Zodiarkslayer wrote: »@WrathOfInnos
While I cannot disagree with you, I still feel obligated to point out that this is complaining on a very high level.
Yes, compared to the Stamina Arcanist the MagArc falls a little behind in damage and off ressource sustain.
But compared to all other classes and builds we have a very different picture. I think MagArc is second only to DK on the magicka side of things. It is clearly ahead of NB, Sorcerer, Warden Templar and Necro.
And we are only talking about Trial DPS here, right?
I find my MagArc is more than adequate in SOLO content and everything up to normal trials.
The toolkit is versatile and gets me through any kind of challenge.
DocFrost72 wrote: »I like where you're coming from and largely agree, but two of the proposed things I might offer pushback on.
2 crux on runeblades I worry might offer too-easy access to burst in pvp, where the counterplay is the windup time and the fact that beam is tough to use in some situations.
Flail is very, VERY overtuned. It has: An execute, a 5% unique damage buff, strong aoe damage, AND a root (which can help your entire group benefit from CP and dw passives might I add).
I think it's too strong on stam, not too weak on magicka. My suggestion would be to remove the 5% unique buff and replace it with minor vuln (like lotus fan/fetcherflies). That'd go a long way to reducing its power at the highest end where groups are exceptionally coordinated without affecting solo or pvp. Then, having it as a magicka/stamina spammable is fine AND makes the other morph choice interesting. Not must take, but worth consideration.
That said yeah, let me whip people on my poor magicka arcanist
tsaescishoeshiner wrote: »I generally agree with the OP, but I would add that Tentacular Dread (the magicka morph of Abyssal Impact/Ceph. Flail) could be buffed majorly. It's currently a crux-spending skill that doesn't deal as much damage as Fatecarver. If it dealt more damage, or if the damage debuff was increased, or it gave sustain or buffs, then magicka arcanists would have an extra tool.
MudcrabAttack wrote: »While it’s true that they could have moved costs of skills around to something far better for magic oriented builds, perhaps this problem wouldn’t be so bad if there were better ways to build up regeneration of the off-resource.
You could take away a relatively big power buff from jewelry enchantments and slot regen or cost reduction, but who wants to do a thing like that? Or play a bosmer or Redguard, but that’s a 6% damage loss, and High elf seems to be the best at regaining off-resource.
I’d really like to see something extra for Breton, Wood Elf and Redguard that addresses their complete lack of hybrid build applications. Either buff the regeneration further and make it hybrid (stam regen + mag regen), or increase their max resource buff and make it hybrid (max stam + max magic), or some of both without reducing their power
Regeneration of the primary resource has been the least of my concerns in PVE lately. I have to turn off my wood elf regen on both Arcanist and Nightblade because I want to effectively use Coral Riptide. My stamina Arcanist still has to hold block while casting skills to drop stamina further. My stamblade has to go further and turn off the “Executioner” passive to drop stamina, while chugging cheap magic potions lately just to keep up with all the BIS magic skills. My wood elves have to tie both arms behind their backs just to function properly with coral riptide, it’s all completely backwards anyway, so why not go the extra 180 degrees. Sorry if it got off topic, but I wonder how the wood elf Arcanist would do as a mage because I always have too much stamina for my build
rabidmyers wrote: »i use tentacular dread and beam just fine on my arcanist, it's really not so bad having 2 crux consumers. also can do more damage with beam and in general as well.
usually don't bother with the tent dread in trash fights and usually use it at least once for the debuff. i always 3 crux cast it tho during boss fights because beam be melting with the extra damage
just because it consumes crux most certainly doesn't rule it out as an option
as for the buff to runeblades i don't think that is necessary because they honestly do a lot of damage than other spammables at least that i have seen from it. and besides the buffs you ask for is already apart of each of the morphs, unless you are speaking of general terms of course which i assume you are. fulminating rune isn't a problem for me because i do not use trap or cloak and i don't use dw
I get around the sustain issue by running Crunchy Spider Skewer (Max Magicka + Stamina Regen), Tri Stat potions, and making enough of my armor pieces tri stat until I have an amount of health I feel comfortable with. I lose a little bit of max magicka, but I can sustain Flail for 2 casts per rotation (I get the first crux from Inspired Scholarship).
I haven't found that running lower health on an Arcanist is that big of a deal since Pragmatic Runecarver gives such a big shield. You can make it even bigger by using Bastion on the red CP tree which also gives you more damage to shielded targets (you would be surprised how many times there are shielded targets that you will nuke with that slotted).
It may not be top DPS on the dummy, but it is good enough DPS to meet standards for any trial group I care to run with, and works really well in actual content.
SandandStars wrote: »The zos combat dev team doesnt really do viable magicka builds that can be played at range for pvp.
Look at magden trying to hit someone with cliff racers
A magsorc trying to spam crystal frags
A templar lobbing a solar flare
All hot garbage compared to 2h or dw stam skills
This is why runeblades will never do damage, and fatecarver will never hit anyone for more than a split second.
Ive tried a magicka arcanist build too, cause I like theorycrafting challenges. So far my magicka arcanist builds suck against the usual suspects.
SandandStars wrote: »The zos combat dev team doesnt really do viable magicka builds that can be played at range for pvp.
Look at magden trying to hit someone with cliff racers
A magsorc trying to spam crystal frags
A templar lobbing a solar flare
All hot garbage compared to 2h or dw stam skills
This is why runeblades will never do damage, and fatecarver will never hit anyone for more than a split second.
Ive tried a magicka arcanist build too, cause I like theorycrafting challenges. So far my magicka arcanist builds suck against the usual suspects.
WrathOfInnos wrote: »SandandStars wrote: »The zos combat dev team doesnt really do viable magicka builds that can be played at range for pvp.
Look at magden trying to hit someone with cliff racers
A magsorc trying to spam crystal frags
A templar lobbing a solar flare
All hot garbage compared to 2h or dw stam skills
This is why runeblades will never do damage, and fatecarver will never hit anyone for more than a split second.
Ive tried a magicka arcanist build too, cause I like theorycrafting challenges. So far my magicka arcanist builds suck against the usual suspects.
Dynamic resource drain on Ceph Flail would be the easiest solution, but it could also be something more creative to make Stam and Mag Arc feel different.
WrathOfInnos wrote: »SandandStars wrote: »The zos combat dev team doesnt really do viable magicka builds that can be played at range for pvp.
Look at magden trying to hit someone with cliff racers
A magsorc trying to spam crystal frags
A templar lobbing a solar flare
All hot garbage compared to 2h or dw stam skills
This is why runeblades will never do damage, and fatecarver will never hit anyone for more than a split second.
Ive tried a magicka arcanist build too, cause I like theorycrafting challenges. So far my magicka arcanist builds suck against the usual suspects.
Dynamic resource drain on Ceph Flail would be the easiest solution, but it could also be something more creative to make Stam and Mag Arc feel different.
I don't like class skills that use "highest resource", they don't allow me to split my skill costs between two pools to double my regen/resource. So I sort of like that Ceph Flail uses stam on my mag arcanist.
Yes...bar_boss_A wrote: »... On a side note the beam replaced HA-Builds in its functionality and complexity with a way higher damage ceiling. ...
No!bar_boss_A wrote: »... These two should be in line with each other.