Lets make this a poll for ZoS to see the numbers
(Although I have doubts they'll actually care, it'll be fun to see responses anyways)
So I had a thought, what if PvP played on roles a little more and gave them buffs and debuffs? Something like, when Battle Spirit is active, Tanks have uncapped HP and armour, capped damage, and can only self heal (maybe at a slight cap). DD's could have a cap on HP and armour, no damage cap, but can only self heal (maybe a little less then tank), and Healer's might have capped HP, uncapped armour, but have uncapped healing and can cross heal. Roles can be changed inside a unflagged keep or home base.
'Course, these are all hyperthetical ideas for what sort of buffs and debuffs each role could get and not at all a hard "This should be it", just something as an example for the concept. So, do you think PvP should include role based buffs and debuffs?
(Forgive any mistakes, I'm having to use the 'Full Site' on my phone so ce apparently polls don't work on mobile version of the site, and I'm bored at work)
Do you think PvP should have role buffs & debuffs? 41 votes
Yes, I agree with the concept
No, I disagree with the concept.
Other
1 vote