KaironBlackbard wrote: »Though, in all honesty, it would be more like this:
- Man
- Breton
- Redguard
- Nord
- Imperial
- Mer
- Aldmeri (High Elves)
- Dunmer (Dark Elves)
- Wood Elves
- Sea Elves (unplayable)
- Would you classify Orc (Orsimer) here?
- Khajiit
- Quadrupeds (will never be playable)
- Alfiq (unplayable)
- Alfiq-Raht (unplayable)
- Senche (unplayable)
- Senche-Raht (unplayable)
- Bipedals
- Plantigrade
- Cathay (Common)
- Cathay-Raht (Common-ish)
- Dagi (unplayable)
- Dagi-Raht (unplayable)
- Ohmes (not seen, unplayable)
- Ohmes-Raht (not seen, unplayable)
- Pahmar (unplayable)
- Pahmar-Raht (unplayable)
- Digitigrade (currently unplayable, also not seen)
- Suthay (not seen, unplayable)
- Suthay-Raht (not seen, unplayable)
- Tojay-Raht (not seen, unplayable)
- Unknown
- Mane (will never be playable)
- Tend to be Cathay, or Plantigrade, so far as I've heard
- Tojay (not seen as far as I know, probably currently unplayable)
- Argonian
- Other
- Orc (If not classified as Mer)
- Minotaur (unplayable)
- Faun (unplayable)
- Dremora (unplayable, but there is a polymorph {I dislike polymorphs greatly because they lack the substance and reactions of actually being that race or creature})
- Others, too many to list
Though, As is now, I'd say the races are fine, only Khajiit (and maybe Argonian) could use some Subraces, or at least extra character customization.
- Khajiit
- Cathay (Common/Base)
- Pahmar (Allow us to access larger Customizations, Oversizing to max of Pahmar size)
- Dagi (Allow us smaller minimum size, to be like that of Dagi, and in doing so also locking or limiting ear types/adornments to have those lynx-like ears that All Dagi have)
- Suthay/Tojay-Raht (Allow us a normal size limited section with Digitigrade Legs, to be these subraces)
- But Overall, no real race or skill changes, just appearance really, and probably model skeleton as well for some of those factors, like Digitigrade Legs...
- Argonain
- Nothing really needed (other than separating scale pattern from body marking)
- Head Shape mostly, as seen in Murkmire... there's a few that you can't customize player-argonians into
- Some have extra lumps or ridges that you can't apply to player
KaironBlackbard wrote: »Though, in all honesty, it would be more like this:
- Man
- Breton
- Redguard
- Nord
- Imperial
- Mer
- Aldmeri (High Elves)
- Dunmer (Dark Elves)
- Wood Elves
- Sea Elves (unplayable)
- Would you classify Orc (Orsimer) here?
- Khajiit
- Quadrupeds (will never be playable)
- Alfiq (unplayable)
- Alfiq-Raht (unplayable)
- Senche (unplayable)
- Senche-Raht (unplayable)
- Bipedals
- Plantigrade
- Cathay (Common)
- Cathay-Raht (Common-ish)
- Dagi (unplayable)
- Dagi-Raht (unplayable)
- Ohmes (not seen, unplayable)
- Ohmes-Raht (not seen, unplayable)
- Pahmar (unplayable)
- Pahmar-Raht (unplayable)
- Digitigrade (currently unplayable, also not seen)
- Suthay (not seen, unplayable)
- Suthay-Raht (not seen, unplayable)
- Tojay-Raht (not seen, unplayable)
- Unknown
- Mane (will never be playable)
- Tend to be Cathay, or Plantigrade, so far as I've heard
- Tojay (not seen as far as I know, probably currently unplayable)
- Argonian
- Other
- Orc (If not classified as Mer)
- Minotaur (unplayable)
- Faun (unplayable)
- Dremora (unplayable, but there is a polymorph {I dislike polymorphs greatly because they lack the substance and reactions of actually being that race or creature})
- Others, too many to list
Though, As is now, I'd say the races are fine, only Khajiit (and maybe Argonian) could use some Subraces, or at least extra character customization.
- Khajiit
- Cathay (Common/Base)
- Pahmar (Allow us to access larger Customizations, Oversizing to max of Pahmar size)
- Dagi (Allow us smaller minimum size, to be like that of Dagi, and in doing so also locking or limiting ear types/adornments to have those lynx-like ears that All Dagi have)
- Suthay/Tojay-Raht (Allow us a normal size limited section with Digitigrade Legs, to be these subraces)
- But Overall, no real race or skill changes, just appearance really, and probably model skeleton as well for some of those factors, like Digitigrade Legs...
- Argonain
- Nothing really needed (other than separating scale pattern from body marking)
- Head Shape mostly, as seen in Murkmire... there's a few that you can't customize player-argonians into
- Some have extra lumps or ridges that you can't apply to player
Yes, this is annoying, having the overlay for stripes and spots is nice but its shared with paint.KaironBlackbard wrote: »As for patterns, it's not about expanding, but separating.
We would love to be able to wear some paint on our stipes.
Whereas now why should we bother purchasing any paints when they delete our stripes?
That's the issue.
For those of use who only play Khajiit, they aren't making any money off us for paints because we lose our patterns when we try to put on paints. Realistically the pattern should stay and the paint work WITH it. NOT Delete it. Not Remove it. Work With it.
Separate Pattern from Paint/Tattoos.
That's the issue.
TheGreatBlackBear wrote: »If the game was newer and coded for actual character customisation like Lost Ark or BDO or a to look at a single player game BG3 subraces or even new races would be a thing but this is an almost 10 year old game so I think that's what will hold it back. If we ever get an ESO 2 or a relaunch on a new engine it will be more likely.
SilverBride wrote: »Would all these subraces have their own character creation features? And their own armor styles? And their own racial passives? And their own hairstyles? Etc.
Sounds like a HUGE undertaking.