AvalonRanger wrote: »ESO=MMORPG.
This poll is nonsense.
I would never use anything like that myself, but I don't see any reason (other than that it would be heavily monetized, certainly not free) not to have at least a class change token.
I'm not though interested in a FFXIV style "job change ability" inserted into ESO. IF ZOS decides to do something about class changing, it would likely be a token since they're already invested in the token options for everything else.
Hi,
I would like to suggest a free option that allows your character to learn all classes in the game, provided that you have access to them. Before i continue, this is NOT a suggestion thread about unifying all classes into a classless system.
Imagine that, with an update, representatives of each class are added into the game. After an intoductory quest, the representative agrees to teach the targeted class to your character. This quest, alongside with the idea of learning another class is optional.
After the quest is completed, you are given the ability to switch between the unlocked classes. Only one class can be actively used at a time, in order to maintain the balance. The points that are spent on a class will remain spent, but unless that class is chosen and activated, all the active and passive skills of that class will remain disabled.
Lastly, you will have to level up the newly learned class from level 1, as if you have created a new character, in order to simulate the idea of your character trying to broaden their horizons and learn something new.
Thank you all for reading my post. Please feel free to post what you think about this as well.
AvalonRanger wrote: »ESO=MMORPG.
This poll is nonsense.
To give an example, Eden Eternal is an MMORPG with an in-game, free, changeable class system. If possible, please tell me why this poll-suggestion is "nonsense".
AvalonRanger wrote: »AvalonRanger wrote: »ESO=MMORPG.
This poll is nonsense.
To give an example, Eden Eternal is an MMORPG with an in-game, free, changeable class system. If possible, please tell me why this poll-suggestion is "nonsense".
....
First of all, other game title example is totally meaningless.
This is Elder Scrolls world, remember? it's not just something MMORPG.
We're not "Dovakin" in fourth age of Skyrim. We're just nameless mortal in the second age of Elder Scrolls universe.
We're just tiny people who wrote trinket note which will be found by Dovakin in the cave 1000 years later.
We're not super hero who can do every role like the "Dovakin".
But, we're one of the parts of second age history of Elder Scrolls universe.
Every our player character has own background story(or nothing?).
For me, class is each character's personality, not just kind of game system.
If I want to play other class, just make new Elder Scrolls world character.
Give the "name" "appearance" and "class" for starting new story.
Dragonnord wrote: »What? No. No "class change" please. The game is fine as it is now.
We already had enough with AwA that killed the essence of using alts as unique characters.
Please stop mixing stuff.
A single use class change token would need to cost 200€+ to make up for the loss of everything that's getting bypassed by such a system (buying riding lessons, sky shards, skill lines etc) or the respective playtime aka populating-the-server-time to make the game look alive. As this isn't going to happen a cheap token would slowly kill the game so the answer needs to be "No".
A single use class change token would need to cost 200€+ to make up for the loss of everything that's getting bypassed by such a system (buying riding lessons, sky shards, skill lines etc) or the respective playtime aka populating-the-server-time to make the game look alive. As this isn't going to happen a cheap token would slowly kill the game so the answer needs to be "No".
QFE. This is what everyone overlooks, and the only comment that really matters. Things have to be monetized, and in an mmo, time is the most valuable thing there is. One of the biggest reasons anyone would want to switch classes on an existing character (I know I'm in this group, and I know lots of others too) is to avoid the long riding lesson process, the skill leveling process, etc. that is attendant on new characters and still experience a different class. Ok, so these days one can buy these things, with real money from the crown store, and so everyone does, and no one actually goes through the riding lessons and skill lines, right?
Wrong - of course not; some do, maybe many do. But most don't, you know that and I know that. ZOS takes a calculated risk letting someone buy their way past all of those time sinks, the risk being that many will, but most won't do it. They'd rather have longer-term players who spend less in bursts, than shorter-term players who spend a lot in bursts, since longer players means that the game goes on longer, etc. (well, they'd prefer longer-term players who spend a lot in bursts, but I don't think that's really the majority of the base... I hope it's not!)
In order to make a class change token worthwhile in a monetary sense, it would have to cost what all the other time-savers cost, combined (obviously), and then they'd also have to figure out exactly how much the player time they're losing allowing someone to skip all of this is actually worth. It wouldn't be cheap - $/€200 seems low to me, when you think of what some of the high-end houses can go for, but ok. Maybe they could do this, but the high cost would be prohibitive for something that seems on the surface like it should be a simple and easy offer. But @Kisakee is correct, there's no way it would be a low cost token, since that would, with one use, suck weeks and weeks of playtime out of the game, and time in-game is the most valuable commodity for any mmo. Anything a company does that reduces the amount of time a player must spend in game has to be weighed very carefully against any putative benefit to the company. Leveling riding, or unlocking skyshards, or grinding skills up may not be the most fun things a player does, but those things are bread and butter to an mmo, since they keep you spending time in-game, in addition to the fun stuff you'd do anyway (quests, dungeons, whatever). There's nothing nefarious about this, it's just a business model that keeps customers occupied so they don't go somewhere else and do something else. Brick and mortar stores do it by how they lay out their floor space and where they place their displays, etc. Plus ça change, plus c'est la même chose.