So I'm going to go over each class and give very simple solutions to the problems each class faces in content. They're not perfect solutions, but they'd at least probably help. I'm not suggesting nuanced solutions, just kinda blanket solutions based on my experience with each class.
Dragon Knight
PVE: Could use a simple damage reduction. Just take all skills and reduce their damage by 1% to 2%.
PVP: Damage is fine, tanking is too strong. The recent nerf that's going live next patch might fix it, but would need to be tested.
These are in conflict. This could be mitigated by balancing PVE and PVP separately.
Templar
PVE: Could use a simple damage increase. Reverting Jabs to Pre-U35 and giving it most of the damage it lost from Backlash would fix the problem. Personally hate the new animation of Jabs (am an animator, so it is extra bad for me), but damage wise it probably needs about a 20% buff to jabs and a 30-40% buff to backlash.
PVP: Seems fine, though kinda one note. Buff or redo Sun Shield and it'll be in a better spot. The buffs to PVE shouldn't effect PVP that much since it would just make another playstyle, not kill off the current playstyle. That's a good thing, since right now templar basically has one playstyle in PVP.
Sorcerer
PVE: Doesn't have a good spammable for stamina, and doesn't do good damage for magicka. Relies too heavily on pets. Increasing the damage of non-pet skills by 10-20% and giving them a decent spammable for stam would be what it needs.
PVP: Basically the same as PVE, but worse since it doesn't have any reliable self-healing.
Nightblade
PVE: Does okay damage for close range, but its best damage is done when you use flurry instead of its own skills. The class could use a bit of simplification, nothing huge cause that's part of the draw of NB, but making it new user friendly would be nice. It could also use a damage buff, between 10 and 20% for close range, non execute skills, and 25 to 35% for siphoning skills specifically.
PVP: Does great damage. Its single target and burst could even kinda use a nerf, 5 to 10%.
These are in conflict. This could be mitigated by balancing PVE and PVP separately.
Warden
PVE: Magicka needs a minor buff, maybe 5 to 10%. Stamina needs a major buff, maybe 20 to 30%, and more bleed skill options. They've recently removed more than one source of bleed, making stamina even weaker in recent memory.
PVP: Stamina needs a buff, similar to PVE. Magicka has some issues, and is performing slightly too well in some aspects, mainly tanking. Not sure about exactly how it needs to be nerfed, but it doesn't seem like it needs a big one.
Necromancer
PVE: Needs a buff to damage. 20 or 30% across the board.
PVP: About the same as PVE.
Arcanist
PVE: Damage is fine if just slightly too high. The non-beam skills that the class uses for damage could use a minor nerf, ~2% each at most, probably a little less than that. Its support needs a medium nerf. The nerf next patch might cover it, but probably not.
PVP: Damage is a little low, and tanking is a little strong. 5 to 10% buff and nerf respectively. It also lacks useful burst heals.
These are in conflict. This could be mitigated by balancing PVE and PVP separately.
Edited by merpins on September 27, 2023 8:21PM