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Base game ability timers broken
I'd like to report that there are ongoing issues with the base game ability timers making them almost unusable in high level content. Here are a few examples
- An ability that applies a "sticky DOT" to multiple targets and one of the targets dies the ability timer completely disappears. "Engulfing Flames" a Dragonknight ability is good example. This is also happening when "Fulminating Rune" is being applied to one target (Boss) but it touches a mini ad and if the mini ad dies the ability bar no longer tracks the timer on the boss.
- I have also noticed that "Cruxweaver Armor" base game ability timer is not tracking the ability itself but rather the "Major Resolve" buff. When an external source applies "Major Resolve" (Warden's Frost Cloak) which is very common in endgame raiding the timer completely disappears when THAT effect from the Warden runs out. This makes this ability almost unusable.