What are the items players can't get without completing these events?
Genuine question BTW, from someone trying to understand the problem. I'm one of the people who can only play for an hour or two in the evening so my thinking is I'd do things like volcanic vents once (maybe once per vent) when I get an opportunity so I've played through the content, then skip it if it's too much trouble to do again because I'm never going to run out of things to do and don't need to resort to grinding the same things over and over, so it's not a problem for me if something isn't easy to grind.
But then I realised I don't actually know what exclusive rewards come from it, I've never looked and don't typically think about doing things for the sake of getting specific rewards. It might still not be a problem for players like me, but it's hard to know when I literally don't know what I'm missing.
One example would be the lead for the new music box which drops from ToT reward boxes and the rewards in general. Some people have "luck" and have to play "only" 50 rounds until the get the lead, I have played probably 150 rounds and got nothing. And to make it even worse, you spend so much time with e.g. the card game, but what do we get from that? 80 gold and 5 mushrooms? I mean, thats ridiculous.
Carcamongus wrote: »How about killing a WB an average of 4 times per day during the Telvanni event (and over 10 times on the last full day) to get a grand total of zero leads? I've come to detest that Nightmare boss so deeply because of this lead I'm actually starting to become fond of it. Don't ask me, it doesn't make sense to me either.
RNGeesus is proving to be more diabolical than Molag Bal after stubbing his toe on the bed.
Carcamongus wrote: »How about killing a WB an average of 4 times per day during the Telvanni event (and over 10 times on the last full day) to get a grand total of zero leads? I've come to detest that Nightmare boss so deeply because of this lead I'm actually starting to become fond of it. Don't ask me, it doesn't make sense to me either.
RNGeesus is proving to be more diabolical than Molag Bal after stubbing his toe on the bed.
Carcamongus wrote: »How about killing a WB an average of 4 times per day during the Telvanni event (and over 10 times on the last full day) to get a grand total of zero leads? I've come to detest that Nightmare boss so deeply because of this lead I'm actually starting to become fond of it. Don't ask me, it doesn't make sense to me either.
RNGeesus is proving to be more diabolical than Molag Bal after stubbing his toe on the bed.
Carcamongus wrote: »How about killing a WB an average of 4 times per day during the Telvanni event (and over 10 times on the last full day) to get a grand total of zero leads? I've come to detest that Nightmare boss so deeply because of this lead I'm actually starting to become fond of it. Don't ask me, it doesn't make sense to me either.
RNGeesus is proving to be more diabolical than Molag Bal after stubbing his toe on the bed.
Maybe there could be lead fragments, that if you try 300 times for one lead and haven't gotten it, then you can build the lead from the 300 fragments you did get. They could be a currency, so they don't take up bag space. There could be a limited amount you can carry at a time, so you can't just sit on millions and then one day make all the leads. There could also be a cooldown on how often you can use them, and perhaps a limit on how many pieces you can use on a single antiquity. The number of fragments needed could be different for every lead.
One way to make sure that people still do the assigned activity is to make it so that the player has to "unlock" a lead, and only then be able to use the fragments on it. With ToT, it could be 10 games (wins or losses). So that you still have to do the activity for a while and see what it's like. You could unlock the ToT part in 10 days, assuming you can play one game of ToT a night. After that, you could get the fragments from doing something else that still makes sense in the context of the antiquity.
I think it shouldn't be a lot easier with the fragments, than with the drops, but if someone really has atrocious luck, or has a really hard time doing certain activities, then they can comfort themselves with knowing they will get the lead eventually, and they can actually already see it happening, because the number of fragments is growing. They are still playing the game and actively working towards a goal, within the theme of the antiquity.SpoilerPersonally I'm a casual, I like luck a lot, and I haven't found anything in ESO to be a grind, so fragments wouldn't make that much of a difference to me.
But if they were a thing, I would 100% use them on the lead that comes from ToT.