Necrotech_Master wrote: »the 2 key mechanics that you have to pay attention to for him that deal a lot of dmg
- the crystals, if you dont kill the crystals they scale up in dmg and will eventually wipe everyone (as soon as those come up you need to destroy the 2 protection crystals and then the main crystal, shouldnt be hard cause they are not high hp)
- the other mechanic that gets people is the book, he spawns green books (basically identical to the mechanic from first boss scriveners hall), people need to be standing in the circle of those books before they explode otherwise they do a lot of dmg
i think the worst necrom WB is probably the prime cataloger because of 2 invuln phases where you have to kill clones which have their own invuln phases
Necrotech_Master wrote: »the 2 key mechanics that you have to pay attention to for him that deal a lot of dmg
- the crystals, if you dont kill the crystals they scale up in dmg and will eventually wipe everyone (as soon as those come up you need to destroy the 2 protection crystals and then the main crystal, shouldnt be hard cause they are not high hp)
- the other mechanic that gets people is the book, he spawns green books (basically identical to the mechanic from first boss scriveners hall), people need to be standing in the circle of those books before they explode otherwise they do a lot of dmg
i think the worst necrom WB is probably the prime cataloger because of 2 invuln phases where you have to kill clones which have their own invuln phases
Yeah, it's those books. Somehow I miss seeing what he's doing, graphics wise. And I don't like the prime cataloger either. lol
Necrotech_Master wrote: »i think the worst necrom WB is probably the prime cataloger because of 2 invuln phases where you have to kill clones which have their own invuln phases
KlauthWarthog wrote: »Necrotech_Master wrote: »i think the worst necrom WB is probably the prime cataloger because of 2 invuln phases where you have to kill clones which have their own invuln phases
And they are far away from each other. Worst design ever.
Necrotech_Master wrote: »
for the book mechanic, after he teleports, he creates 2 green books near him that make a whirring noise before they explode
players need to be within the green circle of those books to "absorb" it so it does not explode (1 player per book), 1 exploding book is less of a problem though it will still hurt, while 2 exploding books will likely kill any non-tank
ESO_player123 wrote: »KlauthWarthog wrote: »Necrotech_Master wrote: »i think the worst necrom WB is probably the prime cataloger because of 2 invuln phases where you have to kill clones which have their own invuln phases
And they are far away from each other. Worst design ever.
Agree. On a melee toon you basically spend most of time running back an forth instead of doing damage.
ESO_player123 wrote: »KlauthWarthog wrote: »Necrotech_Master wrote: »i think the worst necrom WB is probably the prime cataloger because of 2 invuln phases where you have to kill clones which have their own invuln phases
And they are far away from each other. Worst design ever.
Agree. On a melee toon you basically spend most of time running back an forth instead of doing damage.
spartaxoxo wrote: »ESO_player123 wrote: »KlauthWarthog wrote: »Necrotech_Master wrote: »i think the worst necrom WB is probably the prime cataloger because of 2 invuln phases where you have to kill clones which have their own invuln phases
And they are far away from each other. Worst design ever.
Agree. On a melee toon you basically spend most of time running back an forth instead of doing damage.
I hate Prime Cataloger and that lurker WB who's name I forget (Vok something?) so much because of how wildly melee unfriendly they are. Not that they are much better ranged but they are miserable in melee.
El_Borracho wrote: »Both are bad, but the Prime Cataloguer is way worse. However, the Runemaster does make up for it by tying a lead to the Amulet to killing him so you have to run him more often. Yippee!
But, overall, I'd rather have difficult world bosses than the original world bosses. Any decent arcanist can melt the originals
Necrotech_Master wrote: »El_Borracho wrote: »Both are bad, but the Prime Cataloguer is way worse. However, the Runemaster does make up for it by tying a lead to the Amulet to killing him so you have to run him more often. Yippee!
But, overall, I'd rather have difficult world bosses than the original world bosses. Any decent arcanist can melt the originals
the prime cataloguer also has a lead tied to it, i think for the music box lol