Freilauftomate wrote: »
Someone took away Starfield from Playstation players by buying the whole company for a couple billion dollars, so i will never play this game.
When you have collected everything dropping from bag you cant buy more...
Item flipping and market manipulation in this game is among the worst of the genre. But not because of TTC; TTC and MM are making it possible for casual buyers (and sellers) to not be ripped off. Without those tools you wouldn't even know that the item sold at premium in a trade hub can be had at half the price from some tiny guild's trader in the middle of nowhere.
If ZOS wanted to stop item flipping, all they had to do is making the bought item account bound for a day or two, but they want the current system, because the trade guild system with a limited amount of traders in premium price spots is a far better gold sink than a global auction house.
Item flipping and market manipulation in this game is among the worst of the genre. But not because of TTC; TTC and MM are making it possible for casual buyers (and sellers) to not be ripped off. Without those tools you wouldn't even know that the item sold at premium in a trade hub can be had at half the price from some tiny guild's trader in the middle of nowhere.
If ZOS wanted to stop item flipping, all they had to do is making the bought item account bound for a day or two, but they want the current system, because the trade guild system with a limited amount of traders in premium price spots is a far better gold sink than a global auction house.
To be clear for the pedants - the only gold sink resulting from the guild trades is from the taxes charged.
The higher the sales prices - the larger the taxes skimmed off the top as the actual gold sink.
Of course that also means that the guild itself also gets a larger net of the sale, to pay for costs associated with running a successful guild.
Item flipping and market manipulation in this game is among the worst of the genre. But not because of TTC; TTC and MM are making it possible for casual buyers (and sellers) to not be ripped off. Without those tools you wouldn't even know that the item sold at premium in a trade hub can be had at half the price from some tiny guild's trader in the middle of nowhere.
If ZOS wanted to stop item flipping, all they had to do is making the bought item account bound for a day or two, but they want the current system, because the trade guild system with a limited amount of traders in premium price spots is a far better gold sink than a global auction house.
To be clear for the pedants - the only gold sink resulting from the guild trades is from the taxes charged.
The higher the sales prices - the larger the taxes skimmed off the top as the actual gold sink.
Of course that also means that the guild itself also gets a larger net of the sale, to pay for costs associated with running a successful guild.
Guild traders also cost money to hire each week, and in most cases that will be in the millions. That gold just disappears.
I hate the flippers too. It just runs the cost up for everyone and what is a 5 million gold in the bank doing to help their game anyway? ESO economy nothing like practicing for the real stock market. I can't think of a single thing ZOS could change to stop it though. Spreading the guild vendors out is about the best thing they can do probably.
I hate the flippers too. It just runs the cost up for everyone and what is a 5 million gold in the bank doing to help their game anyway? ESO economy nothing like practicing for the real stock market. I can't think of a single thing ZOS could change to stop it though. Spreading the guild vendors out is about the best thing they can do probably.
Flipping is it's own mini-game for a lot of players in games like these.
[EDIT: 5 Million gold is nothing to some/many long term players.
My brother runs his bank up to 40-50 million and then spends it all to buy stuff at the traders like motifs from chapters he's not buying anymore, and crafting mats that he runs out of faster than he can farm, or from maps in the chapters he doesn't buy.]
spartaxoxo wrote: »While I generally agree that ttc is one of the contributing factor to the higher prices on PC....the example you cited of unbound marionette fragments being expensive is not a good one. Scarcity is a big determining factor in price, and those fragments are not generally available.
spartaxoxo wrote: »While I generally agree that ttc is one of the contributing factor to the higher prices on PC....the example you cited of unbound marionette fragments being expensive is not a good one. Scarcity is a big determining factor in price, and those fragments are not generally available.
TTC is also a contributing factor for sellers price cutting to get their stuff sold faster.
spartaxoxo wrote: »spartaxoxo wrote: »While I generally agree that ttc is one of the contributing factor to the higher prices on PC....the example you cited of unbound marionette fragments being expensive is not a good one. Scarcity is a big determining factor in price, and those fragments are not generally available.
TTC is also a contributing factor for sellers price cutting to get their stuff sold faster.
Sure. But, then that low price gets snatched up quickly by someone flipping it for a higher price. Whereas it doesn't necessarily happen that way on console because the amount of time and effort it requires to check each shop manually is too high.
The out of game influences that make trade on PC safer and more convenient, also comes with higher prices and more coin held by the rich traders.
dk_dunkirk wrote: »...UPDATE: I just bought another 12 tickets, and opened the last piece on my last grab bag, exhausting them for me. Make me feel good, in an OCD/completionist sort of way, that I'm all caught up now.
I_killed_Vivec wrote: »Buy or buy not, there is no cry.
(Sorry Yoda, it kinda worked...)