Good to read this, as I've been thinking about trying the EA with other players. As companions in arc three and higher are useless. About how long does a run take? And how far does the average duo run get? Are there any rules for groupcomposition, like should one be a tank or does duo dps work?
My problem as a solo player is usually time, as I often have to take short breaks. So I like doing things on my own schedule/at my own pace. And I don't want to inconvenience other players.
So this thread was a good read on how duo EA works.
If you're looking for a long run, tank is probably a necessity, or at least someone with the ability to taunt and tank a hit from Gothmau, we went in there as two DPS, one high CP, one literally level 30, and we just had fun, made it to arc 3 before it was midnight and sleep/work called.
I'm sure finding someone who is cool with breaks shouldn't be too hard to be honest, not everyone can grind hard continuously.
If you're looking for a long run, tank is probably a necessity, or at least someone with the ability to taunt and tank a hit from Gothmau, we went in there as two DPS, one high CP, one literally level 30, and we just had fun, made it to arc 3 before it was midnight and sleep/work called.
I'm sure finding someone who is cool with breaks shouldn't be too hard to be honest, not everyone can grind hard continuously.
Gothmau will literally one shot you through block at the higher arcs you just need to either never leave magma or don't go near him
I'm very sorry to hear this.Esoteric Greaves are very inconsistent. They only mitigate some types of attacks without much rhyme or reason, even when you are at full stamina.[...]
And I'm extremely sorry to hear this! Just got my first butcher event earlier today, fortunately I unequipped and reequipped all my gear after doing so anyway, just in case the bug wasn't fully fixed. Bethesda and zenimax REALLY need to use an engine other than gamebryo, it is just not optimised for these big, open-world games.Beware that, after transformation into a goat or a watcher, the little green mote from the Esoteric Greaves is gone. Who knows what other item sets are also still not fixed. I recommend continuing to reslot gear after transformation.
Well, I wouldn't say it's got anything to do with optimisation, just quality control, probably lots of legacy spaghetti code, maybe staff turnover. Possibly management accepting a certain level of bugginess as par for the gaming industry.BigMakatak wrote: »Bethesda and zenimax REALLY need to use an engine other than gamebryo, it is just not optimised for these big, open-world games.
Esoteric Greaves are very inconsistent. They only mitigate some types of attacks without much rhyme or reason, even when you are at full stamina. You'd want the ability to dig deep into ZOS' code in order to see what is classed as direct damage, and what is not. For example the greaves do not appear to mitigate attacks that have a cast time, such as the "taking aim" bow shots from the archers in vBRP, but that are clearly direct damage to my mind. I'm pretty sure they also do not mitigate the water marauder's attacks. I am talking about his single-target attacks that still hit hard, not the big splashes. I am, however, happy to report they mitigate the fire marauder's attacks (specifically) and I'm pretty sure Tho'at Replicanum's as well. Beware that, after transformation into a goat or a watcher, the little green mote from the Esoteric Greaves is gone. Who knows what other item sets are also still not fixed. I recommend continuing to reslot gear after transformation.