dk_dunkirk wrote: »Just wanted to say thank you to ZOS for the Oakensoul ring and Velothi's amulet. I quit playing the game a couple years ago because I was frustrated that I couldn't break into the end game with my DPS. I had spent a lot of time and in-game resources trying to do 70K with a magsorc, and only ever managed to achieve 45K. Despite all the vast amount of content besides trials in the game, I couldn't stand the thought of paying for a game when I was skill-checked out of the best rewards.
It's clear that the purpose of these mythics was to open up trials to people like me, and from everything I can see over the past couple of months being back, it's worked like a charm. I've been able to parse 82K with my meta oakensorc now, without trying *too* hard, and the build works VERY easily to do consistent damage in content. Although I haven't parsed with my meta Velothi arcanist, it feels like it does even better damage. A couple of others in my guild told me that they were in exactly the same (mid-40's) place before these builds became available too, and I see *so many* people running oakensorcs that I fear that ESO will nerf them hard. (Please don't!)
Now I'm running vet trials every week, and finally have access to the best gear in the game. It's been liberating. What I hadn't expected from this is that now I want to go back and finish the main story, explore the world, and do the side quests. It feels like I finally have the whole game now. I've just finished Cadwell's Gold and gotten the pot helmet, and I'm working my way through the rest of the story missions to get all the zone skill points now. In the meantime, I've become one of those people who can breeze through any public dungeon and solo all the base-game world bosses, and it "feels good, man."
One of these days, I'm going to learn how to do 100K with a sweaty, old-school, 2-bar, no-pet magsorc build, but it can wait until I have a full meta trial gear setup collected.
what is a monster?
Every Wednesday I go to Galen and rob and kill civilians, does that make me a monster?
I sold Valaste for one skill point, does that make me a monster?
I eat my cereal with a fork instead of a spoon, does that make me a monster?
Is a robot a monster?
That definition is very ambiguous.
I've played with Oakensoul ring for a long time but something inside me tells me I should go back to using two bars. I didn't know about the existence of Velothi's amulet, thanks for the tip.
buuuut
what is a monster?
Every Wednesday I go to Galen and rob and kill civilians, does that make me a monster?
I sold Valaste for one skill point, does that make me a monster?
I eat my cereal with a fork instead of a spoon, does that make me a monster?
Is a robot a monster?
That definition is very ambiguous.
Necrotech_Master wrote: »I've played with Oakensoul ring for a long time but something inside me tells me I should go back to using two bars. I didn't know about the existence of Velothi's amulet, thanks for the tip.
buuuut
what is a monster?
Every Wednesday I go to Galen and rob and kill civilians, does that make me a monster?
I sold Valaste for one skill point, does that make me a monster?
I eat my cereal with a fork instead of a spoon, does that make me a monster?
Is a robot a monster?
That definition is very ambiguous.
any npc, basically anything that is not a human player character (so it basically doesnt work in pvp)
dk_dunkirk wrote: »I don't have Velothi yet, missing the 2 leads from Group Dungeon and Bastion Nymic, and I don't think I would switch to that one anyway, but I'm glad to see the devs giving more alternative play styles to players.
No need to go into Baston Nymic. I found it to be, one of the easiest Mythic Items to get.
https://eso-hub.com/en/sets/velothi-ur-mages-amulet
Is end-game still end-game when it has become a lot easier?
I always though that end game is something for few people, the one that invest a lot of time to be ready to do it.
I ask this as someone that has never done trifecta difficulty things.
Is end-game still end-game when it has become a lot easier?
I always though that end game is something for few people, the one that invest a lot of time to be ready to do it.
I ask this as someone that has never done trifecta difficulty things.
Is end-game still end-game when it has become a lot easier?
I always though that end game is something for few people, the one that invest a lot of time to be ready to do it.
I ask this as someone that has never done trifecta difficulty things.
dk_dunkirk wrote: »I don't have Velothi yet, missing the 2 leads from Group Dungeon and Bastion Nymic, and I don't think I would switch to that one anyway, but I'm glad to see the devs giving more alternative play styles to players.
No need to go into Baston Nymic. I found it to be, one of the easiest Mythic Items to get.
https://eso-hub.com/en/sets/velothi-ur-mages-amulet
Oh, thank you!
So I'm missing Group and Public Dungeon. Sure better than Nymic but being a solo player I'm still not sure I want to try and solo the DLC Group Dungeon... Is it doable or is it one of the most unforgiving? I'm not informed about it.
Oh, thank you!
So I'm missing Group and Public Dungeon. Sure better than Nymic but being a solo player I'm still not sure I want to try and solo the DLC Group Dungeon... Is it doable or is it one of the most unforgiving? I'm not informed about it.
Necrotech_Master wrote: »Oh, thank you!
So I'm missing Group and Public Dungeon. Sure better than Nymic but being a solo player I'm still not sure I want to try and solo the DLC Group Dungeon... Is it doable or is it one of the most unforgiving? I'm not informed about it.
scriveners hall is a good bit challenging to solo, even on normal
you need to be built tankier, because companion tanks are not up to snuff for that dungeon (they dont know how to block the conal attacks and will 9/10 times die unless you have a lot of healing on them)
with a group normal runs are usually pretty smooth as long as there is at least a real tank, makes it quicker to stock up on keys too if you need to get the extra boss in the vault room
Warhawke_80 wrote: »They are nice items for sure...but from what I'm seeing there is so little engagement of the endgame,so why use them aside from PVP? I have to wonder why the devs are bothering with Trials, my guild has just enough to run trifectas, but just enough, recruitment is tough to non existent, and while there is a sickening amount of request for carries...no one actually wants to get their hands dirty.
I mean it can't stay this way right? Trials from what I have been told isn't cheap to create, so if no one is participating then what?
Just to be clear I'm only thinking out loud here and asking as a fairly new player.
Necrotech_Master wrote: »Oh, thank you!
So I'm missing Group and Public Dungeon. Sure better than Nymic but being a solo player I'm still not sure I want to try and solo the DLC Group Dungeon... Is it doable or is it one of the most unforgiving? I'm not informed about it.
scriveners hall is a good bit challenging to solo, even on normal
you need to be built tankier, because companion tanks are not up to snuff for that dungeon (they dont know how to block the conal attacks and will 9/10 times die unless you have a lot of healing on them)
with a group normal runs are usually pretty smooth as long as there is at least a real tank, makes it quicker to stock up on keys too if you need to get the extra boss in the vault room
Being tanky shouldn't be a problem, at least in theory. If there aren't particular mechanics that make it impossible, I'll watch some videos on it to see if it's a challenge I can accept XD
Thank you for the insight btw! I'll taunt myself and slot a Companion Healer, in case.
ForzaRammer wrote: »Oakensorc is fast track to mediocrity.
Necrotech_Master wrote: »Necrotech_Master wrote: »Oh, thank you!
So I'm missing Group and Public Dungeon. Sure better than Nymic but being a solo player I'm still not sure I want to try and solo the DLC Group Dungeon... Is it doable or is it one of the most unforgiving? I'm not informed about it.
scriveners hall is a good bit challenging to solo, even on normal
you need to be built tankier, because companion tanks are not up to snuff for that dungeon (they dont know how to block the conal attacks and will 9/10 times die unless you have a lot of healing on them)
with a group normal runs are usually pretty smooth as long as there is at least a real tank, makes it quicker to stock up on keys too if you need to get the extra boss in the vault room
Being tanky shouldn't be a problem, at least in theory. If there aren't particular mechanics that make it impossible, I'll watch some videos on it to see if it's a challenge I can accept XD
Thank you for the insight btw! I'll taunt myself and slot a Companion Healer, in case.
yeah theres a lot of mechanics to pay attention to if your soloing on normal and not going pure dps
the first boss has the book mechanic, if your tanky with heals you should have no problem turning off the books (it just makes the fight take longer, but is the "safe" way to do it)
the first scamp is in the section after the first boss (the deadlands rift), if you have the map tool, it tells you where the scamp is otherwise you need to check all the tunnels manually
the second boss the biggest threat mechanic is the conal attack, that does ramping dmg over the duration, if your build like a tank with say leeching plate, then this should be a non issue to block through, the only other key thing is when the boss appears in the middle you have to stay near the edge
the second scamp is in the section after that boss (spiral skein rift), like before if you have the map you can tell where the scamp is, otherwise you have to manually check the side areas
the last boss is divided in 3 phases (big spider, then the lady which transitions to the spider, and then finally the lady)
the biggest threat with the fight of the spider is when the spider gets enraged you have to lure it into one of the ice traps, it will do very significant dmg so make sure you dont stay in melee with it, the last phase the main thing to keep in mind is the meteors, if you dont block them when they explode, it will likely knock you off the platform killing you and needing to restart the fight (the explosion can be blocked)
Necrotech_Master wrote: »Necrotech_Master wrote: »Oh, thank you!
So I'm missing Group and Public Dungeon. Sure better than Nymic but being a solo player I'm still not sure I want to try and solo the DLC Group Dungeon... Is it doable or is it one of the most unforgiving? I'm not informed about it.
scriveners hall is a good bit challenging to solo, even on normal
you need to be built tankier, because companion tanks are not up to snuff for that dungeon (they dont know how to block the conal attacks and will 9/10 times die unless you have a lot of healing on them)
with a group normal runs are usually pretty smooth as long as there is at least a real tank, makes it quicker to stock up on keys too if you need to get the extra boss in the vault room
Being tanky shouldn't be a problem, at least in theory. If there aren't particular mechanics that make it impossible, I'll watch some videos on it to see if it's a challenge I can accept XD
Thank you for the insight btw! I'll taunt myself and slot a Companion Healer, in case.
yeah theres a lot of mechanics to pay attention to if your soloing on normal and not going pure dps
the first boss has the book mechanic, if your tanky with heals you should have no problem turning off the books (it just makes the fight take longer, but is the "safe" way to do it)
the first scamp is in the section after the first boss (the deadlands rift), if you have the map tool, it tells you where the scamp is otherwise you need to check all the tunnels manually
the second boss the biggest threat mechanic is the conal attack, that does ramping dmg over the duration, if your build like a tank with say leeching plate, then this should be a non issue to block through, the only other key thing is when the boss appears in the middle you have to stay near the edge
the second scamp is in the section after that boss (spiral skein rift), like before if you have the map you can tell where the scamp is, otherwise you have to manually check the side areas
the last boss is divided in 3 phases (big spider, then the lady which transitions to the spider, and then finally the lady)
the biggest threat with the fight of the spider is when the spider gets enraged you have to lure it into one of the ice traps, it will do very significant dmg so make sure you dont stay in melee with it, the last phase the main thing to keep in mind is the meteors, if you dont block them when they explode, it will likely knock you off the platform killing you and needing to restart the fight (the explosion can be blocked)
Thanks for the insight. I watched some Solo videos of the Dungeon and I think MAYBE I could be able to go through it but I don't think I will, because I would do that just for the Mythic, and the Scamp mechanic is pretty unforgiving with Solo players, since the Scamp disappear quickly - help is needed to burn it down before it goes...
I'll leave this lead behind for now. Oakensoul is my buddy anyway XD
Necrotech_Master wrote: »Necrotech_Master wrote: »Necrotech_Master wrote: »Oh, thank you!
So I'm missing Group and Public Dungeon. Sure better than Nymic but being a solo player I'm still not sure I want to try and solo the DLC Group Dungeon... Is it doable or is it one of the most unforgiving? I'm not informed about it.
scriveners hall is a good bit challenging to solo, even on normal
you need to be built tankier, because companion tanks are not up to snuff for that dungeon (they dont know how to block the conal attacks and will 9/10 times die unless you have a lot of healing on them)
with a group normal runs are usually pretty smooth as long as there is at least a real tank, makes it quicker to stock up on keys too if you need to get the extra boss in the vault room
Being tanky shouldn't be a problem, at least in theory. If there aren't particular mechanics that make it impossible, I'll watch some videos on it to see if it's a challenge I can accept XD
Thank you for the insight btw! I'll taunt myself and slot a Companion Healer, in case.
yeah theres a lot of mechanics to pay attention to if your soloing on normal and not going pure dps
the first boss has the book mechanic, if your tanky with heals you should have no problem turning off the books (it just makes the fight take longer, but is the "safe" way to do it)
the first scamp is in the section after the first boss (the deadlands rift), if you have the map tool, it tells you where the scamp is otherwise you need to check all the tunnels manually
the second boss the biggest threat mechanic is the conal attack, that does ramping dmg over the duration, if your build like a tank with say leeching plate, then this should be a non issue to block through, the only other key thing is when the boss appears in the middle you have to stay near the edge
the second scamp is in the section after that boss (spiral skein rift), like before if you have the map you can tell where the scamp is, otherwise you have to manually check the side areas
the last boss is divided in 3 phases (big spider, then the lady which transitions to the spider, and then finally the lady)
the biggest threat with the fight of the spider is when the spider gets enraged you have to lure it into one of the ice traps, it will do very significant dmg so make sure you dont stay in melee with it, the last phase the main thing to keep in mind is the meteors, if you dont block them when they explode, it will likely knock you off the platform killing you and needing to restart the fight (the explosion can be blocked)
Thanks for the insight. I watched some Solo videos of the Dungeon and I think MAYBE I could be able to go through it but I don't think I will, because I would do that just for the Mythic, and the Scamp mechanic is pretty unforgiving with Solo players, since the Scamp disappear quickly - help is needed to burn it down before it goes...
I'll leave this lead behind for now. Oakensoul is my buddy anyway XD
the scamps arent too bad, i once had a scamp port out on me while i was soloing it, but he just teleported back to the tunnel where he had spawned (didnt reset, didnt regain health), dont know if that was a fluke or if thats whats meant to happen though lol
they have a good bit less health than most of the actual bosses
i actually do enjoy the dungeon (and it has a good style page), if your on PCNA i could try to help you run it if you would like