Unfortunately there are some nice procs out there that I think are decent, but they're overshadowed by the overperforming ones because everyone and their mother runs them, every time.I love no-proc but it's pretty obvious most people don't. Particularly because the list of working sets has never been provided... It's probably time to pull the plug.
As many people claim to hate proc sets and CP you'd think, @ProudMary, that making all PvP no-proc would be a good idea. But I think the vast majority actually like it as a whole and only have complaints about small specifics. As evidenced by the huge discrepancy between campaign populations. Making all of Cyrodiil be no-proc might be a deathblow and I don't think it's worth the risk.
TybaltKaine wrote: »The problem is that proc sets aren't created equally. Some are way too overtuned. A solution would be CP No Proc, as it would eliminate the massive crutches that most people use but also allow enough build diversity to create interesting fights.
Going in with a bad proc set is just as bad as going in with no proc set when things are so skewed, and when everyone is running the same thing, fights get boring.
Having CP No Proc as an option would at least give people who want to feel powerful a place to play.
Essentially the exact opposite of the OP suggestion.
If anything I think they should go the other way, and make all PvP no proc. It's the proc sets that create so much non skill related damage and defense, and, I'm pretty sure, leads to most of the lag as well. So make PvP no proc, give us a list of the sets we can and can't use that is clear, and bring back 24 man group size and population caps of at least 200/faction.
Necrotech_Master wrote: »pvp would be dead to me if all of it was made no proc
and what would you do with all of the proc sets that specifically only work in pvp (such as VD and rallying cry)?
i think a lot of the frustration with the no proc setup is that its extremely unclear what works and what doesnt, and there are even some things that should work but dont, and some things that do work that shouldnt
personally if they want to keep the no proc, i would suggest they take it a step further and remove all gear set bonuses in that campaign
this would solve 2 issues:
- there would be no confusion about what works and what doesnt, because none of it would work
- without gear bonuses and cp, it would be a true test of skill and the only true way to show class imbalance
so while i personally dont like playing in no proc cause i find it boring, i think the current way its handled doesnt make a lot of sense and the confusion/lack of upkeep on a list of viable sets is what actually puts a lot of people off
Araneae6537 wrote: »Necrotech_Master wrote: »pvp would be dead to me if all of it was made no proc
and what would you do with all of the proc sets that specifically only work in pvp (such as VD and rallying cry)?
i think a lot of the frustration with the no proc setup is that its extremely unclear what works and what doesnt, and there are even some things that should work but dont, and some things that do work that shouldnt
personally if they want to keep the no proc, i would suggest they take it a step further and remove all gear set bonuses in that campaign
this would solve 2 issues:
- there would be no confusion about what works and what doesnt, because none of it would work
- without gear bonuses and cp, it would be a true test of skill and the only true way to show class imbalance
so while i personally dont like playing in no proc cause i find it boring, i think the current way its handled doesnt make a lot of sense and the confusion/lack of upkeep on a list of viable sets is what actually puts a lot of people off
I agree that it shouldn’t all be no proc (or whatever set restrictions) and you make a good point about it being confusing what sets do or don’t work.
Your suggestion could be interesting and eliminates the problem both of knowing what does or doesn’t work and then having to acquire gear for a no proc build rather than wear gear they aren’t getting full benefit from. I wonder if the amount of stats would be too low for any sustainable combat though? Maybe players could all choose from the same list of predetermined stat bonuses (like GW2 battleground equivalents)? Again, I’m not proposing this for all PvP, but what might be an option perhaps better than the current no-CP no-proc.
mariuszeb17_ESO5 wrote: »I see a different solution, approved pvp sets that work in both environments (nonCP and CP).
Sets should be approved by ZOS and pvp community.
The most harmful ones should be removed for example a "Wrath of Elements", "Maarselok", "Dragon's and Appetite".
Simple solution: removal from pvp environments (Battle Spirit) one parametr: "Decreases your Damage Taken by 55%" and add this to approved pvp sets.
If anything I think they should go the other way, and make all PvP no proc. It's the proc sets that create so much non skill related damage and defense, and, I'm pretty sure, leads to most of the lag as well. So make PvP no proc, give us a list of the sets we can and can't use that is clear, and bring back 24 man group size and population caps of at least 200/faction.
mariuszeb17_ESO5 wrote: »I see a different solution, approved pvp sets that work in both environments (nonCP and CP).
Sets should be approved by ZOS and pvp community.
The most harmful ones should be removed for example a "Wrath of Elements", "Maarselok", "Dragon's and Appetite".
Simple solution: removal from pvp environments (Battle Spirit) one parametr: "Decreases your Damage Taken by 55%" and add this to approved pvp sets.
This would not work because that same PVP community pushes the Vate destro, masters dual wield meta. What makes you think the community that enforces such a meta (it's the players who chose to run that gear in the first place) to willingly give that up over night? Lol, players enjoy cheese in this game, that's all it boils down to at the end of the day.
If anything I think they should go the other way, and make all PvP no proc. It's the proc sets that create so much non skill related damage and defense, and, I'm pretty sure, leads to most of the lag as well. So make PvP no proc, give us a list of the sets we can and can't use that is clear, and bring back 24 man group size and population caps of at least 200/faction.
IZZEFlameLash wrote: »No chance. Procs on No-CP melt people even faster. Like almost down to NB gank level. At least that's been my experience with this weird combo of proc + no-cp from the past.
IZZEFlameLash wrote: »No chance. Procs on No-CP melt people even faster. Like almost down to NB gank level. At least that's been my experience with this weird combo of proc + no-cp from the past.
IZZEFlameLash wrote: »No chance. Procs on No-CP melt people even faster. Like almost down to NB gank level. At least that's been my experience with this weird combo of proc + no-cp from the past.