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Put an invisible wall around Taleria or give her collision (vDSR)

Dr_Con
Dr_Con
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With PTE taken out of the game the siren mech is far too punishing to players, forcing us to have a DK tank use magma shell to get under her to rez players out of range (not practical, situational), or have the rest of the group wipe reset based on one death.

What we need is an invisible half-wall around her so that remaining players can rez players who died under her without being hit by her persistent AOE, or some form of collision on the boss that prevents players from getting out of rez range.

This was needed even before PTE was taken out of the game and is needed more than ever.
  • Arthtur
    Arthtur
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    PTE is back tho.
    PC/EU @Arthtur

    Toxic Tank for the win :x
  • Soarora
    Soarora
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    I would suggest using slippery CP. I haven't died to sirens in a long time.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • Dr_Con
    Dr_Con
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    Soarora wrote: »
    I would suggest using slippery CP. I haven't died to sirens in a long time.

    While this is good advice, the request is aimed at fixing a design flaw. Getting unlucky and having two siren effects in a row on a DPS using Coral Riptide is an example of a case where they may not be able to break free, playing with new players where you're progging deluge can be another. Right now we are in the realm of impossible to recover that player, when it should be difficult.

    Imagine if during the Xalvakka fight the dead player bodies on lower floors didn't teleport to higher floors? We would say it's poorly designed and far too punishing to groups. People would give feedback like "Well just make sure the group is all rezzed and ready before the boss's HP gets to that point, it's a dps and heal check" rather than commenting on if the encounter is flawed or not. That's the same with Taleria, the encounter is flawed and it should not be impossible to rez anyone.
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