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I got one shot slapped by a Marauders normal attack.

Vahlyance
Vahlyance
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Edited by Vahlyance on November 4, 2023 8:31PM
『-Astra inclinant, sed non obligant.-』
  • ElderSmitter
    ElderSmitter
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    There is a button called Block that non Tanks need to learn how to use more often. :D
  • Theignson
    Theignson
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    This particular marauder (we usually get him in arc 3) is way harder than any of the other bosses, including Tho'ats, in the first three arcs, IMO.

    You need a tank build to tank him, but tank builds don't work for the rest of the archive.

    I think for non tanks you have to kite him and range attack him. Non tanks blocking without proper gear will not survive his frenzy attacks for more than a few seconds.

    The only good news is when he wipes you, you don't have to deal with him again (unlike the completely broken Zhaj'hassa implementation )

    4 GOs, and General, and bunches of prefects etc-- all classes...I've wasted a lot of time in PVP over the last 8 years
  • ApoAlaia
    ApoAlaia
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    There is a button called Block that non Tanks need to learn how to use more often. :D

    What is this 'block' you speak about, I am unfamiliar with the concept.

    Is it like... in Minecraft?
  • ssewallb14_ESO
    ssewallb14_ESO
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    Physical resist pots really help against him, as does a source of minor maim and major resolve. Only attack him when he's doing mechanics, otherwise keep shields up and try not to get hit.

    Alternatively you can kite him around, that takes forever though.
  • ElderSmitter
    ElderSmitter
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    ApoAlaia wrote: »
    There is a button called Block that non Tanks need to learn how to use more often. :D

    What is this 'block' you speak about, I am unfamiliar with the concept.

    Is it like... in Minecraft?

    :D It does wonders!
  • Herr_Flocke
    Herr_Flocke
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    yeah ... that guy just doesn't fit in the overall difficulty level of the first few arcs.
  • Zyaedra
    Zyaedra
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    i hate that guy SO MUCH! dying to that guy a few runs in a row made me quit LOL. seems to be reliably spawning on my arc 2 runs now and i swear it's just *take my lunch money/thread and go away* vibes.
  • Jaimeh
    Jaimeh
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    I've solo'ed him the other day on one of the later arcs, I think 3 or 4 (or maybe the storm one was in 4, I don't remember now, but it was a pretty brutal fight), and was happier to beat him than beating the main boss, because if you don't prepare well, it can easily be a one shot. As soon as I got the notification, I tried to kill all but one add, luckily the one left was one of the skeletons that shoot fire, and then I used the barrier ulti. I had around 29k resists, 32k health, the barrier, the shield from brawler (and then used vigor and dark deal to heal--also had crit surge but I wasn't healing a lot from it), and just kited him around while dark-dealing, and only hitting him intermittently when it was safe. I had to heal after every one of his basic attacks and after his heavy attack, and I would brawler/vigor preemptively before blocking the heavy to get a shield and a heal. It's a pain, especially on melee range, it takes ages, and you have to take care not to kill the last add or the next wave will spawn. If the add is almost dead, then save your ulti to prepare for the next wave, and use it then. Also, if you have archival seals then use them to get defensive verses, they can be used only for one stage per cycle, and maybe the marauder appears on the second stage so it's a gamble, but imo still worth trying.
  • Houshiki
    Houshiki
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    This boss, it hits hard, has multi-swing combos, and applies a bleed. My advice, when you get the notification, burn your current pull asap but leave 1 add alive so the next pull doesn't spawn. Now, just keep your shield up all the time. Avoid the aoes and mechs as much as possible. Dodge roll the multi-swings. Generally kite the boss around your aoes. Honestly, with all the incoming dmg, going glass cannon even in just Arc 3, maybe 4, can be rough, I'd also advise building for more survivability.
  • IZZEFlameLash
    IZZEFlameLash
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    Houshiki wrote: »
    This boss, it hits hard, has multi-swing combos, and applies a bleed. My advice, when you get the notification, burn your current pull asap but leave 1 add alive so the next pull doesn't spawn. Now, just keep your shield up all the time. Avoid the aoes and mechs as much as possible. Dodge roll the multi-swings. Generally kite the boss around your aoes. Honestly, with all the incoming dmg, going glass cannon even in just Arc 3, maybe 4, can be rough, I'd also advise building for more survivability.

    That 1 last add loves to run into my AoE DoT and end up spawning others. I tried relying solely on defensive bar. But it just delays the inevitable splat if you are in a setup that does reasonable amount of damage to clear things in reasonable time. Certain Marauder really is for duo to deal with unless you want to play long 'chip the health' game on a single boss for however long it takes.
    Imperials, the one and true masters of all mortal races of Tamriel
  • Houshiki
    Houshiki
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    Houshiki wrote: »
    This boss, it hits hard, has multi-swing combos, and applies a bleed. My advice, when you get the notification, burn your current pull asap but leave 1 add alive so the next pull doesn't spawn. Now, just keep your shield up all the time. Avoid the aoes and mechs as much as possible. Dodge roll the multi-swings. Generally kite the boss around your aoes. Honestly, with all the incoming dmg, going glass cannon even in just Arc 3, maybe 4, can be rough, I'd also advise building for more survivability.

    That 1 last add loves to run into my AoE DoT and end up spawning others. I tried relying solely on defensive bar. But it just delays the inevitable splat if you are in a setup that does reasonable amount of damage to clear things in reasonable time. Certain Marauder really is for duo to deal with unless you want to play long 'chip the health' game on a single boss for however long it takes.

    Personally I've found leaving an archer or at least a ranged mage to be ideal when fighting a marauder boss. As for clearing things in a reasonable time, building for survivability and getting visions and verses to make up the loss in dmg works well. Take for example the support visions from each avatar set, or maybe the exsanguinate and magical multitude verses, they do wonderful dmg.
  • IZZEFlameLash
    IZZEFlameLash
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    Houshiki wrote: »
    Houshiki wrote: »
    This boss, it hits hard, has multi-swing combos, and applies a bleed. My advice, when you get the notification, burn your current pull asap but leave 1 add alive so the next pull doesn't spawn. Now, just keep your shield up all the time. Avoid the aoes and mechs as much as possible. Dodge roll the multi-swings. Generally kite the boss around your aoes. Honestly, with all the incoming dmg, going glass cannon even in just Arc 3, maybe 4, can be rough, I'd also advise building for more survivability.

    That 1 last add loves to run into my AoE DoT and end up spawning others. I tried relying solely on defensive bar. But it just delays the inevitable splat if you are in a setup that does reasonable amount of damage to clear things in reasonable time. Certain Marauder really is for duo to deal with unless you want to play long 'chip the health' game on a single boss for however long it takes.

    Personally I've found leaving an archer or at least a ranged mage to be ideal when fighting a marauder boss. As for clearing things in a reasonable time, building for survivability and getting visions and verses to make up the loss in dmg works well. Take for example the support visions from each avatar set, or maybe the exsanguinate and magical multitude verses, they do wonderful dmg.

    I've never had much luck with damage verses and visions haha... unfortunately... RNG cursed here.
    Imperials, the one and true masters of all mortal races of Tamriel
  • Theignson
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    Ok, we finally killed this fire marauder twice.
    The first time I essentially soloed him because my duo died.
    Here is how I did it:
    1) it is impractical to save one add from the first wave. The fight is too long, they always die. So you need to kill all three waves. This is annoying in the higher arcs but theres no way around it for this fight.
    2) I did this on a DK. So basically I dotted him, and kited him (he's slow) while I killed the adds
    3) if he is near you, and starts his frenzy or other melee, you have to either dodge roll or block or else you'll die
    4) from a distance he casts a fire thing. It can go the whole arena. You have to dodge roll that
    5) When I built my ultimate (standard in this case), I went to melee him, held block, loaded the dots and popped the ultimate. Then start kiting again.
    6) When you kite use the whole arena and use LOS like in PvP. Run up stairs and jump back down.

    When there were two of us the second time, we killed all the adds, then one person kited him while the other person poured damage. Very effective strategy for him
    4 GOs, and General, and bunches of prefects etc-- all classes...I've wasted a lot of time in PVP over the last 8 years
  • Houshiki
    Houshiki
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    Back from a fresh run, fought this boss again.
    Duo this time, templar partner, sorc me. Here's how it went:
    - Partner's dead, add wave is also dead except for a mage.
    - Shield up and go melee range.
    - Plop down unstable wall facing away from the still living add.
    - Sit boss down scorching support aoe.
    - Heavy attack to let ferocious support do work.
    - Circle kiting to avoid red aoes, but still keeping boss in my aoes.
    - Willing to take one or two melee hits, then dodge roll.
    - All the while casting shields every other cast. Seriously, shield into wall, shield into HA, shield into roll, etc.
    - Boss dies, I rez partner, then we finish the stage.
  • Panderbander
    Panderbander
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    This guy is easiest when kiting with DOTs but he is definitely WAY overtuned compared to the other marauders. The other night we had a run where 5 of the 6 marauders we had spawn were him and it was stupid painful.
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • tsaescishoeshiner
    tsaescishoeshiner
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    At the very least, the frenzy light attacks need an enrage indicator like the IC banner bosses. Those hit really hard, but you can see that it's coming and adapt. Ours was in arc 3, and it was definitely harder than the entire Arc 3 Tho'at fight and every cycle boss : p

    The other marauder we fought was tough, but with well-indicated damage and patterns that you didn't have to die to in order to learn (which particularly sucks in EA)
    Edited by tsaescishoeshiner on November 5, 2023 9:42AM
    PC-NA
    in-game: @tsaescishoeshiner
  • BalDing710
    BalDing710
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    not sure if it's my pc or what but there seems to be a bit of lag with some of the marauder's attacks. it definitely felt a little like cyro during peak hours. one of the instances, i had just rolled and im sure i was blocking. i stil think endless archive is great though.
  • notyuu
    notyuu
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    The storm one defo needs to be adjusted, namely the summoned AoE spam...
    I mean look at this

    0815syxn0n9s.png

    and each one of those aoes moves fast as a bat outta hell and does about 20K a tick to ya
  • Kisakee
    Kisakee
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    notyuu wrote: »
    The storm one defo needs to be adjusted, namely the summoned AoE spam...
    I mean look at this

    0815syxn0n9s.png

    and each one of those aoes moves fast as a bat outta hell and does about 20K a tick to ya

    There's a pattern you need to learn to avoid those, no need for a nerf.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • prof-dracko
    prof-dracko
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    Kisakee wrote: »
    notyuu wrote: »
    The storm one defo needs to be adjusted, namely the summoned AoE spam...
    I mean look at this

    0815syxn0n9s.png

    and each one of those aoes moves fast as a bat outta hell and does about 20K a tick to ya

    There's a pattern you need to learn to avoid those, no need for a nerf.

    Hard to learn a pattern when you have one chance per Arc for him to maybe show up instead of the other two, and have time to focus on him between the other adds which, on Arc 3 or above, you do need to focus on.
  • LokiPagan
    LokiPagan
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    notyuu wrote: »
    The storm one defo needs to be adjusted, namely the summoned AoE spam...
    I mean look at this

    and each one of those aoes moves fast as a bat outta hell and does about 20K a tick to ya

    Yeah, I got him and died instantly. "Fun." /s
  • Araneae6537
    Araneae6537
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    I fought one marauder and thought, not so big a deal, then I face this guy and it’s basically run run run O.o
  • LouisaB75
    LouisaB75
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    I am not sure if this is the one I ended up tanking to death last night. My DPS died and I have next to no damage on my tank and all I could do was quick light attacks and down potions to keep my resources up. I also had the vision that spawns lava under me.

    It took what seemed like forever for him to go down. Just waiting for the lava to kick in while blocking like crazy.
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