prof-dracko wrote: »Tokenly, it's intended to stop farmers camping them. Although there's also a cooldown on loot, about 5-10 minutes, so it's really a bit redundant. The delve boss should respawn every time someone new enters the delve so if there's a lot of activity then it'll respawn quick.
And for all of those people who DO camp delve bosses, hunting for leads or whatever, here's a PSA, you only need to hit the boss once to get drops off it. There is NO NEED to burn it down the second it appears before anyone else can get there.
prof-dracko wrote: »Tokenly, it's intended to stop farmers camping them. Although there's also a cooldown on loot, about 5-10 minutes, so it's really a bit redundant. The delve boss should respawn every time someone new enters the delve so if there's a lot of activity then it'll respawn quick.
And for all of those people who DO camp delve bosses, hunting for leads or whatever, here's a PSA, you only need to hit the boss once to get drops off it. There is NO NEED to burn it down the second it appears before anyone else can get there.
Boss spawning every time someone enters just lets players already at the boss location kill the boss. Unless the dungeon is empty the boss isn't going to be there for someone coming in the door. A proximity alert near the boss kind of like the mini dolmans in overland might work? That would cause farmers to just run far enough away then run back though like we do with multiple surveys.
Boss spawning every time someone enters just lets players already at the boss location kill the boss. Unless the dungeon is empty the boss isn't going to be there for someone coming in the door. A proximity alert near the boss kind of like the mini dolmans in overland might work? That would cause farmers to just run far enough away then run back though like we do with multiple surveys.
It does spawn when a new player (doing the quest or for the first time) enters the radius, I can confirm after farming for leads. And yeah, the polite thing to do is let the other players that enter the area get hits on as well...but this is ESO, so a lot of people are jerks.
Veinblood1965 wrote: »Boss spawning every time someone enters just lets players already at the boss location kill the boss. Unless the dungeon is empty the boss isn't going to be there for someone coming in the door. A proximity alert near the boss kind of like the mini dolmans in overland might work? That would cause farmers to just run far enough away then run back though like we do with multiple surveys.
It does spawn when a new player (doing the quest or for the first time) enters the radius, I can confirm after farming for leads. And yeah, the polite thing to do is let the other players that enter the area get hits on as well...but this is ESO, so a lot of people are jerks.
My toon has never been in these delves and every time the boss is just not there. It's about a two minute wait for them to spawn. That's what is so annoying about it. I was under the impression they insta spawned for new players in the delve also.
Veinblood1965 wrote: »Boss spawning every time someone enters just lets players already at the boss location kill the boss. Unless the dungeon is empty the boss isn't going to be there for someone coming in the door. A proximity alert near the boss kind of like the mini dolmans in overland might work? That would cause farmers to just run far enough away then run back though like we do with multiple surveys.
It does spawn when a new player (doing the quest or for the first time) enters the radius, I can confirm after farming for leads. And yeah, the polite thing to do is let the other players that enter the area get hits on as well...but this is ESO, so a lot of people are jerks.
My toon has never been in these delves and every time the boss is just not there. It's about a two minute wait for them to spawn. That's what is so annoying about it. I was under the impression they insta spawned for new players in the delve also.
Have you done it on an alt already?
When they changed to Account Wide achievements, I think the instant spawn for a character who had never killed the delve boss before went away. Since it was based on the completion achievements for the delves and those are now completed account wide. So, it treats your alts as if they had already killed the boss. Only truly new players to a delve instant respawn the boss.
Apart from that. Bosses don't unspawn unless killed. Once the boss spawns after the cooldown is done, it remains there until killed. So in instances where you show up and are waiting 2 minutes for a spawn, someone killed that boss 3 minutes earlier already.
Necrotech_Master wrote: »prof-dracko wrote: »Tokenly, it's intended to stop farmers camping them. Although there's also a cooldown on loot, about 5-10 minutes, so it's really a bit redundant. The delve boss should respawn every time someone new enters the delve so if there's a lot of activity then it'll respawn quick.
And for all of those people who DO camp delve bosses, hunting for leads or whatever, here's a PSA, you only need to hit the boss once to get drops off it. There is NO NEED to burn it down the second it appears before anyone else can get there.
boss loot for overland/delves is 3 minutes, though it feels like 10 when your sitting there waiting for the boss to spawn lol
Veinblood1965 wrote: »Veinblood1965 wrote: »Boss spawning every time someone enters just lets players already at the boss location kill the boss. Unless the dungeon is empty the boss isn't going to be there for someone coming in the door. A proximity alert near the boss kind of like the mini dolmans in overland might work? That would cause farmers to just run far enough away then run back though like we do with multiple surveys.
It does spawn when a new player (doing the quest or for the first time) enters the radius, I can confirm after farming for leads. And yeah, the polite thing to do is let the other players that enter the area get hits on as well...but this is ESO, so a lot of people are jerks.
My toon has never been in these delves and every time the boss is just not there. It's about a two minute wait for them to spawn. That's what is so annoying about it. I was under the impression they insta spawned for new players in the delve also.
Have you done it on an alt already?
When they changed to Account Wide achievements, I think the instant spawn for a character who had never killed the delve boss before went away. Since it was based on the completion achievements for the delves and those are now completed account wide. So, it treats your alts as if they had already killed the boss. Only truly new players to a delve instant respawn the boss.
Apart from that. Bosses don't unspawn unless killed. Once the boss spawns after the cooldown is done, it remains there until killed. So in instances where you show up and are waiting 2 minutes for a spawn, someone killed that boss 3 minutes earlier already.
That may be it, this is an alt, I've completed all delves on my main toon. If that's why this is possibly an oversight on the account wide achievements. Why make alternates wait?
prof-dracko wrote: »Necrotech_Master wrote: »prof-dracko wrote: »Tokenly, it's intended to stop farmers camping them. Although there's also a cooldown on loot, about 5-10 minutes, so it's really a bit redundant. The delve boss should respawn every time someone new enters the delve so if there's a lot of activity then it'll respawn quick.
And for all of those people who DO camp delve bosses, hunting for leads or whatever, here's a PSA, you only need to hit the boss once to get drops off it. There is NO NEED to burn it down the second it appears before anyone else can get there.
boss loot for overland/delves is 3 minutes, though it feels like 10 when your sitting there waiting for the boss to spawn lol
They may have reduced it at some point, I swear when I was farming them it took longer. Then again I think I only set timers for the Cyro delves, which might have a longer timer to compensate for the increased amount of bosses.
That is correct, game uses the achievement for killing the boss so it don't work on alts anymore.Veinblood1965 wrote: »Boss spawning every time someone enters just lets players already at the boss location kill the boss. Unless the dungeon is empty the boss isn't going to be there for someone coming in the door. A proximity alert near the boss kind of like the mini dolmans in overland might work? That would cause farmers to just run far enough away then run back though like we do with multiple surveys.
It does spawn when a new player (doing the quest or for the first time) enters the radius, I can confirm after farming for leads. And yeah, the polite thing to do is let the other players that enter the area get hits on as well...but this is ESO, so a lot of people are jerks.
My toon has never been in these delves and every time the boss is just not there. It's about a two minute wait for them to spawn. That's what is so annoying about it. I was under the impression they insta spawned for new players in the delve also.
Have you done it on an alt already?
When they changed to Account Wide achievements, I think the instant spawn for a character who had never killed the delve boss before went away. Since it was based on the completion achievements for the delves and those are now completed account wide. So, it treats your alts as if they had already killed the boss. Only truly new players to a delve instant respawn the boss.
Apart from that. Bosses don't unspawn unless killed. Once the boss spawns after the cooldown is done, it remains there until killed. So in instances where you show up and are waiting 2 minutes for a spawn, someone killed that boss 3 minutes earlier already.
Enemies would still be timed for respawn. Not sure if npc movement server side is done if none in delve or other indoor structures.If no players are in a delve it would make sense to halt instance to save computing resources. So I would not be surprised if one enters some time after after somebody run through and exploded everyone including the boss and left, the delve would be still mostly dead. A guess, I don't know how MMOs do that.
If no players are in a delve it would make sense to halt instance to save computing resources. So I would not be surprised if one enters some time after after somebody run through and exploded everyone including the boss and left, the delve would be still mostly dead. A guess, I don't know how MMOs do that.
EatYourVegetables wrote: »If no players are in a delve it would make sense to halt instance to save computing resources. So I would not be surprised if one enters some time after after somebody run through and exploded everyone including the boss and left, the delve would be still mostly dead. A guess, I don't know how MMOs do that.
I believe this is exactly what is happening in some cases. If the server has to spawn a new instance (because no one has entered the delve in a while) there appears to be at least a 5 minute wait before the boss spawns. This is most obvious in Nisin Cave (for example) in cyrodiil where if you are doing the Vlast quest to kill the boss it is almost never there immediately. I did see a bug once in Nisin cave where the boss just didn't spawn at all after many minutes, but that is rare.
However if the instance is already up, then the boss spawns every 5 minutes (minimum) or when an character who has not killed the boss yet comes into range. I observed once in Pariah Catacombs (where the boss is located very close to the entrance) after I killed it, but then it respawned in about 2 minutes, I suspected another player had entered the delve and indeed a minute or so later a player came along to the boss area.
Also if you kill the boss faster than 5 minutes (because other players make him respawn) you just get a gold drop at best, so if you are farming a boss item wait at least 5 minutes. I think there is also some antifarm code as I've repeatedly gotten the same set piece drop (with different traits) after farming a boss "too much".
Veinblood1965 wrote: »That may be it, this is an alt, I've completed all delves on my main toon. If that's why this is possibly an oversight on the account wide achievements. Why make alternates wait?