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Chapter Idea: the Beasts of Hircine

Bo0137
Bo0137
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The beasts of Hircine have fled his realm! Some malignant force has breached the everlasting Hunting Grounds and set the spiritual beasts free.

You are once again summoned by the Daedric Prince himself and he wishes you to take a quest on capturing back his collection and restoring peace to both the Realm and Nirn. In fact, Nirn is being savaged with recurring attacks from hideous beasts no one had ever seen before.

New guild: the Hircine Conclave (name up to debate).
It is focused on passive skills tied to the new minigame: beast hunting.
Remember the hunter daily quests from the Ashlanders in Vvardenfell? That, but with more depth.
You take a lead at the Hunting Grounds about X beast set free; Travel to Nirn with the clues you have and look for the specific spot. There is a fellow beast-hound that befriended you at the beginning of your journey, so they will help you track the targets. You track them down, frighten their spirits, corner them and select a beast from your arsenal to help you capturing the prey. Once you capture them, take them back to Hircine to take a look. If he feels benevolent enough, he might even let you keep it!

All range of beasts can be found! But they are not ever seen in Nirn, due to their Oblivion nature. They are mostly used for combat, but there's a chance you can find a beast huge enough to carry you on their back!

Each beast also has it's nature (type of behaviour), a passive that benefits your adventure (+x% to movement speed, to exp gains...), some can track rare nodes (like treasure chests) and they can both be summoned to fight other beasts (no cooldown) or to aid you in battle for a short while (a mild cooldown, set to a new keybind, like the companion's ultimate).

In this update, you can find: a "stamp book" to mark all the beasts you've collected; PVP and PVE with other folk's beasts; leaderboards, matchmaking, ranking; all sorts of collectibles, including mounts; a whole questline surrounding the evading beasts and evil people wanting to take advantage of their power;

The antagonists: The __ Clan
A clan of feral and undaunted hunters that aim to capture the fleeing beasts and tame their power to set fear and destruction over men and mer;

An ever updating system: each new update will bring new beasts to the game, to improve your collection.

No crown store exclusives: every single beast will be available after you completed the introductory quest and your skill level is up to the mission.

Bonus: a stablemaster NPC for your home. Instead of having to go to the main cities to train your mount, summon this new NPC or put them up at your house so you can do the task on the go!
-On my shoulder, Ms. Ahvine
  • TheNuminous1
    TheNuminous1
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    Yes
  • TaSheen
    TaSheen
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    Wouldn't appeal to me, but I'm sure a lot of folks would love it.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Skullstachio
    Skullstachio
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    Wouldn't be too bad an idea, an idea for antagonists could be a powerful sect of hunters lead by a Former Warden of the green turned Wild Hunter (touching on the lore of the bosmer with the villain being a warden who refused to give up on shapeshifting and becoming a threat to nirn by the potential means of raising an army of Changelings, also known as oathbreakers, that spurn the green pact and more.)
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • TheNuminous1
    TheNuminous1
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    Wouldn't be too bad an idea, an idea for antagonists could be a powerful sect of hunters lead by a Former Warden of the green turned Wild Hunter (touching on the lore of the bosmer with the villain being a warden who refused to give up on shapeshifting and becoming a threat to nirn by the potential means of raising an army of Changelings, also known as oathbreakers, that spurn the green pact and more.)

    Even better if they let you join either faction. Pact or oathbreaker. I'd like to transform into various creatures with some cool abilities and morphing skills.

    In valenwood we see various animals highlight yellow and be passive and i believe even the thunderbugs talk to you, those are just bosmer who shifted into whatever they want. And that's in the base game.

    I'd love to unravel my form and shape shift as was my creation born rights before yffree spun us into one shape.
    Edited by TheNuminous1 on September 19, 2023 3:48AM
  • Hapexamendios
    Hapexamendios
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    Hircine would be OK. Sanguine would be great.
  • Dr_Con
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    TaSheen wrote: »
    Wouldn't appeal to me, but I'm sure a lot of folks would love it.

    pretty much this, I feel that hircine content is saturated in this game. Hircine pops up a lot in the base game and in DLC and as a recurring figure in some chapters (though to a lesser extent).

    The problem is that people start to expect more content because there's so much already. This doesn't invalidate the suggestion, but this isn't Hircine Online.
    Edited by Dr_Con on September 19, 2023 3:15PM
  • kaushad
    kaushad
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    It sounds difficult to make the zone interesting. Hircine’s realm sounds like a jungle on bath salts, which is more subtle than Apocrypha or the Deadlands. It also lacks the civilisation that makes both mundane zones and the likes of Clockwork City and Fargrave interesting.

    It might make a good PvP zone.
  • kah
    kah
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    kaushad wrote: »
    It sounds difficult to make the zone interesting. Hircine’s realm sounds like a jungle on bath salts, which is more subtle than Apocrypha or the Deadlands. It also lacks the civilisation that makes both mundane zones and the likes of Clockwork City and Fargrave interesting.

    It might make a good PvP zone.

    It *would* make a very good PvP zone. Maybe they could even satisfy the folks who've been clamoring for PvP updates, etc.
  • Bo0137
    Bo0137
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    Hey guys! Thanks for the feedback! The purpose of the idea is to bring monster taming and battling to ESO. It doesn't necesserily have to follow the normal "one zone per chapter". I thought of a questline revolving around all of Tamriel! Something like ToT or the Dark Brotherhood!
    -On my shoulder, Ms. Ahvine
  • TheNuminous1
    TheNuminous1
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    kah wrote: »
    kaushad wrote: »
    It sounds difficult to make the zone interesting. Hircine’s realm sounds like a jungle on bath salts, which is more subtle than Apocrypha or the Deadlands. It also lacks the civilisation that makes both mundane zones and the likes of Clockwork City and Fargrave interesting.

    It might make a good PvP zone.

    It *would* make a very good PvP zone. Maybe they could even satisfy the folks who've been clamoring for PvP updates, etc.

    Honestly, pet taming would make pve players go insane.

    And hunting pvp would make them go insane.

    Would sell very well. Could tie it with Bosmer Content since A. We lack that and B. The bosmer and hircine have history
  • aru
    aru
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    Always a fan of Hircine and hunting!
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