MidniteOwl1913 wrote: »I don't really use dummies. What I like to do is use one of the easy WB's with no adds and a stopwatch. I think that that gives me an idea of how much damage I'm putting out in a more practical format. PC's probably have an add-on for that ... ;-)
AvalonRanger wrote: »Real DPS doesn't care just skill rotation regardless mission difficulty.
I also use target dummy for damage testing, but I believe real hard combat result rather than
dummy test. (ex, like the Vet Graven Deep)
If you can't do good performance in dangerous situation, then you're crappy DD.
Combat dummy will not kill you, but real combat is difference.
MidniteOwl1913 wrote: »I don't really use dummies. What I like to do is use one of the easy WB's with no adds and a stopwatch. I think that that gives me an idea of how much damage I'm putting out in a more practical format. PC's probably have an add-on for that ... ;-)
AvalonRanger wrote: »Real DPS doesn't care just skill rotation regardless mission difficulty.
I also use target dummy for damage testing, but I believe real hard combat result rather than
dummy test. (ex, like the Vet Graven Deep)
If you can't do good performance in dangerous situation, then you're crappy DD.
Combat dummy will not kill you, but real combat is difference.
ForzaRammer wrote: »AvalonRanger wrote: »Real DPS doesn't care just skill rotation regardless mission difficulty.
I also use target dummy for damage testing, but I believe real hard combat result rather than
dummy test. (ex, like the Vet Graven Deep)
If you can't do good performance in dangerous situation, then you're crappy DD.
Combat dummy will not kill you, but real combat is difference.
Dummy parse is for measuring the ceiling, sure people with high ceiling may not be good, but people with garbage ceilings can’t possibly be decent.