boi_anachronism_ wrote: »The main reason I have heard over and over is that the objective ques would be a ghost town and frankly i dont disagree. The other issue is that objective would be a never ending parade of tanky healer and permablock tanks which would also be miserable. Honestly I enjoy both but im also incredibly irritated when everything becomes dm when i just want my daily xp. I tend to just skip my daily as a result and only go in when im looking for a small scale dm otherwise i just head to cyrodiil and call it good. Im not sure how to reconcile it tbh.
boi_anachronism_ wrote: »The main reason I have heard over and over is that the objective ques would be a ghost town and frankly i dont disagree. The other issue is that objective would be a never ending parade of tanky healer and permablock tanks which would also be miserable. Honestly I enjoy both but im also incredibly irritated when everything becomes dm when i just want my daily xp. I tend to just skip my daily as a result and only go in when im looking for a small scale dm otherwise i just head to cyrodiil and call it good. Im not sure how to reconcile it tbh.
SandandStars wrote: »I like the variety, with deatmatch being a slight favorite over ctr or domination.
I don’t like bg weekends bc I don’t want to play any of the modes for 4 days straight. Good God, man! What a terrible idea!
#1 pet peeve in bgs is people who sit up in the base pew pewing. That, imo, was a mistake in the game design.
SandandStars wrote: »I like the variety, with deatmatch being a slight favorite over ctr or domination.
I don’t like bg weekends bc I don’t want to play any of the modes for 4 days straight. Good God, man! What a terrible idea!
#1 pet peeve in bgs is people who sit up in the base pew pewing. That, imo, was a mistake in the game design.
Yeah, this is me too. Variety is important. I like CtR, Chaosball, and Deathmatch in that order. The flag games aren't bad, but standing on flags does make for a boring objective. I'm perhaps tired of it after years of doing the same in Cyrodiil. Perhaps that's why I don't enjoy DM as much as some other people as well. As someone who has basically only ever PvPed I just don't feel like my time has lacked raw killing.
But I'm pretty happy with whatever as long as it varies. I enjoy the BG weekends... All of them... For exactly two days. I really wish BG weekends were just that-- a weekend.
@CameraBeardThePirate I seem to be (one of?) the most frequent forum-goer who really likes objective BGs, so I have sorta intentionally taken it upon myself to be the spokesperson. When threads like these start dying out-- or perhaps somehow never contained a debate to begin with-- you see a lot more of the OBJ crowd being represented. It seems to me like there's a fair number of us, so that's worth defending.
BUT. Other than a few moments where I allowed myself to get carried away, it's never been personal.
I'm glad you enjoy Chaosball. Chaosball is my wife's favorite to watch and it is my 2nd favorite. It's pretty Deathmatchy I'd say, so I see why you like it.
I buck back against some of the ideas proposed to change OBJ modes because some of them are just kinda blatantly removing the OBJ from the equation. Like a Domination mode with only one flag, for random example. How would that be meaningfully different from Deathmatch? And another point of contention for me is the desire to make BGs be only 2 teams. Every other game I've PvPed in has only 2 teams. Why cut out what makes it original?
But, like you, I'm not trying to start a debate here. Just responding in kind.
I would be very happy if a DM que were put alongside an OBJ que. I would be very happy if some small changes were made to OBJ modes. But the changes I like aren't really changing the mode... Just fixing what I consider to be glitches. People holding chaosballs on ledges, or picking up relics even though they're being bashed.
And I support other small suggestions as well, about limiting the speed of Chaosball holders or something.
The OBJ modes aren't perfect. But as you said variety is the spice of life. So while permablock tanks and 50k HP Wardens and speed capped runners do kinda annoy me... I'm honestly glad they have a use, because I am tired of both playing as AND fighting against your average tanky brawler. It's very limiting. As is the need to run around as a 4-stack to be anything other than a burden to your team.
SkaraMinoc wrote: »Hmm let's see.This is why you have this [Snip] group in Battlegrounds.
- AFK at spawn
- Dying instantly with 19k health and no armor
- Sweaty deathmatchers farming players and ignoring objectives
- One or two mid-tier PvPers who actually want to win (this is you)
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I wonder if armor is still recognized in battlegournd, because now, we die in a disgusting way, it's the worst situation ever seen in this game.
I wanted to play my DK again, but apparently it's impossible to play it with a stick, the life drops exponentially, clearly, I don't understand anything about this class any more...
I wonder if armor is still recognized in battlegournd, because now, we die in a disgusting way, it's the worst situation ever seen in this game.
I wanted to play my DK again, but apparently it's impossible to play it with a stick, the life drops exponentially, clearly, I don't understand anything about this class any more...
What do you mean, play it with a stick? You mean a staff?
I don't personally find I get "blown up" in battlegrounds very often. If I get caught out and dogpiled sometimes I die pretty stinkin fast but... It normally makes sense to me. And I sometimes lose 1v1s to people that really seem to have some impressive damage and maybe I'm a little bit in wonder as to how they do it... But I always live long enough to have returned fire a bit, block a bit, and go through some healing rotations.
I hardly ever feel like I'm made of paper though. Out of curiosity, how much armor does your character actually have? I'm curious, because I don't normally use all that much on my characters. Like I only have about 30k on my DK, and that's only because he's a Nord. My other characters tend to have even less.
I find you can definitely over-commit on armor to the point where now you struggle to self-heal because you didn't end up with enough weapon damage. Could this be the case?
Well timed dodges and blocks, some sort of snare removal and/or major expedition to help from getting focused too hard, and good self-healing have always seemed more useful to me than stacking raw armor.
StaticWave wrote: »I'm a DM player and I don't like objective game modes but for some reason they are always the maps I get. Don't blame the players, blame ZOS for not separating objective and DM queues. I would personally never queue for anything but DM if that was reimplemented.
But we all know that isn't going to happen because the majority of BG players favor DM and the moment ZOS separates the queue again the majority will only queue for DM and the forums will complain just like before.
shadyjane62 wrote: »
PvP should not be part of endeavors.
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