Zodiarkslayer wrote: »I have these problems as well, on PC. After I switched my Sorc to heavy attack build, I really noticed how bad targeting works for ranged weapons and how dependent it is on camera positioning and objects in line of sight.
However, I adopted by tweaking my camera settings to allow me to better aim with the mouse. For example, with less horizontal offset, the hand-eye-target-coordination works much better for me. It is basically a problem of your brain not using the reticle, but the position your weapon is animated.
Also eleveation. The higher your camera position is above your character, the more you are likely to miss HA/LAs.
The problem with line of sight is that you often cannot determine why your attacks do not land. It's not because you didn't aim well, its usually because an object is blocking the direct line between the reticle and the enemy.
Turtle_Bot wrote: »It's not just console, I have this happen regularly on PC as well. Abilities don't fire, light/heavy attacks either don't visualize or don't work, etc.
It is definitely something that gets exacerbated significantly by ping/lag and spikes/instability in those.
katanagirl1 wrote: »Yes I see this too on PS5.
I swear that during trials if other players are between me and the boss that they block my ability to use skills.
I don’t know if this is intentional, but if it is it doesn’t seem right. I have a ranged mag build.
SickleCider wrote: »katanagirl1 wrote: »Yes I see this too on PS5.
I swear that during trials if other players are between me and the boss that they block my ability to use skills.
I don’t know if this is intentional, but if it is it doesn’t seem right. I have a ranged mag build.
Exacerbated by when a trial lead wants everyone to stack up. Okay, let me just spend five minutes finding the already difficult target zone through all the team mates and twilights, thanks. (I no longer do trials for obvious reasons.)
I was in LoM last night and realized that Maarselok's target is his knee. Sure. Why not.
There is a targeting system, for me if I hold square that enemy gets a white halo now certain skill I fire will find that target and not be obstructed or intercepted
USarmydrew09 wrote: »
CameraBeardThePirate wrote: »USarmydrew09 wrote: »
This. Everyone saying "JuST tAB TaRgeT" is being disingenuous at best. The tab target system does very little in terms of actually directing your attacks.
There's an addon called "Target Focus" that will put a square around your crosshairs if the enemy you've tab-targeted is actually going to receive your attacks. You'd be surprised at how often you can have an enemy tab targeted but not actually target that enemy.
It's why things like Chokethorn and Engine Guardian end up being so good in PvP; they soak up way more damage than they have any right to, even when using tab targeting.
Alphawolf01A wrote: »I've also had these same problems.
But, my personal pet peeve is when a skill, lightning heavy attack or bow shot will veer 90 degrees to one side to hit the 1HP "decorative" critter with ZERO attack ability, because it "clearly" was a higher priority target. (Or it was just closer to me than the real enemy.) And even then, the inconsistency with attack damage, that the "decoratives" are immune to AOEs but every direct attack will almost actively seek them out. Some sort of "Target Priority" needs to be in place so that only targets that are a "threat", IE can actually do damage, will be targeted first. Then, after they have been dealt with will the "decoratives" be allowed to be targeted.
I still get a mild chuckle about the time I was running dolmens. I was in werewolf form and leapt at an enemy, only to sail clear over it's head and land 6 feet behind it, squishing a 1HP centipede. Poor bug never saw it coming!