of reasons to easily justify why that sort of character would want to bother with the player.

    To me, its way more interesting to see what ZOS could do with it over looking at why it couldn't work

    I never assumed it would be for friendship, obviously, but toward some gain. You said you wanted a character who hates everyone and delights in murder. I genuinely wanted to know how you visualized that character. I have played gamed where some companions do betray you, sometimes for evil reasons, sometimes not, and players can have mixed feelings about that, especially if their options to deal with said character are limited.
  • rpa
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    I'd be fine with happily evil character like a member of DB who genuinely enjoys their job. More realistic criminal sociopath would be insufferable.
  • Wolf_Eye
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    Elam Drals as a companion?

    He's definitely what I would consider "charming evil". Enjoys his murder work, has no qualms about stabbing you in the back if need be, but will definitely work with you if it benefits him.

    Also enjoys a good meal and snarky conversation.
  • Nightowl_74
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    I'm happy using Sharp a lot because he doesn't mind the blade of woe, but I'd really enjoy a companion who had some gleefully unhinged or snarky reactions to it. Sharp is very business like and serious, which is fine, and Ember seems a bit unhinged at times, but still has a negative reaction to the bow. Their morality doesn't concern me, per se, but the personality I want would be dark. It's cool that we've been given more leeway with some of the companions introduced but there are still none that are decidedly pro dark brotherhood.
  • Kendaric
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    .So you want effectively an extreme sociopath as a companion.

    Sorry, but I sincerely hope ZOS never does that.
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • Kisakee
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      MissAethe wrote: »
      Sorry for the late reply!

      I definitely mean as close to a bad evil nasty character as you can get. I don't feel personally, even with the few "exceptions", that we have that as a companion. Everyone we have so far is definitely morally grey leaning white by the idea I'm trying to express. I don't want just "okay with murder", I want, "this guy encourages it because he hates everyone". Yeah it might be very hard for ZOS to pull off, but that's what I want.

      If the guy isn't as close to being an a**hole as you can get, I don't want it.

      Why would such a character help you? Or would you want them to try to backstab you and you have to put them in their place or something? To use classic D&D terminology, what you’re describing sounds like chaotic evil, which I can’t see forming any dependable alliance.

      Alliance? My sweet summer child, that's the wrong term. The word you're looking for is "submission". Either that or sheer power that an evil companion could accept to be its level of senority.
      I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
    • Anifaas
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      I always have a chuckle at what the denizens of Nirn find moral or offensive. I think outrage is purely preformative on Nirn. We use other people's souls to charge our devices. We regularly tap the souls of others into the empty gems we collect. And I've never met a vendor who doesn't accept a fresh stack of filled gems.

      We transact with other's souls so frequently and casually that it is second-nature. The gradual burning down of another creature's soul to fuel our whims is unquestioned because it is commonplace. But the moment you grant a creature an escape from the eternal slavery of the soul and send them directly to the warm embrace of the void where their soul can no longer be exploited, then people choose to be outraged.

      It's like: "How dare you deny someone the opportunity to exploit that soul! You monster!"

      It appears to me the outrage is simply misdirection to disguise the upset of losing a potential power source to exploit. As such, everyone is immoral on Nirn, especially our companions whose basis for forgiving relies on an appeal to their vanity or interests.

      People who actively participate in the soul destruction industry have few morals. But people who forgive anything after you buy them a cookie or beer, or take them fishing or read them a story, etc.. are not people who had any morals to begin with.

      A morally dark companion would have to be someone pretty terrible compared to the little monsters (companions) we babysit already.
    • NotaDaedraWorshipper
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      Anifaas wrote: »
      But the moment you grant a creature an escape from the eternal slavery of the soul and send them directly to the warm embrace of the void where their soul can no longer be exploited, then people choose to be outraged.

      It's like: "How dare you deny someone the opportunity to exploit that soul! You monster!"

      You are denying them their afterlife, their intended (one can assume nice) afterlife. Soul trapping and putting them in gems denies it for the time, but when it's used or destroyed they will pass on. That doesn't happen if you go all murder for Sithis on them.
      [Lie] Of course! I don't even worship Daedra!
    • metheglyn
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      MissAethe wrote: »
      Why would such a character help you? Or would you want them to try to backstab you and you have to put them in their place or something? To use classic D&D terminology, what you’re describing sounds like chaotic evil, which I can’t see forming any dependable alliance.

      Who said the companions had to work with you for friendship and sunshine reasons? If the companion viewed it as pure business-only I would be absolutely fine with that. Recognizing needing your help with his end goal, fully aware he could backstab you at any moment, doesn't change the idea of wanting that style of character. Its fiction, its fantasy, there's hundreds of reasons to easily justify why that sort of character would want to bother with the player.

      To me, its way more interesting to see what ZOS could do with it over looking at why it couldn't work

      There might be plenty of reasons why such a morally dark character would bother with the player, but regarding how the companion system works, there don't seem to be many reasons at all why they would stay with the character.

      If we go with the idea that the partnership is purely one of convenience for the character, and they might very well betray the player to suit their own needs, how does that effectively play out in the companion system? They're with you for a time, eventually betray you, and then what? You can't call on their services anymore? They disappear from the companion list? Or you keep calling on them to help you out with whatever you want, despite the betrayal?

      To me, it seems that such a companion as you describe doesn't work well with the companion system we have.
    • benzenexz
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      MissAethe wrote: »
      One thing I've noticed with the Companions we've gotten so far is they're all pretty much the same when it comes to morality. They're pushing pretty solidly "good" to me, even in the cases of the ones who are more gray (Sharp doesn't like you stealing from specific people for example). I would really like to see an actual true gray to black companion for once.

      My Companion Wish, to be specific, would be a male necromancer high elf who is frankly an ***. Maybe he's ex-worm cult to boot, but I want him to be the exact opposite of the other companions.

      I want his report to go up when you steal and kill with no exceptions to who or what. Blade of Woe? Loves that. Maybe he's pissed at Molag Bal for some reason so killing daedra of any sort makes his raport go up, too. Doing necromancy in the city? Big plus. Using your Fighter's Guild intimidation during a quest? Loves it. Enchanting nodes and enchanting gear could also be positive. Mean rude mean man otherwise.

      Things he hates? Giving money to needy people. Doing dailies in Summerset (other high elves are even beneath him). I don't know what else, but I think the point has been made.

      Sometimes I'm playing on a character whose supposed to be Awful and I want an equally Awful companion. That's all

      Sadly Mannimarco isn't your playtoy. You are to worship him instead of the reverse. You may eventually prove yourself to be trustworthy and capable so that when he would finally ascend, you'll be the first to receive his blessing, hopefully, if he would still remember you, in the next era.
      though.
      On the other side I'd really like to see the after stories of him, though.
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