Hullo!
I love Solar Barrage in PVE, but get how it would be ridiculous in PvP.
I would like to see in PvP the way it is EXCEPT --> make the cost double or triple to use it, and cut the duration down by 1/4. Only in PvP.
(or something like that)
Great damage, but you can't spam it.
Thoughts?
Tankz.
Z
notReclaimer wrote: »What are you smoking
boi_anachronism_ wrote: »Erm no. I dont think it needs adjustment.
boi_anachronism_ wrote: »Erm no. I dont think it needs adjustment.
For pvp it needs adjustment. Damage is too low to make impact and 5% damage increase on class skills only is just a budget version of minor berserk. Make it 8-10% damage increase on skills or make it 5% to both healing and damage, however it still wouldn't be better skill than camo hunter from fighters guild.
notReclaimer wrote: »What are you smoking
Obviously something NOT good...
Let us never discuss this thread again...
boi_anachronism_ wrote: »Erm no. I dont think it needs adjustment.
For pvp it needs adjustment. Damage is too low to make impact and 5% damage increase on class skills only is just a budget version of minor berserk. Make it 8-10% damage increase on skills or make it 5% to both healing and damage, however it still wouldn't be better skill than camo hunter from fighters guild.
boi_anachronism_ wrote: »boi_anachronism_ wrote: »Erm no. I dont think it needs adjustment.
For pvp it needs adjustment. Damage is too low to make impact and 5% damage increase on class skills only is just a budget version of minor berserk. Make it 8-10% damage increase on skills or make it 5% to both healing and damage, however it still wouldn't be better skill than camo hunter from fighters guild.
Op suggested double or triple cost. Half duration? Id never use it lol 3x cost is 7.5k mag. Thats asinine.
And we are still forgetting one painfully obvious thing: pvp and pve are not balanced separately. Meaning if they alter it for one it would have to be altered for the other so by default it would be unusable for both my pvp and pvp build. 👎
boi_anachronism_ wrote: »boi_anachronism_ wrote: »Erm no. I dont think it needs adjustment.
For pvp it needs adjustment. Damage is too low to make impact and 5% damage increase on class skills only is just a budget version of minor berserk. Make it 8-10% damage increase on skills or make it 5% to both healing and damage, however it still wouldn't be better skill than camo hunter from fighters guild.
Op suggested double or triple cost. Half duration? Id never use it lol 3x cost is 7.5k mag. Thats asinine.
And we are still forgetting one painfully obvious thing: pvp and pve are not balanced separately. Meaning if they alter it for one it would have to be altered for the other so by default it would be unusable for both my pvp and pvp build. 👎
What if it was double the cost? What if was the same cost but half the duration?
boi_anachronism_ wrote: »boi_anachronism_ wrote: »Erm no. I dont think it needs adjustment.
For pvp it needs adjustment. Damage is too low to make impact and 5% damage increase on class skills only is just a budget version of minor berserk. Make it 8-10% damage increase on skills or make it 5% to both healing and damage, however it still wouldn't be better skill than camo hunter from fighters guild.
Op suggested double or triple cost. Half duration? Id never use it lol 3x cost is 7.5k mag. Thats asinine.
And we are still forgetting one painfully obvious thing: pvp and pve are not balanced separately. Meaning if they alter it for one it would have to be altered for the other so by default it would be unusable for both my pvp and pvp build. 👎
What if it was double the cost? What if was the same cost but half the duration?
That would not be consistent with the overall design of skills Zenimax has implemented over the past couple of years. They have worked on bringing about consistency to help improve balancing.
As such they are not likely to start undoing all the work they put into that.
boi_anachronism_ wrote: »
That would not be consistent with the overall design of skills Zenimax has implemented over the past couple of years. They have worked on bringing about consistency to help improve balancing.
As such they are not likely to start undoing all the work they put into that.
Standartisation turned all skills to reskins of each other and all classes to reskins of each other. Reverting that would be wonderfull. Game is still not balanced at all anyways. But they wont revert the changes.
IZZEFlameLash wrote: »boi_anachronism_ wrote: »Erm no. I dont think it needs adjustment.
For pvp it needs adjustment. Damage is too low to make impact and 5% damage increase on class skills only is just a budget version of minor berserk. Make it 8-10% damage increase on skills or make it 5% to both healing and damage, however it still wouldn't be better skill than camo hunter from fighters guild.
Well, I think even 5% to all skills would be good.
Luckylancer wrote: »That would not be consistent with the overall design of skills Zenimax has implemented over the past couple of years. They have worked on bringing about consistency to help improve balancing.
As such they are not likely to start undoing all the work they put into that.
Standartisation turned all skills to reskins of each other and all classes to reskins of each other. Reverting that would be wonderfull. Game is still not balanced at all anyways. But they wont revert the changes.
boi_anachronism_ wrote: »Erm no. I dont think it needs adjustment.
For pvp it needs adjustment. Damage is too low to make impact and 5% damage increase on class skills only is just a budget version of minor berserk. Make it 8-10% damage increase on skills or make it 5% to both healing and damage, however it still wouldn't be better skill than camo hunter from fighters guild.