Apocryphal Gate is tremendously buggy. The ability rarely works on demand or fluidly; it often fails to cast, and when it doesn't, the entrance portal often gets delayed. For an escape/mobility tool, these problems feel really bad if you need to get out of dodge quickly but can't because your teleport skill gets delayed. It really needs some polish in order to feel good. Some possibilities:
1) Immediately teleport to the exit portal on cast without having to enter the entrance portal. This would fix the issue of the entrance getting delayed and would allow the ability to perform it's function as an escape tool much more effectively.
2) Change the ability to be slightly more lenient in regards to terrain height. In PTS, the ability felt much more responsive because it allowed for a greater height difference between the player location and exit portal location. I understand that this also led to issues where players were getting to areas they weren't supposed to (or jumping into unsieged keeps, etc), so I'm not suggesting that ZOS completely reverts this. However, maybe a happy middle ground would be possible? The live iteration of the ability feels as though even a couple inches of height difference will break the ability.
Edited by CameraBeardThePirate on November 15, 2023 2:22PM