Prologue Quest Bestower Redistribution
As part of our ongoing efforts to declutter the early game areas for the benefit of new players, prologue bestowers that are present in-world have been shuffled about.
- As a rule, most prologues (with a few exceptions, due to either their relative isolation or knock-on effects from moving them) will be present in only one location, as thematically and situationally appropriate.
- Upon accepting any prologue quest through any bestowal method, you will receive a small pop-up on the bottom right warning you that you’ve accepted a prologue quest.
- All prologues are still accessible through the Crown Store quest starter entries as normal.
- The new locations for any moved prologue quest bestowers are:
- Of Knives and Long Shadows (Clockwork City Prologue): Mages Guild of Vivec City, Vvardenfell
- The Ravenwatch Inquiry (Markarth Prologue): Outside of Evermore in Bangkorai, near the wayshrine.
- The Missing Prophecy (Vvardenfell Prologue): Mournhold, Deshaan
- The Demon Weapon (Elsweyr Prologue): Rawl’kha, Reaper’s March
- A Mortal’s Touch (Blackwood Prologue): The Hollow City, Coldharbour
- An Apocalyptic Situation (Deadlands Prologue): Belkarth, Craglorn
- Ascending Doubt (High Isle Prologue): Wayrest, Stormhaven
- Ruthless Competition (Murkmire Prologue): Stormhold, Shadowfen
- Sojourn of the Druid King (Firesong Prologue): Evermore, Bangkorai
- The Coven Conspiracy (Greymoor Prologue): Riften, The Rift
- The Dragonguard’s Legacy (Dragonhold Prologue): Sentinel, Alik’r Desert
- Eye of Fate (Necrom Prologue): Sadrith Mora, Vvardenfell
- Additional prologues may be shuffled about in future updates to keep the streets of Daggerfall, Wayrest, Davon’s Watch, Mournhold, Vulkhel Guard, and Elden Root free and clear of stray people pestering you for help.
The_Boggart wrote: »It's so confusing to see 2 Abnur Tharns in the mages guild, or lyris when you haven't rescued her from Cold Harbour
The_Boggart wrote: »It's so confusing to see 2 Abnur Tharns in the mages guild, or lyris when you haven't rescued her from Cold Harbour
I agree, that actually bothers me the most. You can ignore (or on PC with addons disable) the quest marker spam, and if you accidentally pick up a prologue quest and know what it is you can reject it, but seeing NPCs hanging around town who you're told are missing or trapped in Coldharbour is an immersion break even if you know why they're there and not to talk to them.
Hapexamendios wrote: »Disable Sorinne Gaerard permanently.