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Delve boss spawn delays need removed on first time toons.

Veinblood1965
Veinblood1965
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I'm busy hunting skyshards and while at it completing delves which require killing the delve boss. When I arrive the boss is not there and it takes a few minutes for them to spawn. (I'm not talking about re-spawning I'm talking about just spawning) It's like they are set to just disappear when nobody has killed them for a while and when someone shows up they take a few minutes. Why in the world do we need to wait around for minutes waiting on these? I see no reason for it and it's quite annoying! Just curious if there is a reason for this other than to just take longer? I get to the boss location and they are never there, I mean never. Takes about two minutes for it to spawn which is annoying as it's just a delve boss not anything that I can see which would require the wait.

And it's not a timer. I always even before today have to wait several minutes when in a delve. I've been in about 15 delves today and had to wait in each one hence the venting. If it was one or two maybe they had been killed and just on a timer but this is always the case every time.
Edited by Veinblood1965 on October 9, 2023 3:55PM
  • Necrotech_Master
    Necrotech_Master
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    everything has a respawn timer, you could have happened upon it right before it was killed

    and if it did respawn instantly after it died, people would still farm it even if you could only get boss loot every 3 min because delve bosses take a whole 2 sec to actually die in most cases

    if i remember right, they did change delve bosses so that they respawn faster when there are more players around, such as when a new player enters the delve instance
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • prof-dracko
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    Tokenly, it's intended to stop farmers camping them. Although there's also a cooldown on loot, about 5-10 minutes, so it's really a bit redundant. The delve boss should respawn every time someone new enters the delve so if there's a lot of activity then it'll respawn quick.

    And for all of those people who DO camp delve bosses, hunting for leads or whatever, here's a PSA, you only need to hit the boss once to get drops off it. There is NO NEED to burn it down the second it appears before anyone else can get there.
  • Necrotech_Master
    Necrotech_Master
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    Tokenly, it's intended to stop farmers camping them. Although there's also a cooldown on loot, about 5-10 minutes, so it's really a bit redundant. The delve boss should respawn every time someone new enters the delve so if there's a lot of activity then it'll respawn quick.

    And for all of those people who DO camp delve bosses, hunting for leads or whatever, here's a PSA, you only need to hit the boss once to get drops off it. There is NO NEED to burn it down the second it appears before anyone else can get there.

    boss loot for overland/delves is 3 minutes, though it feels like 10 when your sitting there waiting for the boss to spawn lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • CrashTest
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    Armies of bots used to camp them so badly that you couldn't even get a hit in to complete quests or get loot. It was such a huge problem that the cooldown was added.

    If an account is new to the delve and hasn't killed the boss, then the boss spawns instantly when you approach it.
  • kargen27
    kargen27
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    Tokenly, it's intended to stop farmers camping them. Although there's also a cooldown on loot, about 5-10 minutes, so it's really a bit redundant. The delve boss should respawn every time someone new enters the delve so if there's a lot of activity then it'll respawn quick.

    And for all of those people who DO camp delve bosses, hunting for leads or whatever, here's a PSA, you only need to hit the boss once to get drops off it. There is NO NEED to burn it down the second it appears before anyone else can get there.

    Boss spawning every time someone enters just lets players already at the boss location kill the boss. Unless the dungeon is empty the boss isn't going to be there for someone coming in the door. A proximity alert near the boss kind of like the mini dolmans in overland might work? That would cause farmers to just run far enough away then run back though like we do with multiple surveys.
    and then the parrot said, "must be the water mines green too."
  • LokiPagan
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    kargen27 wrote: »
    Boss spawning every time someone enters just lets players already at the boss location kill the boss. Unless the dungeon is empty the boss isn't going to be there for someone coming in the door. A proximity alert near the boss kind of like the mini dolmans in overland might work? That would cause farmers to just run far enough away then run back though like we do with multiple surveys.

    It does spawn when a new player (doing the quest or for the first time) enters the radius, I can confirm after farming for leads. And yeah, the polite thing to do is let the other players that enter the area get hits on as well...but this is ESO, so a lot of people are jerks.
  • NeuroticPixels
    NeuroticPixels
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    There’s no point in having more than a 60 second cooldown on boss spawns when there’s already a cooldown on loot. I don’t see the logic.
    Check out the ReShade I made: Crispy Sharpness
  • Veinblood1965
    Veinblood1965
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    LokiPagan wrote: »
    kargen27 wrote: »
    Boss spawning every time someone enters just lets players already at the boss location kill the boss. Unless the dungeon is empty the boss isn't going to be there for someone coming in the door. A proximity alert near the boss kind of like the mini dolmans in overland might work? That would cause farmers to just run far enough away then run back though like we do with multiple surveys.

    It does spawn when a new player (doing the quest or for the first time) enters the radius, I can confirm after farming for leads. And yeah, the polite thing to do is let the other players that enter the area get hits on as well...but this is ESO, so a lot of people are jerks.

    My toon has never been in these delves and every time the boss is just not there. It's about a two minute wait for them to spawn. That's what is so annoying about it. I was under the impression they insta spawned for new players in the delve also.
  • jaws343
    jaws343
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    LokiPagan wrote: »
    kargen27 wrote: »
    Boss spawning every time someone enters just lets players already at the boss location kill the boss. Unless the dungeon is empty the boss isn't going to be there for someone coming in the door. A proximity alert near the boss kind of like the mini dolmans in overland might work? That would cause farmers to just run far enough away then run back though like we do with multiple surveys.

    It does spawn when a new player (doing the quest or for the first time) enters the radius, I can confirm after farming for leads. And yeah, the polite thing to do is let the other players that enter the area get hits on as well...but this is ESO, so a lot of people are jerks.

    My toon has never been in these delves and every time the boss is just not there. It's about a two minute wait for them to spawn. That's what is so annoying about it. I was under the impression they insta spawned for new players in the delve also.

    Have you done it on an alt already?

    When they changed to Account Wide achievements, I think the instant spawn for a character who had never killed the delve boss before went away. Since it was based on the completion achievements for the delves and those are now completed account wide. So, it treats your alts as if they had already killed the boss. Only truly new players to a delve instant respawn the boss.

    Apart from that. Bosses don't unspawn unless killed. Once the boss spawns after the cooldown is done, it remains there until killed. So in instances where you show up and are waiting 2 minutes for a spawn, someone killed that boss 3 minutes earlier already.
  • AcadianPaladin
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    Even healing other players will get you credit for the boss. To me it just makes sense from a common courtesy perspective to look around before attacking the boss to check if other players are coming. Then when there are others around, keeping your dps down so everyone has a chance to get some hits it.

    What I'd really like is when you enter a delve, you get the option of it being a public instance (like now) or a private instance (like group dungeons are).
    PC NA(no Steam), PvE, mostly solo
  • Veinblood1965
    Veinblood1965
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    jaws343 wrote: »
    LokiPagan wrote: »
    kargen27 wrote: »
    Boss spawning every time someone enters just lets players already at the boss location kill the boss. Unless the dungeon is empty the boss isn't going to be there for someone coming in the door. A proximity alert near the boss kind of like the mini dolmans in overland might work? That would cause farmers to just run far enough away then run back though like we do with multiple surveys.

    It does spawn when a new player (doing the quest or for the first time) enters the radius, I can confirm after farming for leads. And yeah, the polite thing to do is let the other players that enter the area get hits on as well...but this is ESO, so a lot of people are jerks.

    My toon has never been in these delves and every time the boss is just not there. It's about a two minute wait for them to spawn. That's what is so annoying about it. I was under the impression they insta spawned for new players in the delve also.

    Have you done it on an alt already?

    When they changed to Account Wide achievements, I think the instant spawn for a character who had never killed the delve boss before went away. Since it was based on the completion achievements for the delves and those are now completed account wide. So, it treats your alts as if they had already killed the boss. Only truly new players to a delve instant respawn the boss.

    Apart from that. Bosses don't unspawn unless killed. Once the boss spawns after the cooldown is done, it remains there until killed. So in instances where you show up and are waiting 2 minutes for a spawn, someone killed that boss 3 minutes earlier already.

    That may be it, this is an alt, I've completed all delves on my main toon. If that's why this is possibly an oversight on the account wide achievements. Why make alternates wait?
  • prof-dracko
    prof-dracko
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    Tokenly, it's intended to stop farmers camping them. Although there's also a cooldown on loot, about 5-10 minutes, so it's really a bit redundant. The delve boss should respawn every time someone new enters the delve so if there's a lot of activity then it'll respawn quick.

    And for all of those people who DO camp delve bosses, hunting for leads or whatever, here's a PSA, you only need to hit the boss once to get drops off it. There is NO NEED to burn it down the second it appears before anyone else can get there.

    boss loot for overland/delves is 3 minutes, though it feels like 10 when your sitting there waiting for the boss to spawn lol

    They may have reduced it at some point, I swear when I was farming them it took longer. Then again I think I only set timers for the Cyro delves, which might have a longer timer to compensate for the increased amount of bosses.
  • Number_51
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    jaws343 wrote: »
    LokiPagan wrote: »
    kargen27 wrote: »
    Boss spawning every time someone enters just lets players already at the boss location kill the boss. Unless the dungeon is empty the boss isn't going to be there for someone coming in the door. A proximity alert near the boss kind of like the mini dolmans in overland might work? That would cause farmers to just run far enough away then run back though like we do with multiple surveys.

    It does spawn when a new player (doing the quest or for the first time) enters the radius, I can confirm after farming for leads. And yeah, the polite thing to do is let the other players that enter the area get hits on as well...but this is ESO, so a lot of people are jerks.

    My toon has never been in these delves and every time the boss is just not there. It's about a two minute wait for them to spawn. That's what is so annoying about it. I was under the impression they insta spawned for new players in the delve also.

    Have you done it on an alt already?

    When they changed to Account Wide achievements, I think the instant spawn for a character who had never killed the delve boss before went away. Since it was based on the completion achievements for the delves and those are now completed account wide. So, it treats your alts as if they had already killed the boss. Only truly new players to a delve instant respawn the boss.

    Apart from that. Bosses don't unspawn unless killed. Once the boss spawns after the cooldown is done, it remains there until killed. So in instances where you show up and are waiting 2 minutes for a spawn, someone killed that boss 3 minutes earlier already.

    That may be it, this is an alt, I've completed all delves on my main toon. If that's why this is possibly an oversight on the account wide achievements. Why make alternates wait?

    I don't think it's an oversight. Seems to be exactly the way ZOS wanted AWA to work, so they don't have to track achievements for individual characters. YAY!
  • Necrotech_Master
    Necrotech_Master
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    Tokenly, it's intended to stop farmers camping them. Although there's also a cooldown on loot, about 5-10 minutes, so it's really a bit redundant. The delve boss should respawn every time someone new enters the delve so if there's a lot of activity then it'll respawn quick.

    And for all of those people who DO camp delve bosses, hunting for leads or whatever, here's a PSA, you only need to hit the boss once to get drops off it. There is NO NEED to burn it down the second it appears before anyone else can get there.

    boss loot for overland/delves is 3 minutes, though it feels like 10 when your sitting there waiting for the boss to spawn lol

    They may have reduced it at some point, I swear when I was farming them it took longer. Then again I think I only set timers for the Cyro delves, which might have a longer timer to compensate for the increased amount of bosses.

    as far as im aware its always been that, its definitely been mostly common knowledge since the plunder skulls on halloween event only come from boss loot

    which is why there is even a simple timer addon that starts counting from the time you pick up a plunder skull, once that gets to 3 min you know your eligible for boss loot (and another skull)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Veinblood1965
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    Sorry it's not a timer. I'm saying nobody killed the boss it's just that they de-spawn after a while when not killed. When someone new comes along it takes a few minutes for them to appear. That's different than someone killing them and then it taking a while for them to re-spawn. The reason I'm sure is that 15 out of 15 delves yesterday were that way, I show up and have to wait 2 or 3 minutes each time. These were original base game delves in Stormhaven, Auridon etc. It's been that way on my new alternates for a while now, the bosses are just never ever there, it's annoying.

    I can see why a timer on re-spawns but just fading away when nobody kills them?
  • jle30303
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    I could swear that there are times when I have been into a delve, there has been literally nobody around entering that delve for ages, but I go in and there is no boss there for a few minutes.

    It's as if when you walk into the delve, its NORMAL state is "boss not present", and the boss only spawns if you don't have the mini-achievement for completing that delve. Otherwise, the timer starts - from zero - if you're put into a newly created instance, rather than an existing instance where the timer has already been started by another player.
  • Carcamongus
    Carcamongus
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    There are thousands of players, many with new toons, so it's more likely someone had beaten you to the boss. Not that this makes the wait far less annoying, of course. On the other hand, I've lost count of how many times I went to a delve and the boss was already there.

    Alternatively, it could just be their smoke break.
    Imperial DK and Necro tank. PC/NA
    "Nothing is so bad that it can't get any worse." (Brazilian saying)
  • zaria
    zaria
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    jaws343 wrote: »
    LokiPagan wrote: »
    kargen27 wrote: »
    Boss spawning every time someone enters just lets players already at the boss location kill the boss. Unless the dungeon is empty the boss isn't going to be there for someone coming in the door. A proximity alert near the boss kind of like the mini dolmans in overland might work? That would cause farmers to just run far enough away then run back though like we do with multiple surveys.

    It does spawn when a new player (doing the quest or for the first time) enters the radius, I can confirm after farming for leads. And yeah, the polite thing to do is let the other players that enter the area get hits on as well...but this is ESO, so a lot of people are jerks.

    My toon has never been in these delves and every time the boss is just not there. It's about a two minute wait for them to spawn. That's what is so annoying about it. I was under the impression they insta spawned for new players in the delve also.

    Have you done it on an alt already?

    When they changed to Account Wide achievements, I think the instant spawn for a character who had never killed the delve boss before went away. Since it was based on the completion achievements for the delves and those are now completed account wide. So, it treats your alts as if they had already killed the boss. Only truly new players to a delve instant respawn the boss.

    Apart from that. Bosses don't unspawn unless killed. Once the boss spawns after the cooldown is done, it remains there until killed. So in instances where you show up and are waiting 2 minutes for a spawn, someone killed that boss 3 minutes earlier already.
    That is correct, game uses the achievement for killing the boss so it don't work on alts anymore.


    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Trier_Sero
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    They should definitely do that for cyro delves. Killing Barasati daily takes like 15 minutes just because of spawn cooldown.
  • rpa
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    If no players are in a delve it would make sense to halt instance to save computing resources. So I would not be surprised if one enters some time after after somebody run through and exploded everyone including the boss and left, the delve would be still mostly dead. A guess, I don't know how MMOs do that.
  • zaria
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    rpa wrote: »
    If no players are in a delve it would make sense to halt instance to save computing resources. So I would not be surprised if one enters some time after after somebody run through and exploded everyone including the boss and left, the delve would be still mostly dead. A guess, I don't know how MMOs do that.
    Enemies would still be timed for respawn. Not sure if npc movement server side is done if none in delve or other indoor structures.
    Most likely its someone ahead of you who killed stuff, you can something see this, like I noticed yesterday, all in path was dead, then I got an dialogue in quest and then done enemies started spawning.
    I say it would make sense that boss had same spawn rate as other mobs, its an loot cooldown anyway.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • EatYourVegetables
    rpa wrote: »
    If no players are in a delve it would make sense to halt instance to save computing resources. So I would not be surprised if one enters some time after after somebody run through and exploded everyone including the boss and left, the delve would be still mostly dead. A guess, I don't know how MMOs do that.

    I believe this is exactly what is happening in some cases. If the server has to spawn a new instance (because no one has entered the delve in a while) there appears to be at least a 5 minute wait before the boss spawns. This is most obvious in Nisin Cave (for example) in cyrodiil where if you are doing the Vlast quest to kill the boss it is almost never there immediately. I did see a bug once in Nisin cave where the boss just didn't spawn at all after many minutes, but that is rare.

    However if the instance is already up, then the boss spawns every 5 minutes (minimum) or when an character who has not killed the boss yet comes into range. I observed once in Pariah Catacombs (where the boss is located very close to the entrance) after I killed it, but then it respawned in about 2 minutes, I suspected another player had entered the delve and indeed a minute or so later a player came along to the boss area.

    Also if you kill the boss faster than 5 minutes (because other players make him respawn) you just get a gold drop at best, so if you are farming a boss item wait at least 5 minutes. I think there is also some antifarm code as I've repeatedly gotten the same set piece drop (with different traits) after farming a boss "too much".
  • jaws343
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    rpa wrote: »
    If no players are in a delve it would make sense to halt instance to save computing resources. So I would not be surprised if one enters some time after after somebody run through and exploded everyone including the boss and left, the delve would be still mostly dead. A guess, I don't know how MMOs do that.

    I believe this is exactly what is happening in some cases. If the server has to spawn a new instance (because no one has entered the delve in a while) there appears to be at least a 5 minute wait before the boss spawns. This is most obvious in Nisin Cave (for example) in cyrodiil where if you are doing the Vlast quest to kill the boss it is almost never there immediately. I did see a bug once in Nisin cave where the boss just didn't spawn at all after many minutes, but that is rare.

    However if the instance is already up, then the boss spawns every 5 minutes (minimum) or when an character who has not killed the boss yet comes into range. I observed once in Pariah Catacombs (where the boss is located very close to the entrance) after I killed it, but then it respawned in about 2 minutes, I suspected another player had entered the delve and indeed a minute or so later a player came along to the boss area.

    Also if you kill the boss faster than 5 minutes (because other players make him respawn) you just get a gold drop at best, so if you are farming a boss item wait at least 5 minutes. I think there is also some antifarm code as I've repeatedly gotten the same set piece drop (with different traits) after farming a boss "too much".

    I am pretty sure Cyrodil delve bosses still work differently than regular overland delve bosses.

    They are on a world timer for Cyrodil, so they do not spawn individually on a regular rate. This is probably due to defeating the boss giving AP bonuses in zone, so it makes it slightly rarer to get, or at least require a bit of time to accomplish, compared to regular overland.
    Edited by jaws343 on October 6, 2023 7:49PM
  • Veinblood1965
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    I'm not sure about the resources being the reason for the delay however. The trash mobs spawn just fine and I doubt it takes that much more resources to spawn a boss when you enter the zone versus a trash mob. I'd think the trash mobs use more since there are many more of them in the zone than just one boss.

    Cyrodill does suck on the other hand, that boss timer is long, most likely since there's more AP added after they are killed. I just started up a new dk PVP toon yesterday I'll go into a delve this evening and see if the boss insta spawns. I know they insta-spawned on my first PVP toon that now has all the zone skyshards.
    Edited by Veinblood1965 on October 9, 2023 2:37PM
  • joergino
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    Why should it spawn instantly? Did you make a new account?
  • Veinblood1965
    Veinblood1965
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    My first PVP toon was the first to enter all the delves in Cyrodill and all the other delves actually. But that was before the shared achievements.

    This whole thing would not be such an issue if it was not such a long darn wait. Nothing we can't live with but it would be nice if on alternate accounts bosses insta-spawned also the first time.
  • Varana
    Varana
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    That may be it, this is an alt, I've completed all delves on my main toon. If that's why this is possibly an oversight on the account wide achievements. Why make alternates wait?

    It's not an oversight. When AWA were introduced, this was mentioned multiple times over and over in the various feedback threads, within and outside the PTS.
    They still left it in. So I can only assume that it is indeed working as intended.
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