ESO wants us to work together, they said so on many occasions...but when questing with a friend everything is so easy to kill it is ridiculous. mobs may as well not even be there. things are pretty easy solo, but with a friend you have to go to areas three times higher than you are to get any fun out of fighting, and then you get loot you can't use yet. if you have three or four people in your group, forget having fun all together. you may as well just be walking across the land, things die so fast.
me and my two friends have to find skulls to do that are two levels higher than us to have any kind of a challenge at all, and even then it it worthless because there are always two or three other people there at least and sometimes the bosses die so fast it is hard to get a hit in on them to get credit for the kill.
this is the same with the smaller anchor events. when one opens the bosses in them are too easy for the three of us and it is just terrible if anyone else happens to be around.
the larger anchors i haven't gotten to do yet because they have all been bugged, but i remember in the betas that, once one landed, everyone would show up quickly and roll over the bosses like they were mudcrabs. it was hard to get hits on them because they died so fast! i never even got to see what the main end boss of them look like because they pop up and drop dead.
also with torches. even having just two or three more people in them with us makes them no fun. if your group isn't fast enough and the other group goes first there is nothing to kill in them. if you stick together you may as well just be running through it.
it would be nice to see less people in torches. like maybe a max of four or two groups at the very most. a check to see if you are in a group and adjust accordingly. they aren't very fun when all they are is a long walk to get to the skyshard. may as well just give me the skyshard and not make me go inside.
also i hope they make anchor bosses harder and bigger. or simply account for the number of people at the event and spawn higher level monsters accordingly. Rift did this, the code exists. if there are 5 players, smaller boss, if there are 15 players there, then a huge boss spawns with like a million HP and crazy AE effects that actually make people play the game.
but how would a good balance be struck against solo players vs parties of 2-4? how can it be fair to a solo player to fight the same mobs as a group of friends? i can't wait for endgame areas made specifically for groups of players, but it would be nice to see areas like that in every level of play.
i want to level with my friends, but i want a fun challenge and to actually USE my cool abilities. we never need to root, dodge, power attack, snare, sleep, synergy, etc. anything because they all die much too quickly with our simple quickest cast abilities.