Did the definition of "forced" change? Seems like it gets thrown around a lot over some completely optional parts of the game....
CameraBeardThePirate wrote: »I just don't get how people could play an MMO and then get upset at the devs for having something that encourages grouping up.
SilverBride wrote: »CameraBeardThePirate wrote: »I just don't get how people could play an MMO and then get upset at the devs for having something that encourages grouping up.
Players aren't upset that there is content for grouping, such as dungeons and trials and arenas. They are upset that endeavors that can easily be done solo are having grouping as a requirement.
Just like the one yesterday to do an endeavor while in a group. Players were grouping to turn in their daily writs to get this. How did this add anything new to endeavors or even get players interested in grouping? There was absolutely no benefit to it.
CameraBeardThePirate wrote: »It's still accomplishing the goal though - to increase grouping.
Sure, you might not stay in group, or even need to group to complete said objective in the first place, but the entire point is to get people to socialize and group up.
SilverBride wrote: »CameraBeardThePirate wrote: »It's still accomplishing the goal though - to increase grouping.
Sure, you might not stay in group, or even need to group to complete said objective in the first place, but the entire point is to get people to socialize and group up.
Rather than grouping and doing the endeavor they are more likely to just skip it, so what has been accomplished?
SilverBride wrote: »CameraBeardThePirate wrote: »It's still accomplishing the goal though - to increase grouping.
Sure, you might not stay in group, or even need to group to complete said objective in the first place, but the entire point is to get people to socialize and group up.
But WHY?
Players that like to group do so for things like dungeons, trials, arenas and PvP, and don't just group up to do everything.
Players that like to play solo will continue to play solo and just get frustrated at being pushed towards a play style they do not enjoy. Rather than grouping and doing the endeavor they are more likely to just skip it, so what has been accomplished?
And WHY is grouping being pushed as the most important thing that players need to be encouraged to do whether they like it or not? WHY does anyone have to adapt their play style to what someone else thinks they should do?
CameraBeardThePirate wrote: »It's still accomplishing the goal though - to increase grouping.
CameraBeardThePirate wrote: »For the last time, you don't HAVE to adapt your playstyle.
From the other side - why NOT? Where's the harm in encouraging grouping, especially given there were plenty of alternatives?SilverBride wrote: »But WHY?
No-one is forcing anyone to do anything, or requiring that you adapt your play style?SilverBride wrote: »And WHY is grouping being pushed as the most important thing that players need to be encouraged to do whether they like it or not? WHY does anyone have to adapt their play style to what someone else thinks they should do?
SilverBride wrote: »CameraBeardThePirate wrote: »It's still accomplishing the goal though - to increase grouping.CameraBeardThePirate wrote: »For the last time, you don't HAVE to adapt your playstyle.
Encouraging solo players to group is pushing them to change their play style.
alcoraptor wrote: »From the other side - why NOT? Where's the harm in encouraging grouping...SilverBride wrote: »But WHY?
Just be glad this isn't like other MMOs, where in order to complete the quests for content drops and main story you must group up to do a dungeon. In ESO all group activities are optional and don't block quest progression.
SilverBride wrote: »alcoraptor wrote: »From the other side - why NOT? Where's the harm in encouraging grouping...SilverBride wrote: »But WHY?
Who decided that grouping is the standard that all players should be encouraged to participate in, regardless of their personal preference?
Just like in real life, there are extroverts and introverts, and ZoS has done a very good job of providing something for all play styles. It's a step backward from play as we like to "encourage" solo players to play as others think they should.
How is giving an option making it a standard?SilverBride wrote: »Who decided that grouping is the standard that all players should be encouraged to participate in, regardless of their personal preference?
It really isn't. If the endeavours were entirely group focussed then maybe, but they're not - there were plenty of alternatives that let you continue with your solo playstyleSilverBride wrote: »It's a step backward from play as we like to "encourage" solo players to play as others think they should.
i think requiring grouping for endeavours is one small, crude way zos is trying to get this game's solo players to form those connections.
BetweenMidgets wrote: »I've seen several people say in zone chat "will someone group with me for the endeavor?" and people volunteer to do so.
SilverBride wrote: »This reminds me of when Craglorn was released and it was absolutely forced grouping. Even doing quests required a group and players left the game because of it. I also left and didn't come back until after One Tamriel. Anything that moves back in that forced grouping direction is a concern to me, no matter how small the push.
CameraBeardThePirate wrote: »SilverBride wrote: »CameraBeardThePirate wrote: »I just don't get how people could play an MMO and then get upset at the devs for having something that encourages grouping up.
Players aren't upset that there is content for grouping, such as dungeons and trials and arenas. They are upset that endeavors that can easily be done solo are having grouping as a requirement.
Just like the one yesterday to do an endeavor while in a group. Players were grouping to turn in their daily writs to get this. How did this add anything new to endeavors or even get players interested in grouping? There was absolutely no benefit to it.
It's still accomplishing the goal though - to increase grouping.
Sure, you might not stay in group, or even need to group to complete said objective in the first place, but the entire point is to get people to socialize and group up.
CameraBeardThePirate wrote: »SilverBride wrote: »CameraBeardThePirate wrote: »I just don't get how people could play an MMO and then get upset at the devs for having something that encourages grouping up.
Players aren't upset that there is content for grouping, such as dungeons and trials and arenas. They are upset that endeavors that can easily be done solo are having grouping as a requirement.
Just like the one yesterday to do an endeavor while in a group. Players were grouping to turn in their daily writs to get this. How did this add anything new to endeavors or even get players interested in grouping? There was absolutely no benefit to it.
It's still accomplishing the goal though - to increase grouping.
Sure, you might not stay in group, or even need to group to complete said objective in the first place, but the entire point is to get people to socialize and group up.
Link please to where ZOS have said that was the motive behind these changes.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »SilverBride wrote: »CameraBeardThePirate wrote: »I just don't get how people could play an MMO and then get upset at the devs for having something that encourages grouping up.
Players aren't upset that there is content for grouping, such as dungeons and trials and arenas. They are upset that endeavors that can easily be done solo are having grouping as a requirement.
Just like the one yesterday to do an endeavor while in a group. Players were grouping to turn in their daily writs to get this. How did this add anything new to endeavors or even get players interested in grouping? There was absolutely no benefit to it.
It's still accomplishing the goal though - to increase grouping.
Sure, you might not stay in group, or even need to group to complete said objective in the first place, but the entire point is to get people to socialize and group up.
Link please to where ZOS have said that was the motive behind these changes.
Sorry but the burden of proof is not on me.
This is an MMO. It's pretty clear that something encouraging you to group is intended to get you to play with others.
CameraBeardThePirate wrote: »This is an MMO. It's pretty clear that something encouraging you to group is intended to get you to play with others.
SilverBride wrote: »CameraBeardThePirate wrote: »This is an MMO. It's pretty clear that something encouraging you to group is intended to get you to play with others.
I've yet to hear a good reason why grouping and playing with others should be encouraged. MMO means nothing more than multiple players are in the game world at the same time. It does not mean that only social people should be playing it or that all players should spend time interacting with others.
Those that enjoy grouping will naturally gravitate toward group activities and those that prefer a solo experience won't. Neither way is more right than the other and I am frankly disturbed that solo play is being presented as something that needs to be corrected.
SilverBride wrote: »CameraBeardThePirate wrote: »This is an MMO. It's pretty clear that something encouraging you to group is intended to get you to play with others.
I've yet to hear a good reason why grouping and playing with others should be encouraged. MMO means nothing more than multiple players are in the game world at the same time. It does not mean that only social people should be playing it or that all players should spend time interacting with others.
Those that enjoy grouping will naturally gravitate toward group activities and those that prefer a solo experience won't. Neither way is more right than the other and I am frankly disturbed that solo play is being presented as something that needs to be corrected.
Isn't that all a bit contradictory though. If "neither way is more right that the other" then why is it such a problem that one of those ways of playing the game have an endeavor suited for their preferred way to play? Especially when solo play has far and away more ways to complete endeavors.
SilverBride wrote: »SilverBride wrote: »CameraBeardThePirate wrote: »This is an MMO. It's pretty clear that something encouraging you to group is intended to get you to play with others.
I've yet to hear a good reason why grouping and playing with others should be encouraged. MMO means nothing more than multiple players are in the game world at the same time. It does not mean that only social people should be playing it or that all players should spend time interacting with others.
Those that enjoy grouping will naturally gravitate toward group activities and those that prefer a solo experience won't. Neither way is more right than the other and I am frankly disturbed that solo play is being presented as something that needs to be corrected.
Isn't that all a bit contradictory though. If "neither way is more right that the other" then why is it such a problem that one of those ways of playing the game have an endeavor suited for their preferred way to play? Especially when solo play has far and away more ways to complete endeavors.
It's been very one sided. I've never seen anyone say that solo play should be encouraged but "MMO" and "encourage playing with others" has been repeated multiple times.
How would players feel about an endeavor to solo a dungeon?