Weapon
Two-Handed
Procs most Ice Staff and Shield passives.
Can cast Ice Staff and Shield abilities.
Deals physical melee damage within 7-8 meters, and frost/magic damage beyond that.
Fully charged heavy attacks proc Ice Staff Damage Shield, and the resource restore is evenly split between mag and stam, boosting to the other when one is full.
Block cost is evenly split between mag and stam.
May be able to cast Power Bash by heavy attacking while blocking. May proc Ice Damage Shield. May count Power Bash as slotted at all times. Costs Power Bash and has Power Bash's effects. Partial Cast either casts or cancels, and does not proc Damage Shield.
Cannot Equip while wearing another Mythic armor or jewelry.
Disables equipping other Mythic Armor or Jewelry while equipped.
Has two slots for traits and enchants.
One is always weapon. The other can be either weapon or Armor (shield).
Spawns with
Slot 1: Defending, Oblivion Enchant
Slot 2: Reinforced, Prismatic Defense Enchantment
The trait determines the enchantment type for that slot.
Weapon Traits must be learned on ALL one handed weapons AND Ice Staff in order to Transmute.
For Slot 2, if it is Weapon you have bonus damage, as if wielding a two handed weapon or dual wield, but if shield then you gain armor bonus, like wielding a shield. The nirnhoned/reinforced will modify the bonus damage/armor likewise.
If both slots are identical, it is like wielding a two handed weapon. If both are weapon but are not identical, it is more like dual wield. If one is weapon and the other shield, it is like one and shield. For the effectiveness of traits and enchantments.
Style starts as sword and shield, but can outfit as any one and shield or as Ice Staff.
May have other effects, bonuses, or penalties associated with it.