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Bleed damage weapon enchantment?

Bobomb
Bobomb
Is there bleed damage weapon enchantment in ESO?

I can find enchantments for the other dmg types but not for this. Is there a reason for it?
  • merpins
    merpins
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    There isn't, and there's no reason. In fact, Zos has been removing sources of bleed in recent memory, feels bad for stam warden mains like me. There 100% should be a bleed glyph.
  • ESO_Nightingale
    ESO_Nightingale
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    The absorb health glyph 100% should be updated to bleed damage. Seen that suggestion a lot but it hasn't happened
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • gariondavey
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    I made a thread on here asking them to make it and tagged @ZOS_Kevin (the most likely way to get anything passed on to people who make decisions). It was many months ago but unfortunately nothing yet
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • gariondavey
    gariondavey
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    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • belial5221_ESO
    belial5221_ESO
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    There's no other DoT,area,ground effect type enchants,so why would bleed be there?I'd also like a Impenetrable mundus,CP perk to increase chance of alchemical poisons to fire,etc,but probaly won't happen.
  • godchucknzilla
    godchucknzilla
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    The poison enchant acts like a bleed with 6 seconds of dot damage.
  • WrathOfInnos
    WrathOfInnos
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    There's no other DoT,area,ground effect type enchants,so why would bleed be there?I'd also like a Impenetrable mundus,CP perk to increase chance of alchemical poisons to fire,etc,but probaly won't happen.

    @belial5221_ESO I doubt they’ll add any additional Mundus stones. However there could be an opening if they ever finish hybridization. Warrior and Apprentice should be combined into one, giving both Weapon and Spell Damage. The unused Mundus could then become crit resistance.
    Edited by WrathOfInnos on October 1, 2023 2:24AM
  • Bobomb
    Bobomb
    There's no other DoT,area,ground effect type enchants,so why would bleed be there?I'd also like a Impenetrable mundus,CP perk to increase chance of alchemical poisons to fire,etc,but probaly won't happen.

    I was more of looking for an enchant that did a chunk of damage as bleed damage type, not actually apply a bleed effect. Although I guess that would be an indirect effect of having status effects from such an enchant. If Im not mistaken there are already two enchants like this in game; poison and fire damage
  • belial5221_ESO
    belial5221_ESO
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    The other Damage types is a one hit thing,not an over time or status effect.Though they can trigger status effect I tihnk.I don't think there's anything in game that does bleed damage as one chunk,would kinda make it pointless without being over time.
    Edited by belial5221_ESO on October 1, 2023 11:29PM
  • Lozeenge
    Lozeenge
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    There's no other DoT,area,ground effect type enchants,so why would bleed be there?
    Bleed is a damage type. direct damage, single target, damage-over-time, and area-of-effect attacks are separate from this.
    PC-NA / 1500+ CP / PvE mostly / "Mama didn't raise no tank."
  • Bobomb
    Bobomb
    Lozeenge wrote: »
    There's no other DoT,area,ground effect type enchants,so why would bleed be there?
    Bleed is a damage type. direct damage, single target, damage-over-time, and area-of-effect attacks are separate from this.

    Yep what Lozeenge said.
    The wording can be confusing but Im talking about one of the Damage Types in this game: Bleed damage.
    Im not talking about the status effect Hemmorrhaging or any Damage over Time effects.
    There are 4 physical damage types: Physical, Poison, Disease and Bleed
    And 4 magical: Magic, Fire, Ice, Lightning
    Edited by Bobomb on October 2, 2023 2:09AM
  • belial5221_ESO
    belial5221_ESO
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    But bleed damage is always a physical damage over time(according to every source I could find).So it's one of those hard to categorize things.It's probably why they never made an enchant for it.
    Edited by belial5221_ESO on October 3, 2023 8:34PM
  • Necrotech_Master
    Necrotech_Master
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    But bleed damage is always a physical damage over time(according to every source I could find).So it's one of those hard to categorize things.It's probably why they never made an enchant for it.

    bleed is not physical, those are 2 separate dmg types

    bleed can proc the status effect hemorrhaging (small burst of dmg + minor mangle)
    physical can proc the status effect sundered (small burst of dmg + minor breach)

    the poster above you stated what all 8 dmg types are (each also has its own status effect that it can proc)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • belial5221_ESO
    belial5221_ESO
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    "All player sources of bleeds will now respect a target’s Physical Resistance. Many adjustments have been made to ensure bleeds deal similar damage to other standard Damage Over Time effects." From U23 update notes people don't read.So it is now considered a physical damage over time from players,unless another patch changed this.It still works same as before from NPCs.
    Edited by belial5221_ESO on October 4, 2023 2:32PM
  • Necrotech_Master
    Necrotech_Master
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    "All player sources of bleeds will now respect a target’s Physical Resistance. Many adjustments have been made to ensure bleeds deal similar damage to other standard Damage Over Time effects." From U23 update notes people don't read.So it is now considered a physical damage over time from players,unless another patch changed this.It still works same as before from NPCs.

    that does not make it physical dmg, that change made it so resistances actually counted, the original bleeds were basically oblivion dmg as they ignored resistance

    bleed dmg and physical dmg are 2 different dmg types, though "physical" resistance is what resists both

    physical resistance applies mitigation to all "martial" dmg (physical, bleed, poison, disease)
    spell resistance applies mitigation to all "magic" dmg (magic, fire, lightning, ice)

    an example is if you look at cutting dive warden skill, it explicitly says its "bleed" dmg, pillar of nirn proc set is also "bleed" dmg, it is distinct from "physical" dmg, an example which does explicitly physical dmg would be NB surprise attack
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • ChRiS_the_GaMeR
    ChRiS_the_GaMeR
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    "All player sources of bleeds will now respect a target’s Physical Resistance. Many adjustments have been made to ensure bleeds deal similar damage to other standard Damage Over Time effects." From U23 update notes people don't read.So it is now considered a physical damage over time from players,unless another patch changed this.It still works same as before from NPCs.

    that does not make it physical dmg, that change made it so resistances actually counted, the original bleeds were basically oblivion dmg as they ignored resistance

    bleed dmg and physical dmg are 2 different dmg types, though "physical" resistance is what resists both

    physical resistance applies mitigation to all "martial" dmg (physical, bleed, poison, disease)
    spell resistance applies mitigation to all "magic" dmg (magic, fire, lightning, ice)

    an example is if you look at cutting dive warden skill, it explicitly says its "bleed" dmg, pillar of nirn proc set is also "bleed" dmg, it is distinct from "physical" dmg, an example which does explicitly physical dmg would be NB surprise attack

    It’s such a shame in my opinion that these informations are not explained in game. I still got issues knowing or identifying which skill counts as what because the skills aren’t marked for being a dot or direct dmg or both and so on ..

  • Necrotech_Master
    Necrotech_Master
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    "All player sources of bleeds will now respect a target’s Physical Resistance. Many adjustments have been made to ensure bleeds deal similar damage to other standard Damage Over Time effects." From U23 update notes people don't read.So it is now considered a physical damage over time from players,unless another patch changed this.It still works same as before from NPCs.

    that does not make it physical dmg, that change made it so resistances actually counted, the original bleeds were basically oblivion dmg as they ignored resistance

    bleed dmg and physical dmg are 2 different dmg types, though "physical" resistance is what resists both

    physical resistance applies mitigation to all "martial" dmg (physical, bleed, poison, disease)
    spell resistance applies mitigation to all "magic" dmg (magic, fire, lightning, ice)

    an example is if you look at cutting dive warden skill, it explicitly says its "bleed" dmg, pillar of nirn proc set is also "bleed" dmg, it is distinct from "physical" dmg, an example which does explicitly physical dmg would be NB surprise attack

    It’s such a shame in my opinion that these informations are not explained in game. I still got issues knowing or identifying which skill counts as what because the skills aren’t marked for being a dot or direct dmg or both and so on ..

    yeah a lot of that is getting to know the wording lol

    direct dmg is anything that is a "single instance of dmg", skills like impulse or force/crushing shock are direct dmg
    dot dmg is dmg that is applied over time (the wording for this is usually "deal X dmg over Y seconds" or "deal X dmg every Y second(s)"

    -wall of elements uses the 2nd variation of dot dmg (deals X dmg every 1 second)
    -barbed trap has the first variation (deals X dmg over 20 seconds) (this form is a little harder to understand in my opinion because it doesnt specify the tick rate, though because it is a sticky dot it applies dmg every 2 seconds)

    channels are where some things tend to overlap, for example jabs and flurry are both channels, but they are direct dmg not dot even though they apply dmg over the channel duration

    however there can also be dot channels too such as the jesus beam or arcanist beam
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • YandereGirlfriend
    YandereGirlfriend
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    This needs to happen ASAP.
  • CameraBeardThePirate
    CameraBeardThePirate
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    "All player sources of bleeds will now respect a target’s Physical Resistance. Many adjustments have been made to ensure bleeds deal similar damage to other standard Damage Over Time effects." From U23 update notes people don't read.So it is now considered a physical damage over time from players,unless another patch changed this.It still works same as before from NPCs.

    Physical =/= Martial.

    Bleed is a martial damage type. In other words, it is affected by Physical Pen/Resistance.

    Physical damage is also a martial damage type.

    That does not mean that bleed is physical damage.

    OP is simply asking for consistency. There is an enchant for all 4 magical damage types (Magic, Ice, Fire, Shock) but only 3/4 martial damage types (Physical, Poison, Disease). That means there's no way to apply the Hemorrhaging status effect through an enchant; it's the only status effect in the game that you can't apply via enchant.
    Edited by CameraBeardThePirate on October 5, 2023 7:05PM
  • CameraBeardThePirate
    CameraBeardThePirate
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    "All player sources of bleeds will now respect a target’s Physical Resistance. Many adjustments have been made to ensure bleeds deal similar damage to other standard Damage Over Time effects." From U23 update notes people don't read.So it is now considered a physical damage over time from players,unless another patch changed this.It still works same as before from NPCs.

    that does not make it physical dmg, that change made it so resistances actually counted, the original bleeds were basically oblivion dmg as they ignored resistance

    bleed dmg and physical dmg are 2 different dmg types, though "physical" resistance is what resists both

    physical resistance applies mitigation to all "martial" dmg (physical, bleed, poison, disease)
    spell resistance applies mitigation to all "magic" dmg (magic, fire, lightning, ice)

    an example is if you look at cutting dive warden skill, it explicitly says its "bleed" dmg, pillar of nirn proc set is also "bleed" dmg, it is distinct from "physical" dmg, an example which does explicitly physical dmg would be NB surprise attack

    It’s such a shame in my opinion that these informations are not explained in game. I still got issues knowing or identifying which skill counts as what because the skills aren’t marked for being a dot or direct dmg or both and so on ..

    yeah a lot of that is getting to know the wording lol

    direct dmg is anything that is a "single instance of dmg", skills like impulse or force/crushing shock are direct dmg
    dot dmg is dmg that is applied over time (the wording for this is usually "deal X dmg over Y seconds" or "deal X dmg every Y second(s)"

    -wall of elements uses the 2nd variation of dot dmg (deals X dmg every 1 second)
    -barbed trap has the first variation (deals X dmg over 20 seconds) (this form is a little harder to understand in my opinion because it doesnt specify the tick rate, though because it is a sticky dot it applies dmg every 2 seconds)

    channels are where some things tend to overlap, for example jabs and flurry are both channels, but they are direct dmg not dot even though they apply dmg over the channel duration

    however there can also be dot channels too such as the jesus beam or arcanist beam

    There are exceptions to the wording. Pet damage is always counted as direct damage, even though the tooltips state "damaging the enemy every x seconds".

    Arcanist beam is also a weird one - even though it is counted as a DoT it is blockable like direct damage.
    Edited by CameraBeardThePirate on October 5, 2023 7:09PM
  • Necrotech_Master
    Necrotech_Master
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    "All player sources of bleeds will now respect a target’s Physical Resistance. Many adjustments have been made to ensure bleeds deal similar damage to other standard Damage Over Time effects." From U23 update notes people don't read.So it is now considered a physical damage over time from players,unless another patch changed this.It still works same as before from NPCs.

    that does not make it physical dmg, that change made it so resistances actually counted, the original bleeds were basically oblivion dmg as they ignored resistance

    bleed dmg and physical dmg are 2 different dmg types, though "physical" resistance is what resists both

    physical resistance applies mitigation to all "martial" dmg (physical, bleed, poison, disease)
    spell resistance applies mitigation to all "magic" dmg (magic, fire, lightning, ice)

    an example is if you look at cutting dive warden skill, it explicitly says its "bleed" dmg, pillar of nirn proc set is also "bleed" dmg, it is distinct from "physical" dmg, an example which does explicitly physical dmg would be NB surprise attack

    It’s such a shame in my opinion that these informations are not explained in game. I still got issues knowing or identifying which skill counts as what because the skills aren’t marked for being a dot or direct dmg or both and so on ..

    yeah a lot of that is getting to know the wording lol

    direct dmg is anything that is a "single instance of dmg", skills like impulse or force/crushing shock are direct dmg
    dot dmg is dmg that is applied over time (the wording for this is usually "deal X dmg over Y seconds" or "deal X dmg every Y second(s)"

    -wall of elements uses the 2nd variation of dot dmg (deals X dmg every 1 second)
    -barbed trap has the first variation (deals X dmg over 20 seconds) (this form is a little harder to understand in my opinion because it doesnt specify the tick rate, though because it is a sticky dot it applies dmg every 2 seconds)

    channels are where some things tend to overlap, for example jabs and flurry are both channels, but they are direct dmg not dot even though they apply dmg over the channel duration

    however there can also be dot channels too such as the jesus beam or arcanist beam

    There are exceptions to the wording. Pet damage is always counted as direct damage, even though the tooltips state "damaging the enemy every x seconds".

    Arcanist beam is also a weird one - even though it is counted as a DoT it is blockable like direct damage.

    true, but the pets skills also dont state at all "cant trigger procs"

    for the arcanist beam i think if it wasnt blockable it would be insanely OP in pvp lol, i think jesus beam is also technically blockable, which might be the difference between a normal dot and a channeled dot
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
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