This is mostly a thing in normal dungeons and it's because that's where people go to farm transmute and gear and they get away with it because the damage isn't high enough to kill them. I would rather do a vet DLC dungeon with 2 bad dps and a bad healer than do a random normal where people speedrun it. Hopefully the group finder helps with this problem.
That says more about why you experience people being toxic than you think....and you have to start an altercation to put them in their place as the idiot who ran ahead and stood in red carpet.
MidniteOwl1913 wrote: »Speedrunners are killing normal dungeons. It only takes one to ruin it for the other 3. And since speed is all that matters to them they are also often fake healers and tank because the queue wait is shorter. Speed really is all that matters.
I've been playing ESO off and on again for a long time now. I don't remember this being a thing a few years ago but it has definitely been a thing for at least 2 years now and it's only so noticeable because everyone outside of LFG dungeon finder seems friendly and helpful. Once you click "ready" on that random dungeon finder queue, though, you step into a totally different world.
I can't imagine what it must be like for new players. You zone in and everyone is already gone, running at a break-neck pace to blast past any trash mobs and just dive on boss after boss because god forbid a dungeon run take seven minutes when it can take five.
There's no one to help you if you haven't been able to learn the dungeon layouts because everyone keeps sprinting through as fast as possible. You will be left behind. You will lose out on the quest you were trying to complete. You will lose out on the loot you came looking for. You will lose out on any ability to test your builds. No time to read bookshelves for skill points. No time to check crates for mats. No time to pick locks on chests. Just go go go or risk getting rage-kicked from the group.
You zone into a dungeon and the tank asks "does everyone know the mechanics?" and you better not speak up. Tell the truth with a "first time here" and the tank leaves group, screwing over everyone else. Then you get to sit with a debuff because you had to leave a dead group.
You're running heals and everyone runs 100 yards ahead of you, dives into a fight immediately, and they die before you can even get in range to pop a heal. That's your fault. The speed-team rages out you, something about "fake heals", and you have to start an altercation to put them in their place as the idiot who ran ahead and stood in red carpet.
You're running heals and the tank is new and/or trying something new. The tank is squishy so they die but you finish the boss with zero wipes. No harm no foul. All's well that ends well. Or is it? No. Because half the group is screaming "I hate fake tanks" and popping rage-kick votes on the poor guy (in this example the tank is literally begging for forgiveness and trying to explain themselves). Then you have to be the one to tell everyone to stop being and you finish the dungeon just fine, zero wipes, but the angry kids rage out anyway. Everyone acts like they were never new.
You're grinding for a particular set piece and you've been at it for hours. You finally get the drop but your inventory is full. You quickly dig into your bag and junk something to make room. As you reach into the loot drop for your set piece the words "Joining Encounter in Progress" appear and you are whisked away from your loot to the next fight which happens to be over the edge of a dropoff so you can't get back to the loot you needed after the dungeon ends.
Mind you, these normal dungeons. I'm not even talking veteran. I can go on and on with more examples but I think you get the point.
Now, I know the argument... "people been playing forever and just want to grind". Frankly, I don't like that excuse but it's a legit argument and I can't lie and say it's not. Yet that doesn't explain the crappy attitude I keep encountering over and over. I think most people hide behind that argument when in reality they mean "Dude, shut up. I don't care about anyone else around me. Just me, me, me, mine, mine."
If we don't have to fight the trash mobs or navigate the dungeons then why are they there? Just develop a single dungeon comprised of room after room of boss fights and let the impatient people grind that over and over. As of right now, the LFG experience is really off-putting. If I were a new player, I wouldn't stick around. As it stands, I already have a lot of time and money invested so I'll continue to pop in and out.
Maybe someday I'll figure out how to not die in 2 hits in PvP and then I won't have to worry about LFG dungeons anymore.
I really hope someone at Bethesda sees this. Try it for yourself. Queue for like 3 or 4 dungeons back to back and tell me if you run one where any of this doesn't happen.
El_Borracho wrote: »Aside from FG1, where I will never, ever fault someone for dungeon running, the only ways to combat it are (1) kicking the unannounced dungeon sprinter, or (2) post in group chat that you are on the quest.
As for learning mechanics in a normal dungeon, don't bother. You can't and won't as the mechanics either do not appear in a normal dungeon (i.e. Falkreath Hold), or do not punish enough in a normal dungeon for your to notice (i.e. Frostvault). Dungeons are not like trials, where you do learn mechanics. Normals are simply too easy.
Not accusing you of this @OgreLeg but the refrain of "how can I be expected to learn mechanics" has become a tired, worn out excuse used by some players who demand that everyone run a normal dungeon at their speed, do all side bosses because they want to, and do not care if the other 3 players in the group do not want to play that way. in other words, they are the problem, not the group.
You zone into a dungeon and the tank asks "does everyone know the mechanics?" and you better not speak up. Tell the truth with a "first time here" and the tank leaves group, screwing over everyone else. Then you get to sit with a debuff because you had to leave a dead group.
This is mostly a thing in normal dungeons and it's because that's where people go to farm transmute and gear and they get away with it because the damage isn't high enough to kill them. I would rather do a vet DLC dungeon with 2 bad dps and a bad healer than do a random normal where people speedrun it. Hopefully the group finder helps with this problem.
I've only done a couple Veteran dungeons so far. I'm not sure if my gear is up to snuff yet and I didn't want to drag anyone down. Maybe I'll try focusing on those if that's where the actual gameplay is at. It's really frustrating to pay monthly for a game I don't even get to play if you know what I mean. I would rather spend an hour fighting a hard battle than just running through stuff over and over.
I'll check it out. Thanks for the tip!
El_Borracho wrote: »Aside from FG1, where I will never, ever fault someone for dungeon running, the only ways to combat it are (1) kicking the unannounced dungeon sprinter, or (2) post in group chat that you are on the quest.
As for learning mechanics in a normal dungeon, don't bother. You can't and won't as the mechanics either do not appear in a normal dungeon (i.e. Falkreath Hold), or do not punish enough in a normal dungeon for your to notice (i.e. Frostvault). Dungeons are not like trials, where you do learn mechanics. Normals are simply too easy.
Not accusing you of this @OgreLeg but the refrain of "how can I be expected to learn mechanics" has become a tired, worn out excuse used by some players who demand that everyone run a normal dungeon at their speed, do all side bosses because they want to, and do not care if the other 3 players in the group do not want to play that way. in other words, they are the problem, not the group.
I think the best you can do, is hop into some of the nDLC dungeons, and find out how wrong you are. Oh, use the dungeon finder.
Yes people do die alot in these dungeons - get real
El_Borracho wrote: »El_Borracho wrote: »Aside from FG1, where I will never, ever fault someone for dungeon running, the only ways to combat it are (1) kicking the unannounced dungeon sprinter, or (2) post in group chat that you are on the quest.
As for learning mechanics in a normal dungeon, don't bother. You can't and won't as the mechanics either do not appear in a normal dungeon (i.e. Falkreath Hold), or do not punish enough in a normal dungeon for your to notice (i.e. Frostvault). Dungeons are not like trials, where you do learn mechanics. Normals are simply too easy.
Not accusing you of this @OgreLeg but the refrain of "how can I be expected to learn mechanics" has become a tired, worn out excuse used by some players who demand that everyone run a normal dungeon at their speed, do all side bosses because they want to, and do not care if the other 3 players in the group do not want to play that way. in other words, they are the problem, not the group.
I think the best you can do, is hop into some of the nDLC dungeons, and find out how wrong you are. Oh, use the dungeon finder.
Yes people do die alot in these dungeons - get real
Seriously? The two dungeons I used as examples, Frostvault and Falkreath, have mechanics and one-shots that do not appear on normal. The last 3 bosses in Falkreath have one-shot mechanics that you have to know how to beat or you wipe the group. Have you EVER seen anyone do the purify mechanic with Deathlord Bjarfrud Skjoralmor, on normal? Nope. Have you ever seen a group burn through all the pillars on Domihaus on normal? Nope.
In Frostvault, have you ever seen a group taunt Rizzuk to pull him away from Avalanche? Nope. Or wait to kill the centurions that pop up with each arm before burning Stonekeeper? Nope. Then they get into vet and wonder what they are doing wrong.
Why? Because the one-shot mechanic for these errors does not exist on normal. Sure, people can and do die in normal DLC dungeons, but that doesn't mean they are learning mechanics from it. And these two dungeons aren't really difficult DLC dungeons. Cradle of Shadows is still a nightmare on normal, and ever worse on vet. And even that one doesn't really teach you how to do two of the bosses, let alone the final boss.
El_Borracho wrote: »@svendf I think we are on the same side of this. Of course you can die in normals, but a lot of the one shots in veteran are more like 90% shots on normal. And yeah, the ones dying are likely new to the dungeon, exploring. But I still think guides and videos are far more effective at learning dungeon mechs than normals.
My overall gripe are the players that say they are trying to learn mechanics while dragging a group through side bosses or looting everything or sightseeing while the rest of the group just wants to run the main dungeon. If someone wants to do side bosses, and the group says no, the group is not being rude. These are the players that invariably then complain "well how can I learn mechanics?"
In that case, its not learning mechanics, its loot running, and it is dragging the group. And, just to clarify, I am NOT lumping people on quest into this group.
I've been playing ESO off and on again for a long time now. I don't remember this being a thing a few years ago but it has definitely been a thing for at least 2 years now and it's only so noticeable because everyone outside of LFG dungeon finder seems friendly and helpful. Once you click "ready" on that random dungeon finder queue, though, you step into a totally different world.
I can't imagine what it must be like for new players. You zone in and everyone is already gone, running at a break-neck pace to blast past any trash mobs and just dive on boss after boss because god forbid a dungeon run take seven minutes when it can take five.